diff --git a/osu.Android.props b/osu.Android.props
index 522d28dca7..66f518f3d5 100644
--- a/osu.Android.props
+++ b/osu.Android.props
@@ -11,7 +11,7 @@
manifestmerger.jar
-
+
diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs
index eba837a52d..55b24b3ffa 100644
--- a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs
+++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs
@@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
-using osu.Framework.Graphics.Containers;
+using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osuTK;
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
///
/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.
///
- public partial class LegacyCatchComboCounter : CompositeDrawable, ICatchComboCounter
+ public partial class LegacyCatchComboCounter : UprightAspectMaintainingContainer, ICatchComboCounter
{
private readonly LegacyRollingCounter counter;
diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs
index 7579e8077b..0c064ecfa6 100644
--- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs
+++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs
@@ -185,7 +185,18 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("Ensure cursor is on a grid line", () =>
{
- return grid.ChildrenOfType().Any(p => Precision.AlmostEquals(p.ScreenSpaceDrawQuad.TopRight.X, grid.ToScreenSpace(cursor.LastSnappedPosition).X));
+ return grid.ChildrenOfType().Any(ring =>
+ {
+ // the grid rings are actually slightly _larger_ than the snapping radii.
+ // this is done such that the snapping radius falls right in the middle of each grid ring thickness-wise,
+ // but it does however complicate the following calculations slightly.
+
+ // we want to calculate the coordinates of the rightmost point on the grid line, which is in the exact middle of the ring thickness-wise.
+ // for the X component, we take the entire width of the ring, minus one half of the inner radius (since we want the middle of the line on the right side).
+ // for the Y component, we just take 0.5f.
+ var rightMiddleOfGridLine = ring.ToScreenSpace(ring.DrawSize * new Vector2(1 - ring.InnerRadius / 2, 0.5f));
+ return Precision.AlmostEquals(rightMiddleOfGridLine.X, grid.ToScreenSpace(cursor.LastSnappedPosition).X);
+ });
});
}
diff --git a/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs b/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs
index 5ef590d253..69e8df0286 100644
--- a/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs
+++ b/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs
@@ -111,6 +111,10 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnClick(ClickEvent e)
{
+ // Handle case where a click is triggered via TriggerClick().
+ if (!IsHovered)
+ hover.FadeOutFromOne(1600);
+
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
return base.OnClick(e);
}
diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs
index fdd96d3890..64268c73d0 100644
--- a/osu.Game/Input/Bindings/GlobalActionContainer.cs
+++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs
@@ -119,6 +119,8 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
+ new KeyBinding(InputKey.F1, GlobalAction.SaveReplay),
+ new KeyBinding(InputKey.F2, GlobalAction.ExportReplay),
};
public IEnumerable ReplayKeyBindings => new[]
@@ -366,5 +368,11 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCycleNextBeatSnapDivisor))]
EditorCycleNextBeatSnapDivisor,
+
+ [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SaveReplay))]
+ SaveReplay,
+
+ [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ExportReplay))]
+ ExportReplay,
}
}
diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs
index aa608a603b..9e53b23180 100644
--- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs
+++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs
@@ -324,6 +324,16 @@ namespace osu.Game.Localisation
///
public static LocalisableString ToggleChatFocus => new TranslatableString(getKey(@"toggle_chat_focus"), @"Toggle chat focus");
+ ///
+ /// "Save replay"
+ ///
+ public static LocalisableString SaveReplay => new TranslatableString(getKey(@"save_replay"), @"Save replay");
+
+ ///
+ /// "Export replay"
+ ///
+ public static LocalisableString ExportReplay => new TranslatableString(getKey(@"export_replay"), @"Export replay");
+
private static string getKey(string key) => $@"{prefix}:{key}";
}
}
diff --git a/osu.Game/Overlays/BeatmapSet/BasicStats.cs b/osu.Game/Overlays/BeatmapSet/BasicStats.cs
index 3cc655d561..0b1befe7b9 100644
--- a/osu.Game/Overlays/BeatmapSet/BasicStats.cs
+++ b/osu.Game/Overlays/BeatmapSet/BasicStats.cs
@@ -58,16 +58,18 @@ namespace osu.Game.Overlays.BeatmapSet
private void updateDisplay()
{
- bpm.Value = BeatmapSet?.BPM.ToLocalisableString(@"0.##") ?? (LocalisableString)"-";
-
if (beatmapInfo == null)
{
+ bpm.Value = "-";
+
length.Value = string.Empty;
circleCount.Value = string.Empty;
sliderCount.Value = string.Empty;
}
else
{
+ bpm.Value = beatmapInfo.BPM.ToLocalisableString(@"0.##");
+
length.Value = TimeSpan.FromMilliseconds(beatmapInfo.Length).ToFormattedDuration();
if (beatmapInfo is not IBeatmapOnlineInfo onlineInfo) return;
diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs
index 1ad5a8c08b..0d175a624c 100644
--- a/osu.Game/Overlays/MusicController.cs
+++ b/osu.Game/Overlays/MusicController.cs
@@ -316,6 +316,8 @@ namespace osu.Game.Overlays
var queuedTrack = getQueuedTrack();
var lastTrack = CurrentTrack;
+ lastTrack.Completed -= onTrackCompleted;
+
CurrentTrack = queuedTrack;
// At this point we may potentially be in an async context from tests. This is extremely dangerous but we have to make do for now.
