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Add hotkey to save replay
Defaults to `F2` aka stable.
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@ -119,6 +119,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
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new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
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new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
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new KeyBinding(InputKey.F2, GlobalAction.SaveReplay),
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};
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public IEnumerable<KeyBinding> ReplayKeyBindings => new[]
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@ -366,5 +367,8 @@ namespace osu.Game.Input.Bindings
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCycleNextBeatSnapDivisor))]
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EditorCycleNextBeatSnapDivisor,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SaveReplay))]
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SaveReplay,
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}
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}
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@ -324,6 +324,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString ToggleChatFocus => new TranslatableString(getKey(@"toggle_chat_focus"), @"Toggle chat focus");
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/// <summary>
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/// "Save replay"
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/// </summary>
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public static LocalisableString SaveReplay => new TranslatableString(getKey(@"save_replay"), @"Save replay");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -8,15 +8,18 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Database;
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using osu.Game.Scoring;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Online;
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using osuTK;
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namespace osu.Game.Screens.Play
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{
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public partial class SaveFailedScoreButton : CompositeDrawable
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public partial class SaveFailedScoreButton : CompositeDrawable, IKeyBindingHandler<GlobalAction>
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{
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private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
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@ -87,5 +90,21 @@ namespace osu.Game.Screens.Play
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}
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}, true);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.SaveReplay:
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button.TriggerClick();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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}
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}
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