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Add catch scoring algorithms to test scene
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@ -3,6 +3,7 @@
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using System;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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@ -22,6 +23,12 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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}
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private Bindable<double> scoreMultiplier { get; } = new BindableDouble
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{
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Default = 4,
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Value = 4
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};
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protected override IBeatmap CreateBeatmap(int maxCombo)
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{
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var beatmap = new CatchBeatmap();
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@ -30,51 +37,105 @@ namespace osu.Game.Rulesets.Catch.Tests
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return beatmap;
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}
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protected override IScoringAlgorithm CreateScoreV1() => new ScoreV1();
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protected override IScoringAlgorithm CreateScoreV1() => new ScoreV1 { ScoreMultiplier = { BindTarget = scoreMultiplier } };
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protected override IScoringAlgorithm CreateScoreV2(int maxCombo) => new ScoreV2(maxCombo);
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protected override ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode) => new CatchProcessorBasedScoringAlgorithm(beatmap, mode);
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[Test]
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public void TestBasicScenarios()
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{
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AddStep("set up score multiplier", () =>
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{
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scoreMultiplier.BindValueChanged(_ => Rerun());
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});
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AddStep("set max combo to 100", () => MaxCombo.Value = 100);
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AddStep("set perfect score", () =>
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{
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NonPerfectLocations.Clear();
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MissLocations.Clear();
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});
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AddStep("set score with misses", () =>
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{
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NonPerfectLocations.Clear();
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MissLocations.Clear();
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MissLocations.AddRange(new[] { 24d, 49 });
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});
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AddSliderStep("adjust score multiplier", 0, 10, (int)scoreMultiplier.Default, multiplier => scoreMultiplier.Value = multiplier);
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}
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private const int base_great = 300;
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private class ScoreV1 : IScoringAlgorithm
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{
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public void ApplyHit()
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private int currentCombo;
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public BindableDouble ScoreMultiplier { get; } = new BindableDouble();
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public void ApplyHit() => applyHitV1(base_great);
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public void ApplyNonPerfect() => throw new NotSupportedException("catch does not have \"non-perfect\" judgements.");
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public void ApplyMiss() => applyHitV1(0);
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private void applyHitV1(int baseScore)
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{
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if (baseScore == 0)
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{
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currentCombo = 0;
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return;
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}
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TotalScore += baseScore;
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// combo multiplier
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// ReSharper disable once PossibleLossOfFraction
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TotalScore += (int)(Math.Max(0, currentCombo - 1) * (baseScore / 25 * ScoreMultiplier.Value));
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currentCombo++;
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}
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public void ApplyNonPerfect()
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{
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}
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public void ApplyMiss()
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{
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}
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public long TotalScore => 0;
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public long TotalScore { get; private set; }
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}
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private class ScoreV2 : IScoringAlgorithm
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{
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private readonly int maxCombo;
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private int currentCombo;
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private double comboPortion;
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private readonly double comboPortionMax;
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private const double combo_base = 4;
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private const int combo_cap = 200;
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public ScoreV2(int maxCombo)
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{
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this.maxCombo = maxCombo;
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for (int i = 0; i < maxCombo; i++)
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ApplyHit();
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comboPortionMax = comboPortion;
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currentCombo = 0;
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comboPortion = 0;
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}
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public void ApplyHit()
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{
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}
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public void ApplyHit() => applyHitV2(base_great);
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public void ApplyNonPerfect()
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public void ApplyNonPerfect() => throw new NotSupportedException("catch does not have \"non-perfect\" judgements.");
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private void applyHitV2(int baseScore)
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{
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comboPortion += baseScore * Math.Min(Math.Max(0.5, Math.Log(++currentCombo, combo_base)), Math.Log(combo_cap, combo_base));
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}
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public void ApplyMiss()
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{
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currentCombo = 0;
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}
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public long TotalScore => 0;
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public long TotalScore
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=> (int)Math.Round(1000000 * comboPortion / comboPortionMax); // vast simplification, as we're not doing ticks here.
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}
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private class CatchProcessorBasedScoringAlgorithm : ProcessorBasedScoringAlgorithm
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