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Add edge piece to argon reverse arrow
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7dd9951c44
commit
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@ -29,10 +29,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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private SpriteIcon icon = null!;
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private Container main = null!;
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private Sprite side = null!;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, DrawableHitObject hitObject)
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{
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Divisor = 2;
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MinimumBeatLength = 120;
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EarlyActivationMilliseconds = 30;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -63,6 +68,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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},
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}
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},
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side = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = textures.Get("Gameplay/osu/repeat-edge-piece"),
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Size = new Vector2(ArgonMainCirclePiece.OUTER_GRADIENT_SIZE),
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}
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};
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accentColour = hitObject.AccentColour.GetBoundCopy();
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@ -72,7 +84,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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if (!drawableRepeat.Judged)
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main.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
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{
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main.ScaleTo(1.3f, 30, Easing.Out)
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.Then()
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.ScaleTo(1f, timingPoint.BeatLength / 2, Easing.Out);
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side
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.MoveToX(-12, 30, Easing.Out)
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.Then()
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.MoveToX(0, timingPoint.BeatLength / 2, Easing.Out);
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}
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}
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}
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}
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