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synced 2024-12-14 19:22:54 +08:00
Expose all notifications from INotificationOverlay
Also fixes `HasOngoingOperations` not actually working.
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parent
20aedc82ac
commit
7fa07805b0
@ -3,6 +3,7 @@
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Moq;
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@ -251,7 +252,7 @@ namespace osu.Game.Tests.Visual.Menus
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public virtual IBindable<int> UnreadCount => null;
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public bool HasOngoingOperations => false;
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public IEnumerable<Notification> AllNotifications => Enumerable.Empty<Notification>();
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}
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}
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}
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@ -215,7 +215,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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public virtual IBindable<int> UnreadCount => null;
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public bool HasOngoingOperations => false;
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public IEnumerable<Notification> AllNotifications => Enumerable.Empty<Notification>();
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}
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// interface mocks break hot reload, mocking this stub implementation instead works around it.
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@ -3,6 +3,8 @@
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Overlays.Notifications;
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@ -34,6 +36,16 @@ namespace osu.Game.Overlays
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/// <summary>
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/// Whether there are any ongoing operations, such as imports or downloads.
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/// </summary>
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bool HasOngoingOperations { get; }
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public bool HasOngoingOperations => OngoingOperations.Any();
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/// <summary>
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/// All current displayed notifications, whether in the toast tray or a section.
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/// </summary>
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IEnumerable<Notification> AllNotifications { get; }
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/// <summary>
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/// All ongoing operations (ie. any <see cref="ProgressNotification"/> not in a completed state).
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/// </summary>
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public IEnumerable<ProgressNotification> OngoingOperations => AllNotifications.OfType<ProgressNotification>().Where(p => p.State != ProgressNotificationState.Completed);
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -33,7 +34,8 @@ namespace osu.Game.Overlays
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public const float TRANSITION_LENGTH = 600;
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public bool HasOngoingOperations => sections.Any(s => s.Children.OfType<ProgressNotification>().Any());
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public IEnumerable<Notification> AllNotifications =>
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toastTray.Notifications.Concat(sections.SelectMany(s => s.Notifications));
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private FlowContainer<NotificationSection> sections = null!;
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@ -28,6 +28,11 @@ namespace osu.Game.Overlays
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => toastFlow.ReceivePositionalInputAt(screenSpacePos);
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/// <summary>
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/// All notifications currently being displayed by the toast tray.
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/// </summary>
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public IEnumerable<Notification> Notifications => toastFlow;
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public bool IsDisplayingToasts => toastFlow.Count > 0;
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private FillFlowContainer<Notification> toastFlow = null!;
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@ -19,6 +19,11 @@ namespace osu.Game.Overlays.Notifications
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{
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public partial class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
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{
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/// <summary>
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/// All notifications currently being displayed in this section.
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/// </summary>
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public IEnumerable<Notification> Notifications => notifications;
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private OsuSpriteText countDrawable = null!;
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private FlowContainer<Notification> notifications = null!;
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