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Separate wedge visibility test into its own method

This commit is contained in:
mk56-spn 2023-02-11 18:00:17 +01:00
parent 38cc47d64e
commit cb679ccc2b

View File

@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@ -49,12 +50,6 @@ namespace osu.Game.Tests.Visual.SongSelect
AddWaitStep("wait for select", 3);
AddStep("hide", () => { infoWedge.Hide(); });
AddWaitStep("wait for hide", 3);
AddStep("show", () => { infoWedge.Show(); });
AddSliderStep("change star difficulty", 0, 11.9, 5.55, v =>
{
foreach (var hasCurrentValue in infoWedge.Info.ChildrenOfType<IHasCurrentValue<StarDifficulty>>())
@ -76,6 +71,26 @@ namespace osu.Game.Tests.Visual.SongSelect
}
}
[Test]
public void TestWedgeVisibility()
{
AddStep("Make shadow red for test visibility", () =>
{
infoWedge.EdgeEffect = new EdgeEffectParameters
{
Colour = Colour4.Red,
Type = EdgeEffectType.Shadow,
Radius = 5,
};
});
AddStep("hide", () => { infoWedge.Hide(); });
AddWaitStep("wait for hide", 3);
AddAssert("check visibility", () => infoWedge.Alpha == 0);
AddStep("show", () => { infoWedge.Show(); });
AddWaitStep("wait for show", 1);
AddAssert("check visibility", () => infoWedge.Alpha > 0);
}
private void testBeatmapLabels(Ruleset ruleset)
{
AddAssert("check title", () => infoWedge.Info!.TitleLabel.Current.Value == $"{ruleset.ShortName}Title");