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Split base design out of BeatmapAttributesDisplay
This commit is contained in:
parent
9a7d1ed98b
commit
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@ -7,9 +7,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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@ -18,9 +15,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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using System.Threading;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Mods
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@ -29,143 +24,69 @@ namespace osu.Game.Overlays.Mods
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/// On the mod select overlay, this provides a local updating view of BPM, star rating and other
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/// difficulty attributes so the user can have a better insight into what mods are changing.
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/// </summary>
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public partial class BeatmapAttributesDisplay : CompositeDrawable
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public partial class BeatmapAttributesDisplay : ModFooterInformationDisplay
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{
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private Container content = null!;
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private Container innerContent = null!;
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private Box background = null!;
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private Box innerBackground = null!;
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private StarRatingDisplay starRatingDisplay = null!;
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private BPMDisplay bpmDisplay = null!;
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private FillFlowContainer<VerticalAttributeDisplay> outerContent = null!;
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private VerticalAttributeDisplay circleSizeDisplay = null!;
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private VerticalAttributeDisplay drainRateDisplay = null!;
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private VerticalAttributeDisplay approachRateDisplay = null!;
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private VerticalAttributeDisplay overallDifficultyDisplay = null!;
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private const float transition_duration = 250;
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public Bindable<IBeatmapInfo?> BeatmapInfo { get; } = new Bindable<IBeatmapInfo?>();
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public BindableBool Collapsed { get; } = new BindableBool(true);
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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private ModSettingChangeTracker? modSettingChangeTracker;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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private CancellationTokenSource? cancellationSource;
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private IBindable<StarDifficulty?> starDifficulty = null!;
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public BeatmapAttributesDisplay()
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{
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Collapsed.Value = true;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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const float shear = ShearedOverlayContainer.SHEAR;
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AutoSizeAxes = Axes.Both;
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InternalChild = content = new Container
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LeftContent.AddRange(new Drawable[]
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{
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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AutoSizeAxes = Axes.X,
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Height = ShearedButton.HEIGHT,
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Shear = new Vector2(shear, 0),
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CornerRadius = ShearedButton.CORNER_RADIUS,
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BorderThickness = ShearedButton.BORDER_THICKNESS,
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Masking = true,
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Children = new Drawable[]
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starRatingDisplay = new StarRatingDisplay(default, animated: true)
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new FillFlowContainer // divide inner and outer content
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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innerContent = new Container
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{
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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BorderThickness = ShearedButton.BORDER_THICKNESS,
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CornerRadius = ShearedButton.CORNER_RADIUS,
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Masking = true,
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Children = new Drawable[]
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{
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innerBackground = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new Container // actual inner content
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Width = 140,
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RelativeSizeAxes = Axes.Y,
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Margin = new MarginPadding { Horizontal = 15 },
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Children = new Drawable[]
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{
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starRatingDisplay = new StarRatingDisplay(default, animated: true)
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Shear = new Vector2(-shear, 0),
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},
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bpmDisplay = new BPMDisplay
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{
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Origin = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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Shear = new Vector2(-shear, 0),
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}
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}
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}
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}
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},
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outerContent = new FillFlowContainer<VerticalAttributeDisplay>
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{
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Alpha = 0,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Children = new[]
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{
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circleSizeDisplay = new VerticalAttributeDisplay("CS") { Shear = new Vector2(-shear, 0), },
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drainRateDisplay = new VerticalAttributeDisplay("HP") { Shear = new Vector2(-shear, 0), },
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approachRateDisplay = new VerticalAttributeDisplay("AR") { Shear = new Vector2(-shear, 0), },
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overallDifficultyDisplay = new VerticalAttributeDisplay("OD") { Shear = new Vector2(-shear, 0), },
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}
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}
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}
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}
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Shear = new Vector2(-shear, 0),
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},
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bpmDisplay = new BPMDisplay
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Shear = new Vector2(-shear, 0),
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AutoSizeAxes = Axes.Y,
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Width = 75,
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}
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};
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});
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RightContent.AddRange(new Drawable[]
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{
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circleSizeDisplay = new VerticalAttributeDisplay("CS") { Shear = new Vector2(-shear, 0), },
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drainRateDisplay = new VerticalAttributeDisplay("HP") { Shear = new Vector2(-shear, 0), },
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approachRateDisplay = new VerticalAttributeDisplay("AR") { Shear = new Vector2(-shear, 0), },
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overallDifficultyDisplay = new VerticalAttributeDisplay("OD") { Shear = new Vector2(-shear, 0), },
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});
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}
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protected override void LoadComplete()
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{
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background.Colour = colourProvider.Background4;
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innerBackground.Colour = colourProvider.Background3;
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Color4 glowColour = colourProvider.Background1;
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content.BorderColour = ColourInfo.GradientVertical(background.Colour, glowColour);
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innerContent.BorderColour = ColourInfo.GradientVertical(innerBackground.Colour, glowColour);
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base.LoadComplete();
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mods.BindValueChanged(_ =>
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{
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@ -176,40 +97,9 @@ namespace osu.Game.Overlays.Mods
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updateValues();
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}, true);
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Collapsed.BindValueChanged(_ =>
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{
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// Only start autosize animations on first collapse toggle. This avoids an ugly initial presentation.