@@ -344,16 +346,12 @@ namespace osu.Game.Overlays
// Important to keep this in its own method to avoid inadvertently capturing unnecessary variables in the callback.
// Can lead to leaks.
var queuedTrack = new DrawableTrack(current.LoadTrack());
- queuedTrack.Completed += () => onTrackCompleted(current);
+ queuedTrack.Completed += onTrackCompleted;
return queuedTrack;
}
- private void onTrackCompleted(WorkingBeatmap workingBeatmap)
+ private void onTrackCompleted()
{
- // the source of track completion is the audio thread, so the beatmap may have changed before firing.
- if (current != workingBeatmap)
- return;
-
if (!CurrentTrack.Looping && !beatmap.Disabled)
NextTrack();
}
diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs
index 15e6c94b34..beebc9daaf 100644
--- a/osu.Game/Overlays/NotificationOverlay.cs
+++ b/osu.Game/Overlays/NotificationOverlay.cs
@@ -118,7 +118,7 @@ namespace osu.Game.Overlays
private void updateProcessingMode()
{
- bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
+ bool enabled = OverlayActivationMode.Value != OverlayActivation.Disabled || State.Value == Visibility.Visible;
notificationsEnabler?.Cancel();
diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs
index 1c0ece28fe..68d6b7ced5 100644
--- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs
+++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs
@@ -3,11 +3,13 @@
using System.Diagnostics;
using osu.Framework.Allocation;
+using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
+using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Screens;
@@ -45,6 +47,12 @@ namespace osu.Game.Overlays.SkinEditor
RelativeSizeAxes = Axes.Both;
}
+ [BackgroundDependencyLoader]
+ private void load(OsuConfigManager config)
+ {
+ config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
+ }
+
public bool OnPressed(KeyBindingPressEvent e)
{
switch (e.Action)
@@ -62,6 +70,8 @@ namespace osu.Game.Overlays.SkinEditor
protected override void PopIn()
{
+ globallyDisableBeatmapSkinSetting();
+
if (skinEditor != null)
{
skinEditor.Show();
@@ -87,7 +97,13 @@ namespace osu.Game.Overlays.SkinEditor
});
}
- protected override void PopOut() => skinEditor?.Hide();
+ protected override void PopOut()
+ {
+ skinEditor?.Save(false);
+ skinEditor?.Hide();
+
+ globallyReenableBeatmapSkinSetting();
+ }
protected override void Update()
{
@@ -151,8 +167,6 @@ namespace osu.Game.Overlays.SkinEditor
if (skinEditor == null) return;
- skinEditor.Save(userTriggered: false);
-
// ensure the toolbar is re-hidden even if a new screen decides to try and show it.
updateComponentVisibility();
@@ -182,5 +196,25 @@ namespace osu.Game.Overlays.SkinEditor
skinEditor = null;
}
}
+
+ private readonly Bindable beatmapSkins = new Bindable();
+ private LeasedBindable? leasedBeatmapSkins;
+
+ private void globallyDisableBeatmapSkinSetting()
+ {
+ if (beatmapSkins.Disabled)
+ return;
+
+ // The skin editor doesn't work well if beatmap skins are being applied to the player screen.
+ // To keep things simple, disable the setting game-wide while using the skin editor.
