mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 05:32:54 +08:00
Merge branch 'master' into comment-logged-out
This commit is contained in:
commit
c06b825d9b
@ -11,7 +11,7 @@
|
||||
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.620.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />
|
||||
|
@ -2,7 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
/// <summary>
|
||||
/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.
|
||||
/// </summary>
|
||||
public partial class LegacyCatchComboCounter : CompositeDrawable, ICatchComboCounter
|
||||
public partial class LegacyCatchComboCounter : UprightAspectMaintainingContainer, ICatchComboCounter
|
||||
{
|
||||
private readonly LegacyRollingCounter counter;
|
||||
|
||||
|
@ -185,7 +185,18 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
AddAssert("Ensure cursor is on a grid line", () =>
|
||||
{
|
||||
return grid.ChildrenOfType<CircularProgress>().Any(p => Precision.AlmostEquals(p.ScreenSpaceDrawQuad.TopRight.X, grid.ToScreenSpace(cursor.LastSnappedPosition).X));
|
||||
return grid.ChildrenOfType<CircularProgress>().Any(ring =>
|
||||
{
|
||||
// the grid rings are actually slightly _larger_ than the snapping radii.
|
||||
// this is done such that the snapping radius falls right in the middle of each grid ring thickness-wise,
|
||||
// but it does however complicate the following calculations slightly.
|
||||
|
||||
// we want to calculate the coordinates of the rightmost point on the grid line, which is in the exact middle of the ring thickness-wise.
|
||||
// for the X component, we take the entire width of the ring, minus one half of the inner radius (since we want the middle of the line on the right side).
|
||||
// for the Y component, we just take 0.5f.
|
||||
var rightMiddleOfGridLine = ring.ToScreenSpace(ring.DrawSize * new Vector2(1 - ring.InnerRadius / 2, 0.5f));
|
||||
return Precision.AlmostEquals(rightMiddleOfGridLine.X, grid.ToScreenSpace(cursor.LastSnappedPosition).X);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -111,6 +111,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
// Handle case where a click is triggered via TriggerClick().
|
||||
if (!IsHovered)
|
||||
hover.FadeOutFromOne(1600);
|
||||
|
||||
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
@ -119,6 +119,8 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||
new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
|
||||
new KeyBinding(InputKey.F1, GlobalAction.SaveReplay),
|
||||
new KeyBinding(InputKey.F2, GlobalAction.ExportReplay),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> ReplayKeyBindings => new[]
|
||||
@ -366,5 +368,11 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCycleNextBeatSnapDivisor))]
|
||||
EditorCycleNextBeatSnapDivisor,
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SaveReplay))]
|
||||
SaveReplay,
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ExportReplay))]
|
||||
ExportReplay,
|
||||
}
|
||||
}
|
||||
|
@ -324,6 +324,16 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleChatFocus => new TranslatableString(getKey(@"toggle_chat_focus"), @"Toggle chat focus");
|
||||
|
||||
/// <summary>
|
||||
/// "Save replay"
|
||||
/// </summary>
|
||||
public static LocalisableString SaveReplay => new TranslatableString(getKey(@"save_replay"), @"Save replay");
|
||||
|
||||
/// <summary>
|
||||
/// "Export replay"
|
||||
/// </summary>
|
||||
public static LocalisableString ExportReplay => new TranslatableString(getKey(@"export_replay"), @"Export replay");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
||||
|
@ -58,16 +58,18 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
bpm.Value = BeatmapSet?.BPM.ToLocalisableString(@"0.##") ?? (LocalisableString)"-";
|
||||
|
||||
if (beatmapInfo == null)
|
||||
{
|
||||
bpm.Value = "-";
|
||||
|
||||
length.Value = string.Empty;
|
||||
circleCount.Value = string.Empty;
|
||||
sliderCount.Value = string.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
bpm.Value = beatmapInfo.BPM.ToLocalisableString(@"0.##");
|
||||
|
||||
length.Value = TimeSpan.FromMilliseconds(beatmapInfo.Length).ToFormattedDuration();
|
||||
|
||||
if (beatmapInfo is not IBeatmapOnlineInfo onlineInfo) return;
|
||||
|
@ -316,6 +316,8 @@ namespace osu.Game.Overlays
|
||||
var queuedTrack = getQueuedTrack();
|
||||
|
||||
var lastTrack = CurrentTrack;
|
||||
lastTrack.Completed -= onTrackCompleted;
|
||||
|
||||
CurrentTrack = queuedTrack;
|
||||
|
||||
// At this point we may potentially be in an async context from tests. This is extremely dangerous but we have to make do for now.
