1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Adjust reverse arrows to bounce more

This commit is contained in:
Dean Herbert 2023-10-02 18:34:21 +09:00
parent 455fc228ad
commit ad4e988520
3 changed files with 5 additions and 6 deletions

View File

@ -35,8 +35,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
private void load(TextureStore textures, DrawableHitObject hitObject)
{
Divisor = 2;
MinimumBeatLength = 120;
EarlyActivationMilliseconds = 30;
MinimumBeatLength = 150;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -85,11 +84,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
if (!drawableRepeat.Judged)
{
main.ScaleTo(1.3f, 30, Easing.Out)
main.ScaleTo(1.3f, timingPoint.BeatLength / 8, Easing.Out)
.Then()
.ScaleTo(1f, timingPoint.BeatLength / 2, Easing.Out);
side
.MoveToX(-12, 30, Easing.Out)
.MoveToX(-12, timingPoint.BeatLength / 8, Easing.Out)
.Then()
.MoveToX(0, timingPoint.BeatLength / 2, Easing.Out);
}

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
public DefaultReverseArrow()
{
Divisor = 2;
MinimumBeatLength = 200;
MinimumBeatLength = 150;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private void load(ISkinSource skinSource)
{
Divisor = 2;
MinimumBeatLength = 200;
MinimumBeatLength = 150;
AutoSizeAxes = Axes.Both;