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Update all tournament buttons to use new design
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@ -13,12 +13,8 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Online.API;
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using osu.Game.Overlays.Settings;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Drawings.Components;
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using osu.Game.Tournament.Screens.Gameplay.Components;
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using osu.Game.Tournament.Screens.Ladder.Components;
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using osu.Game.Tournament.Screens.TeamIntro;
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using osu.Game.Users;
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using osuTK;
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@ -13,7 +13,6 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays.Settings;
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using osu.Game.Tournament.Components;
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using osuTK;
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@ -42,7 +41,7 @@ namespace osu.Game.Tournament.Screens.Editors
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuColour colours)
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{
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AddRangeInternal(new Drawable[]
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{
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@ -75,9 +74,10 @@ namespace osu.Game.Tournament.Screens.Editors
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Text = "Add new",
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Action = () => Storage.Add(new TModel())
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},
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new DangerousSettingsButton
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new TourneyButton
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{
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RelativeSizeAxes = Axes.X,
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BackgroundColour = colours.Pink3,
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Text = "Clear all",
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Action = Storage.Clear
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},
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@ -252,14 +252,13 @@ namespace osu.Game.Tournament
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if (shortcutKey != null)
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{
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Add(new Container
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Add(new CircularContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(24),
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Margin = new MarginPadding(5),
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Masking = true,
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CornerRadius = 4,
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Alpha = 0.5f,
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Blending = BlendingParameters.Additive,
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Children = new Drawable[]
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@ -1,18 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Tournament
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{
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public partial class TourneyButton : OsuButton
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public partial class TourneyButton : SettingsButton
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{
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public new Box Background => base.Background;
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public TourneyButton()
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: base(null)
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[BackgroundDependencyLoader]
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private void load()
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{
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Padding = new MarginPadding();
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}
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}
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}
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