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Merge pull request #24550 from smoogipoo/mania-edit-disable-sv

Adjust osu!taiko and osu!mania editors to not visualise velocity changes by default
This commit is contained in:
Bartłomiej Dach 2023-09-21 09:50:55 +02:00 committed by GitHub
commit 08ef840370
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GPG Key ID: 4AEE18F83AFDEB23
22 changed files with 193 additions and 64 deletions

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@ -25,6 +25,7 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
// we're also a ScrollingHitObjectComposer candidate, but can't be everything can we?
public partial class CatchHitObjectComposer : DistancedHitObjectComposer<CatchHitObject>
{
private const float distance_snap_radius = 50;
@ -140,7 +141,7 @@ namespace osu.Game.Rulesets.Catch.Edit
return base.OnPressed(e);
}
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) =>
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
new DrawableCatchEditorRuleset(ruleset, beatmap, mods)
{
TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, }

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@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Catch.UI
{
public partial class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
{
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
@ -30,6 +28,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = GetTimeRange(beatmap.Difficulty.ApproachRate);
VisualisationMethod = ScrollVisualisationMethod.Constant;
}
[BackgroundDependencyLoader]

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
PassCondition = () =>
{
var hitObject = Player.ChildrenOfType<DrawableManiaHitObject>().FirstOrDefault();
return hitObject?.Dependencies.Get<IScrollingInfo>().Algorithm is ConstantScrollAlgorithm;
return hitObject?.Dependencies.Get<IScrollingInfo>().Algorithm.Value is ConstantScrollAlgorithm;
}
});
}

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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
IBindable<double> IScrollingInfo.TimeRange { get; } = new Bindable<double>(5000);
IScrollAlgorithm IScrollingInfo.Algorithm { get; } = new ConstantScrollAlgorithm();
IBindable<IScrollAlgorithm> IScrollingInfo.Algorithm { get; } = new Bindable<IScrollAlgorithm>(new ConstantScrollAlgorithm());
}
}
}

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@ -2,18 +2,22 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osuTK;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
public partial class DrawableManiaEditorRuleset : DrawableManiaRuleset
public partial class DrawableManiaEditorRuleset : DrawableManiaRuleset, ISupportConstantAlgorithmToggle
{
public BindableBool ShowSpeedChanges { get; set; } = new BindableBool();
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods)
@ -21,6 +25,13 @@ namespace osu.Game.Rulesets.Mania.Edit
{
}
protected override void LoadComplete()
{
base.LoadComplete();
ShowSpeedChanges.BindValueChanged(showChanges => VisualisationMethod = showChanges.NewValue ? ScrollVisualisationMethod.Sequential : ScrollVisualisationMethod.Constant, true);
}
protected override Playfield CreatePlayfield() => new ManiaEditorPlayfield(Beatmap.Stages)
{
Anchor = Anchor.Centre,

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@ -21,7 +21,7 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
public partial class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
{
private DrawableManiaEditorRuleset drawableRuleset;
private ManiaBeatSnapGrid beatSnapGrid;
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
Playfield.GetColumnByPosition(screenSpacePosition);
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
{
drawableRuleset = new DrawableManiaEditorRuleset(ruleset, beatmap, mods);

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
{
var maniaRuleset = (DrawableManiaRuleset)drawableRuleset;
maniaRuleset.ScrollMethod = ScrollVisualisationMethod.Constant;
maniaRuleset.VisualisationMethod = ScrollVisualisationMethod.Constant;
}
}
}

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@ -3,7 +3,6 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -14,7 +13,6 @@ using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -52,22 +50,6 @@ namespace osu.Game.Rulesets.Mania.UI
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
public ScrollVisualisationMethod ScrollMethod
{
get => scrollMethod;
set
{
if (IsLoaded)
throw new InvalidOperationException($"Can't alter {nameof(ScrollMethod)} after ruleset is already loaded");
scrollMethod = value;
}
}
private ScrollVisualisationMethod scrollMethod = ScrollVisualisationMethod.Sequential;
protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly BindableInt configScrollSpeed = new BindableInt();
private double smoothTimeRange;

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new DrawableOsuEditorRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Taiko.Edit
{
public partial class DrawableTaikoEditorRuleset : DrawableTaikoRuleset, ISupportConstantAlgorithmToggle
{
public BindableBool ShowSpeedChanges { get; set; } = new BindableBool();
public DrawableTaikoEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
ShowSpeedChanges.BindValueChanged(showChanges => VisualisationMethod = showChanges.NewValue ? ScrollVisualisationMethod.Overlapping : ScrollVisualisationMethod.Constant, true);
}
protected override double ComputeTimeRange()
{
// Adjust when we're using constant algorithm to not be sluggish.
double multiplier = ShowSpeedChanges.Value ? 1 : 4;
return base.ComputeTimeRange() / multiplier;
}
}
}

