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Fix object dim being applied to approach circles
Fixes half of https://github.com/ppy/osu/issues/24956. The other half is high effort. The number portion is nested deeply and with reason - depending on skin setting it changes the visual order. I'm not sure how to fix that one, but I also think it's weird behaviour and if people don't complain, it's probably fine to just dim the number for consistency. That said, the approach circle is an important one to ensure it matches 1:1, so I've fixed that here.
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@ -4,6 +4,7 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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@ -34,6 +35,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public HitReceptor HitArea { get; private set; }
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public SkinnableDrawable CirclePiece { get; private set; }
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protected override IEnumerable<Drawable> DimmablePieces => new[]
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{
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CirclePiece,
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};
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Drawable IHasApproachCircle.ApproachCircle => ApproachCircle;
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private Container scaleContainer;
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@ -4,6 +4,8 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -71,20 +73,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
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}
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protected virtual IEnumerable<Drawable> DimmablePieces => Enumerable.Empty<Drawable>();
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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// Dim should only be applied at a top level, as it will be implicitly applied to nested objects.
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if (ParentHitObject == null)
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foreach (var piece in DimmablePieces)
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{
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// Of note, no one noticed this was missing for years, but it definitely feels like it should still exist.
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// For now this is applied across all skins, and matches stable.
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// For simplicity, dim colour is applied to the DrawableHitObject itself.
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// We may need to make a nested container setup if this even causes a usage conflict (ie. with a mod).
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this.FadeColour(new Color4(195, 195, 195, 255));
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using (BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
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this.FadeColour(Color4.White, 100);
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piece.FadeColour(new Color4(195, 195, 195, 255));
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using (piece.BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
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piece.FadeColour(Color4.White, 100);
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}
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}
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@ -4,6 +4,7 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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@ -35,6 +36,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private ShakeContainer shakeContainer;
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protected override IEnumerable<Drawable> DimmablePieces => new Drawable[]
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{
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HeadCircle,
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TailCircle,
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Body,
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};
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/// <summary>
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/// A target container which can be used to add top level elements to the slider's display.
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/// Intended to be used for proxy purposes only.
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