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startAnimating();
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updateCollapsedState();
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});
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BeatmapInfo.BindValueChanged(_ => updateValues(), true);
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}
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protected override bool OnHover(HoverEvent e)
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{
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startAnimating();
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updateCollapsedState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateCollapsedState();
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base.OnHoverLost(e);
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}
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override bool OnClick(ClickEvent e) => true;
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private void startAnimating()
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{
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content.AutoSizeEasing = Easing.OutQuint;
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content.AutoSizeDuration = transition_duration;
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}
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private void updateValues() => Scheduler.AddOnce(() =>
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{
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if (BeatmapInfo.Value == null)
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@ -242,11 +132,6 @@ namespace osu.Game.Overlays.Mods
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overallDifficultyDisplay.Current.Value = adjustedDifficulty.OverallDifficulty;
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});
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private void updateCollapsedState()
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{
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outerContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
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}
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private partial class BPMDisplay : RollingCounter<double>
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{
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protected override double RollingDuration => 500;
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@ -255,6 +140,8 @@ namespace osu.Game.Overlays.Mods
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protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Font = OsuFont.Default.With(size: 20, weight: FontWeight.SemiBold),
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UseFullGlyphHeight = false,
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};
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153
osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs
Normal file
153
osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs
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@ -0,0 +1,153 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Mods
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{
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public abstract partial class ModFooterInformationDisplay : CompositeDrawable
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{
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protected FillFlowContainer LeftContent { get; private set; } = null!;
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protected FillFlowContainer RightContent { get; private set; } = null!;
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protected Container Content { get; private set; } = null!;
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public BindableBool Collapsed { get; } = new BindableBool();
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private Container innerContent = null!;
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protected Box MainBackground { get; private set; } = null!;
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protected Box FrontBackground { get; private set; } = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private const float transition_duration = 250;
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = Content = new Container
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{
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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AutoSizeAxes = Axes.X,
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Height = ShearedButton.HEIGHT,
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Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0),
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CornerRadius = ShearedButton.CORNER_RADIUS,
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BorderThickness = ShearedButton.BORDER_THICKNESS,
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Masking = true,
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Children = new Drawable[]
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{
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MainBackground = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new FillFlowContainer // divide inner and outer content
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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innerContent = new Container
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{
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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BorderThickness = ShearedButton.BORDER_THICKNESS,
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CornerRadius = ShearedButton.CORNER_RADIUS,
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Masking = true,
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Children = new Drawable[]
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{
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FrontBackground = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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LeftContent = new FillFlowContainer // actual inner content
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Margin = new MarginPadding { Horizontal = 15 },
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Spacing = new Vector2(10),
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}
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}
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},
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RightContent = new FillFlowContainer
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{
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Alpha = 0,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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}
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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MainBackground.Colour = colourProvider.Background4;
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FrontBackground.Colour = colourProvider.Background3;
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Color4 glowColour = colourProvider.Background1;
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Content.BorderColour = ColourInfo.GradientVertical(MainBackground.Colour, glowColour);
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innerContent.BorderColour = ColourInfo.GradientVertical(FrontBackground.Colour, glowColour);
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Collapsed.BindValueChanged(_ =>
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{
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// Only start autosize animations on first collapse toggle. This avoids an ugly initial presentation.
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startAnimating();
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updateCollapsedState();
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});
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updateCollapsedState();
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}
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protected override bool OnHover(HoverEvent e)
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{
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startAnimating();
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updateCollapsedState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateCollapsedState();
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base.OnHoverLost(e);
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}
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override bool OnClick(ClickEvent e) => true;
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private void startAnimating()
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{
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Content.AutoSizeEasing = Easing.OutQuint;
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Content.AutoSizeDuration = transition_duration;
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}
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private void updateCollapsedState()
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{
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RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
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}
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}
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}
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