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Reduce width of right toolbar ever so slightly (and use more shared constants)
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@ -472,7 +472,7 @@ namespace osu.Game.Rulesets.Edit
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public abstract partial class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
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{
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public const float TOOLBOX_CONTRACTED_SIZE_LEFT = 60;
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public const float TOOLBOX_CONTRACTED_SIZE_RIGHT = 130;
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public const float TOOLBOX_CONTRACTED_SIZE_RIGHT = 120;
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public readonly Ruleset Ruleset;
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osuTK;
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@ -57,7 +58,7 @@ namespace osu.Game.Screens.Edit
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new Dimension(GridSizeMode.Absolute, 170),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 220),
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new Dimension(GridSizeMode.Absolute, 140),
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new Dimension(GridSizeMode.Absolute, HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT),
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},
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Content = new[]
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{
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@ -69,7 +70,6 @@ namespace osu.Game.Screens.Edit
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TestGameplayButton = new TestGameplayButton
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 10 },
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Size = new Vector2(1),
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Action = editor.TestGameplay,
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}
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@ -11,6 +11,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets.Edit;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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@ -36,6 +37,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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OsuCheckbox controlPointsCheckbox;
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OsuCheckbox ticksCheckbox;
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const float padding = 10;
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InternalChildren = new Drawable[]
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{
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new GridContainer
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@ -51,7 +54,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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new Dimension(GridSizeMode.Absolute, 140),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 35),
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new Dimension(GridSizeMode.Absolute, 110),
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new Dimension(GridSizeMode.Absolute, HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT - padding * 2),
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},
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Content = new[]
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{
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@ -71,7 +74,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(10),
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Padding = new MarginPadding(padding),
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 4),
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Children = new[]
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@ -124,7 +127,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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RelativeSizeAxes = Axes.Both,
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Name = @"Zoom controls",
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Padding = new MarginPadding { Right = 10 },
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Padding = new MarginPadding { Right = padding },
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Children = new Drawable[]
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{
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new Box
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