+ leasedBeatmapSkins = beatmapSkins.BeginLease(true);
+ leasedBeatmapSkins.Value = false;
+ }
+
+ private void globallyReenableBeatmapSkinSetting()
+ {
+ leasedBeatmapSkins?.Return();
+ leasedBeatmapSkins = null;
+ }
}
}
diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs
index 0d9b39f099..d9554c10e2 100644
--- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs
+++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs
@@ -86,7 +86,7 @@ namespace osu.Game.Screens.Backgrounds
if (nextBackground == background)
return false;
- Logger.Log("🌅 Background change queued");
+ Logger.Log(@"🌅 Global background change queued");
cancellationTokenSource?.Cancel();
cancellationTokenSource = new CancellationTokenSource();
@@ -94,6 +94,7 @@ namespace osu.Game.Screens.Backgrounds
nextTask?.Cancel();
nextTask = Scheduler.AddDelayed(() =>
{
+ Logger.Log(@"🌅 Global background loading");
LoadComponentAsync(nextBackground, displayNext, cancellationTokenSource.Token);
}, 500);
diff --git a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs
index 63886e38eb..602ed6f627 100644
--- a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs
@@ -65,14 +65,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
for (int i = 0; i < requiredCircles; i++)
{
- float diameter = (offset + (i + 1) * DistanceBetweenTicks) * 2;
+ const float thickness = 4;
+ float diameter = (offset + (i + 1) * DistanceBetweenTicks + thickness / 2) * 2;
AddInternal(new Ring(ReferenceObject, GetColourForIndexFromPlacement(i))
{
Position = StartPosition,
Origin = Anchor.Centre,
Size = new Vector2(diameter),
- InnerRadius = 4 * 1f / diameter,
+ InnerRadius = thickness * 1f / diameter,
});
}
}
diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs
index a36c7e801e..978d77b4f1 100644
--- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs
+++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs
@@ -49,6 +49,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
[Resolved]
private MultiplayerClient client { get; set; }
+ [Resolved(canBeNull: true)]
+ private OsuGame game { get; set; }
+
private AddItemButton addItemButton;
public MultiplayerMatchSubScreen(Room room)
@@ -334,11 +337,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
updateCurrentItem();
- addItemButton.Alpha = client.IsHost || Room.QueueMode.Value != QueueMode.HostOnly ? 1 : 0;
+ addItemButton.Alpha = localUserCanAddItem ? 1 : 0;
Scheduler.AddOnce(UpdateMods);
}
+ private bool localUserCanAddItem => client.IsHost || Room.QueueMode.Value != QueueMode.HostOnly;
+
private void updateCurrentItem()
{
Debug.Assert(client.Room != null);
@@ -403,18 +408,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
if (!this.IsCurrentScreen())
return;
- if (client.Room == null)
+ if (!localUserCanAddItem)
return;
- if (!client.IsHost)
- {
- // todo: should handle this when the request queue is implemented.
- // if we decide that the presentation should exit the user from the multiplayer game, the PresentBeatmap
- // flow may need to change to support an "unable to present" return value.
- return;
- }
+ // If there's only one playlist item and we are the host, assume we want to change it. Else add a new one.
+ PlaylistItem itemToEdit = client.IsHost && Room.Playlist.Count == 1 ? Room.Playlist.Single() : null;
- this.Push(new MultiplayerMatchSongSelect(Room, Room.Playlist.Single(item => item.ID == client.Room.Settings.PlaylistItemId)));
+ OpenSongSelection(itemToEdit);
+
+ // Re-run PresentBeatmap now that we've pushed a song select that can handle it.
+ game?.PresentBeatmap(beatmap.BeatmapSetInfo, b => b.ID == beatmap.BeatmapInfo.ID);
}
protected override void Dispose(bool isDisposing)
diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs
index 20d2130e76..0a2696339c 100644
--- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs
+++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs
@@ -8,16 +8,26 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Input.Bindings;
+using osu.Framework.Input.Events;
using osu.Game.Database;
using osu.Game.Scoring;
using osu.Game.Graphics.UserInterface;
+using osu.Game.Input.Bindings;
using osu.Game.Online;
+using osu.Game.Online.Multiplayer;
using osuTK;
namespace osu.Game.Screens.Play
{
- public partial class SaveFailedScoreButton : CompositeDrawable
+ public partial class SaveFailedScoreButton : CompositeDrawable, IKeyBindingHandler
{
+ [Resolved]
+ private RealmAccess realm { get; set; } = null!;
+
+ [Resolved]
+ private ScoreManager scoreManager { get; set; } = null!;
+
private readonly Bindable state = new Bindable();
private readonly Func> importFailedScore;
@@ -34,7 +44,7 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader]