|
||||
@ -344,16 +346,12 @@ namespace osu.Game.Overlays
|
||||
// Important to keep this in its own method to avoid inadvertently capturing unnecessary variables in the callback.
|
||||
// Can lead to leaks.
|
||||
var queuedTrack = new DrawableTrack(current.LoadTrack());
|
||||
queuedTrack.Completed += () => onTrackCompleted(current);
|
||||
queuedTrack.Completed += onTrackCompleted;
|
||||
return queuedTrack;
|
||||
}
|
||||
|
||||
private void onTrackCompleted(WorkingBeatmap workingBeatmap)
|
||||
private void onTrackCompleted()
|
||||
{
|
||||
// the source of track completion is the audio thread, so the beatmap may have changed before firing.
|
||||
if (current != workingBeatmap)
|
||||
return;
|
||||
|
||||
if (!CurrentTrack.Looping && !beatmap.Disabled)
|
||||
NextTrack();
|
||||
}
|
||||
|
@ -118,7 +118,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void updateProcessingMode()
|
||||
{
|
||||
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
|
||||
bool enabled = OverlayActivationMode.Value != OverlayActivation.Disabled || State.Value == Visibility.Visible;
|
||||
|
||||
notificationsEnabler?.Cancel();
|
||||
|
||||
|
@ -3,11 +3,13 @@
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Screens;
|
||||
@ -45,6 +47,12 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
@ -62,6 +70,8 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
globallyDisableBeatmapSkinSetting();
|
||||
|
||||
if (skinEditor != null)
|
||||
{
|
||||
skinEditor.Show();
|
||||
@ -87,7 +97,13 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
});
|
||||
}
|
||||
|
||||
protected override void PopOut() => skinEditor?.Hide();
|
||||
protected override void PopOut()
|
||||
{
|
||||
skinEditor?.Save(false);
|
||||
skinEditor?.Hide();
|
||||
|
||||
globallyReenableBeatmapSkinSetting();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@ -151,8 +167,6 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
if (skinEditor == null) return;
|
||||
|
||||
skinEditor.Save(userTriggered: false);
|
||||
|
||||
// ensure the toolbar is re-hidden even if a new screen decides to try and show it.
|
||||
updateComponentVisibility();
|
||||
|
||||
@ -182,5 +196,25 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
skinEditor = null;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
|
||||
private LeasedBindable<bool>? leasedBeatmapSkins;
|
||||
|
||||
private void globallyDisableBeatmapSkinSetting()
|
||||
{
|
||||
if (beatmapSkins.Disabled)
|
||||
return;
|
||||
|
||||
// The skin editor doesn't work well if beatmap skins are being applied to the player screen.
|
||||
// To keep things simple, disable the setting game-wide while using the skin editor.
