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Merge pull request #24964 from peppy/fix-approach-circle-visibility
Reduce approach circle's final opacity to match stable
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@@ -191,7 +191,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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CirclePiece.FadeInFromZero(HitObject.TimeFadeIn);
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ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
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ApproachCircle.FadeTo(0.9f, Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
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ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
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ApproachCircle.Expire(true);
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}
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