- private void load(OsuGame? game, Player? player, RealmAccess realm)
+ private void load(OsuGame? game, Player? player)
{
InternalChild = button = new DownloadButton
{
@@ -54,7 +64,7 @@ namespace osu.Game.Screens.Play
{
importedScore = realm.Run(r => r.Find(t.GetResultSafely().ID)?.Detach());
Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
- });
+ }).FireAndForget();
break;
}
}
@@ -87,5 +97,43 @@ namespace osu.Game.Screens.Play
}
}, true);
}
+
+ #region Export via hotkey logic (also in ReplayDownloadButton)
+
+ public bool OnPressed(KeyBindingPressEvent e)
+ {
+ switch (e.Action)
+ {
+ case GlobalAction.SaveReplay:
+ button.TriggerClick();
+ return true;
+
+ case GlobalAction.ExportReplay:
+ state.BindValueChanged(exportWhenReady, true);
+
+ // start the import via button
+ if (state.Value != DownloadState.LocallyAvailable)
+ button.TriggerClick();
+
+ return true;
+ }
+
+ return false;
+ }
+
+ public void OnReleased(KeyBindingReleaseEvent e)
+ {
+ }
+
+ private void exportWhenReady(ValueChangedEvent state)
+ {
+ if (state.NewValue != DownloadState.LocallyAvailable) return;
+
+ scoreManager.Export(importedScore);
+
+ this.state.ValueChanged -= exportWhenReady;
+ }
+
+ #endregion
}
}
diff --git a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs
index 5c5cb61b79..799041b7de 100644
--- a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs
+++ b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs
@@ -1,30 +1,34 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-#nullable disable
-
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Input.Bindings;
+using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
+using osu.Game.Input.Bindings;
using osu.Game.Online;
using osu.Game.Scoring;
using osuTK;
namespace osu.Game.Screens.Ranking
{
- public partial class ReplayDownloadButton : CompositeDrawable
+ public partial class ReplayDownloadButton : CompositeDrawable, IKeyBindingHandler
{
public readonly Bindable Score = new Bindable();
protected readonly Bindable State = new Bindable();
- private DownloadButton button;
- private ShakeContainer shakeContainer;
+ private DownloadButton button = null!;
+ private ShakeContainer shakeContainer = null!;
- private ScoreDownloadTracker downloadTracker;
+ private ScoreDownloadTracker? downloadTracker;
+
+ [Resolved]
+ private ScoreManager scoreManager { get; set; } = null!;
private ReplayAvailability replayAvailability
{
@@ -46,8 +50,8 @@ namespace osu.Game.Screens.Ranking
Size = new Vector2(50, 30);
}
- [BackgroundDependencyLoader(true)]
- private void load(OsuGame game, ScoreModelDownloader scores)
+ [BackgroundDependencyLoader]
+ private void load(OsuGame? game, ScoreModelDownloader scoreDownloader)
{
InternalChild = shakeContainer = new ShakeContainer
{
@@ -67,7 +71,7 @@ namespace osu.Game.Screens.Ranking
break;
case DownloadState.NotDownloaded:
- scores.Download(Score.Value);
+ scoreDownloader.Download(Score.Value);
break;
case DownloadState.Importing:
@@ -99,6 +103,44 @@ namespace osu.Game.Screens.Ranking
}, true);
}
+ #region Export via hotkey logic (also in SaveFailedScoreButton)
+
+ public bool OnPressed(KeyBindingPressEvent e)
+ {
+ switch (e.Action)
+ {
+ case GlobalAction.SaveReplay:
+ button.TriggerClick();
+ return true;
+
+ case GlobalAction.ExportReplay:
+ State.BindValueChanged(exportWhenReady, true);
+
+ // start the import via button
+ if (State.Value != DownloadState.LocallyAvailable)
+ button.TriggerClick();
+
+ return true;
+ }
+
+ return false;
+ }
+
+ public void OnReleased(KeyBindingReleaseEvent e)
+ {
+ }
+
+ private void exportWhenReady(ValueChangedEvent state)
+ {
+ if (state.NewValue != DownloadState.LocallyAvailable) return;
+
+ scoreManager.Export(Score.Value);
+
+ State.ValueChanged -= exportWhenReady;
+ }
+
+ #endregion
+
private void updateState()
{
switch (replayAvailability)
diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs
index 78239e0dbe..b9f3b65129 100644
--- a/osu.Game/Screens/Ranking/ResultsScreen.cs
+++ b/osu.Game/Screens/Ranking/ResultsScreen.cs
@@ -160,7 +160,7 @@ namespace osu.Game.Screens.Ranking
if (allowWatchingReplay)
{
- buttons.Add(new ReplayDownloadButton(null)
+ buttons.Add(new ReplayDownloadButton(SelectedScore.Value)
{
Score = { BindTarget = SelectedScore },
Width = 300
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index d94c4a2df9..9cb20ee364 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -36,7 +36,7 @@
runtime; build; native; contentfiles; analyzers; buildtransitive
-
+
diff --git a/osu.iOS.props b/osu.iOS.props
index 96396ca4ad..256d1e43c4 100644
--- a/osu.iOS.props
+++ b/osu.iOS.props
@@ -16,6 +16,6 @@
iossimulator-x64
-
+