|
||||
leasedBeatmapSkins = beatmapSkins.BeginLease(true);
|
||||
leasedBeatmapSkins.Value = false;
|
||||
}
|
||||
|
||||
private void globallyReenableBeatmapSkinSetting()
|
||||
{
|
||||
leasedBeatmapSkins?.Return();
|
||||
leasedBeatmapSkins = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
if (nextBackground == background)
|
||||
return false;
|
||||
|
||||
Logger.Log("🌅 Background change queued");
|
||||
Logger.Log(@"🌅 Global background change queued");
|
||||
|
||||
cancellationTokenSource?.Cancel();
|
||||
cancellationTokenSource = new CancellationTokenSource();
|
||||
@ -94,6 +94,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
nextTask?.Cancel();
|
||||
nextTask = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
Logger.Log(@"🌅 Global background loading");
|
||||
LoadComponentAsync(nextBackground, displayNext, cancellationTokenSource.Token);
|
||||
}, 500);
|
||||
|
||||
|
@ -65,14 +65,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
for (int i = 0; i < requiredCircles; i++)
|
||||
{
|
||||
float diameter = (offset + (i + 1) * DistanceBetweenTicks) * 2;
|
||||
const float thickness = 4;
|
||||
float diameter = (offset + (i + 1) * DistanceBetweenTicks + thickness / 2) * 2;
|
||||
|
||||
AddInternal(new Ring(ReferenceObject, GetColourForIndexFromPlacement(i))
|
||||
{
|
||||
Position = StartPosition,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(diameter),
|
||||
InnerRadius = 4 * 1f / diameter,
|
||||
InnerRadius = thickness * 1f / diameter,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -49,6 +49,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
[Resolved]
|
||||
private MultiplayerClient client { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private OsuGame game { get; set; }
|
||||
|
||||
private AddItemButton addItemButton;
|
||||
|
||||
public MultiplayerMatchSubScreen(Room room)
|
||||
@ -334,11 +337,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
updateCurrentItem();
|
||||
|
||||
addItemButton.Alpha = client.IsHost || Room.QueueMode.Value != QueueMode.HostOnly ? 1 : 0;
|
||||
addItemButton.Alpha = localUserCanAddItem ? 1 : 0;
|
||||
|
||||
Scheduler.AddOnce(UpdateMods);
|
||||
}
|
||||
|
||||
private bool localUserCanAddItem => client.IsHost || Room.QueueMode.Value != QueueMode.HostOnly;
|
||||
|
||||
private void updateCurrentItem()
|
||||
{
|
||||
Debug.Assert(client.Room != null);
|
||||
@ -403,18 +408,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
if (!this.IsCurrentScreen())
|
||||
return;
|
||||
|
||||
if (client.Room == null)
|
||||
if (!localUserCanAddItem)
|
||||
return;
|
||||
|
||||
if (!client.IsHost)
|
||||
{
|
||||
// todo: should handle this when the request queue is implemented.
|
||||
// if we decide that the presentation should exit the user from the multiplayer game, the PresentBeatmap
|
||||
// flow may need to change to support an "unable to present" return value.
|
||||
return;
|
||||
}
|
||||
// If there's only one playlist item and we are the host, assume we want to change it. Else add a new one.
|
||||
PlaylistItem itemToEdit = client.IsHost && Room.Playlist.Count == 1 ? Room.Playlist.Single() : null;
|
||||
|
||||
this.Push(new MultiplayerMatchSongSelect(Room, Room.Playlist.Single(item => item.ID == client.Room.Settings.PlaylistItemId)));
|
||||
OpenSongSelection(itemToEdit);
|
||||
|
||||
// Re-run PresentBeatmap now that we've pushed a song select that can handle it.
|
||||
game?.PresentBeatmap(beatmap.BeatmapSetInfo, b => b.ID == beatmap.BeatmapInfo.ID);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -8,16 +8,26 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public partial class SaveFailedScoreButton : CompositeDrawable
|
||||
public partial class SaveFailedScoreButton : CompositeDrawable, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; } = null!;
|
||||
|
||||
private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
|
||||
|
||||
private readonly Func<Task<ScoreInfo>> importFailedScore;
|
||||
@ -34,7 +44,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame? game, Player? player, RealmAccess realm)
|
||||
private void load(OsuGame? game, Player? player)
|
||||
{
|
||||
InternalChild = button = new DownloadButton
|
||||
{
|
||||
@ -54,7 +64,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
|
||||
Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
|
||||
});
|
||||
}).FireAndForget();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -87,5 +97,43 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
#region Export via hotkey logic (also in ReplayDownloadButton)
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SaveReplay:
|
||||
button.TriggerClick();
|
||||
return true;
|
||||
|
||||
case GlobalAction.ExportReplay:
|
||||
state.BindValueChanged(exportWhenReady, true);
|
||||
|
||||
// start the import via button
|
||||
if (state.Value != DownloadState.LocallyAvailable)
|
||||
button.TriggerClick();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
private void exportWhenReady(ValueChangedEvent<DownloadState> state)
|
||||
{
|
||||
if (state.NewValue != DownloadState.LocallyAvailable) return;
|
||||
|
||||
scoreManager.Export(importedScore);
|
||||
|
||||
this.state.ValueChanged -= exportWhenReady;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,30 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
public partial class ReplayDownloadButton : CompositeDrawable
|
||||
public partial class ReplayDownloadButton : CompositeDrawable, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public readonly Bindable<ScoreInfo> Score = new Bindable<ScoreInfo>();
|
||||
|
||||
protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
|
||||
|
||||
private DownloadButton button;
|
||||
private ShakeContainer shakeContainer;
|
||||
private DownloadButton button = null!;
|
||||
private ShakeContainer shakeContainer = null!;
|
||||
|
||||
private ScoreDownloadTracker downloadTracker;
|
||||
private ScoreDownloadTracker? downloadTracker;
|
||||
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; } = null!;
|
||||
|
||||
private ReplayAvailability replayAvailability
|
||||
{
|
||||
@ -46,8 +50,8 @@ namespace osu.Game.Screens.Ranking
|
||||
Size = new Vector2(50, 30);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame game, ScoreModelDownloader scores)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame? game, ScoreModelDownloader scoreDownloader)
|
||||
{
|
||||
InternalChild = shakeContainer = new ShakeContainer
|
||||
{
|
||||
@ -67,7 +71,7 @@ namespace osu.Game.Screens.Ranking
|
||||
break;
|
||||
|
||||
case DownloadState.NotDownloaded:
|
||||
scores.Download(Score.Value);
|
||||
scoreDownloader.Download(Score.Value);
|
||||
break;
|
||||
|
||||
case DownloadState.Importing:
|
||||
@ -99,6 +103,44 @@ namespace osu.Game.Screens.Ranking
|
||||
}, true);
|
||||
}
|
||||
|
||||
#region Export via hotkey logic (also in SaveFailedScoreButton)
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SaveReplay:
|
||||
button.TriggerClick();
|
||||
return true;
|
||||
|
||||
case GlobalAction.ExportReplay:
|
||||
State.BindValueChanged(exportWhenReady, true);
|
||||
|
||||
// start the import via button
|
||||
if (State.Value != DownloadState.LocallyAvailable)
|
||||
button.TriggerClick();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
private void exportWhenReady(ValueChangedEvent<DownloadState> state)
|
||||
{
|
||||
if (state.NewValue != DownloadState.LocallyAvailable) return;
|
||||
|
||||
scoreManager.Export(Score.Value);
|
||||
|
||||
State.ValueChanged -= exportWhenReady;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
switch (replayAvailability)
|
||||
|
@ -160,7 +160,7 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
if (allowWatchingReplay)
|
||||
{
|
||||
buttons.Add(new ReplayDownloadButton(null)
|
||||
buttons.Add(new ReplayDownloadButton(SelectedScore.Value)
|
||||
{
|
||||
Score = { BindTarget = SelectedScore },
|
||||
Width = 300
|
||||
|
@ -36,7 +36,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.20.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.620.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.605.0" />
|
||||
<PackageReference Include="Sentry" Version="3.28.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
|
@ -16,6 +16,6 @@
|
||||
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.620.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user