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@ -2,14 +2,17 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Taiko.Edit
{
public partial class TaikoHitObjectComposer : HitObjectComposer<TaikoHitObject>
public partial class TaikoHitObjectComposer : ScrollingHitObjectComposer<TaikoHitObject>
{
protected override bool ApplyHorizontalCentering => false;
@ -25,6 +28,9 @@ namespace osu.Game.Rulesets.Taiko.Edit
new SwellCompositionTool()
};
protected override DrawableRuleset<TaikoHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
new DrawableTaikoEditorRuleset(ruleset, beatmap, mods);
protected override ComposeBlueprintContainer CreateBlueprintContainer()
=> new TaikoBlueprintContainer(this);
}

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@ -35,8 +35,6 @@ namespace osu.Game.Rulesets.Taiko.UI
public new TaikoInputManager KeyBindingInputManager => (TaikoInputManager)base.KeyBindingInputManager;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false;
private SkinnableDrawable scroller;
@ -45,6 +43,7 @@ namespace osu.Game.Rulesets.Taiko.UI
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Left;
VisualisationMethod = ScrollVisualisationMethod.Overlapping;
}
[BackgroundDependencyLoader]
@ -65,6 +64,11 @@ namespace osu.Game.Rulesets.Taiko.UI
{
base.Update();
TimeRange.Value = ComputeTimeRange();
}
protected virtual double ComputeTimeRange()
{
// Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
const float scroll_rate = 10;
@ -73,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.UI
// We clamp the ratio to the maximum aspect ratio to keep scroll speed consistent on widths lower than the default.
float ratio = Math.Max(DrawSize.X / 768f, TaikoPlayfieldAdjustmentContainer.MAXIMUM_ASPECT);
TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
return (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
}
protected override void UpdateAfterChildren()

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@ -311,14 +311,13 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override bool RelativeScaleBeatLengths => RelativeScaleBeatLengthsOverride;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
public new Bindable<double> TimeRange => base.TimeRange;
public TestDrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
TimeRange.Value = time_range;
VisualisationMethod = ScrollVisualisationMethod.Overlapping;
}
public override DrawableHitObject<TestHitObject> CreateDrawableRepresentation(TestHitObject h)

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@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Edit
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
private void load()
{
RightToolbox.Add(new EditorToolboxGroup("snapping")
{

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@ -87,6 +87,8 @@ namespace osu.Game.Rulesets.Edit
private IBindable<bool> hasTiming;
private Bindable<bool> autoSeekOnPlacement;
protected DrawableRuleset<TObject> DrawableRuleset { get; private set; }
protected HitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
@ -104,7 +106,8 @@ namespace osu.Game.Rulesets.Edit
try
{
drawableRulesetWrapper = new DrawableEditorRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap, new[] { Ruleset.GetAutoplayMod() }))
DrawableRuleset = CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap, new[] { Ruleset.GetAutoplayMod() });
drawableRulesetWrapper = new DrawableEditorRulesetWrapper<TObject>(DrawableRuleset)
{
Clock = EditorClock,
ProcessCustomClock = false
@ -304,7 +307,7 @@ namespace osu.Game.Rulesets.Edit
/// <param name="beatmap">The loaded beatmap.</param>
/// <param name="mods">The mods to be applied.</param>
/// <returns>An editor-relevant <see cref="DrawableRuleset{TObject}"/>.</returns>
protected virtual DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
protected virtual DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> (DrawableRuleset<TObject>)ruleset.CreateDrawableRulesetWith(beatmap, mods);
#region Tool selection logic

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osuTK;
namespace osu.Game.Rulesets.Edit
{
public abstract partial class ScrollingHitObjectComposer<TObject> : HitObjectComposer<TObject>
where TObject : HitObject
{
private readonly Bindable<TernaryState> showSpeedChanges = new Bindable<TernaryState>();
protected ScrollingHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader]
private void load()
{
if (DrawableRuleset is ISupportConstantAlgorithmToggle toggleRuleset)
{
LeftToolbox.Add(new EditorToolboxGroup("playfield")
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
Children = new[]
{
new DrawableTernaryButton(new TernaryButton(showSpeedChanges, "Show speed changes", () => new SpriteIcon { Icon = FontAwesome.Solid.TachometerAlt }))
}
},
});
showSpeedChanges.BindValueChanged(state => toggleRuleset.ShowSpeedChanges.Value = state.NewValue == TernaryState.True, true);
}
}
}
}

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@ -64,8 +64,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
MaxValue = time_span_max
};
protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
ScrollVisualisationMethod IDrawableScrollingRuleset.VisualisationMethod => VisualisationMethod;
/// <summary>
@ -99,20 +97,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
[BackgroundDependencyLoader]
private void load()
{
switch (VisualisationMethod)
{
case ScrollVisualisationMethod.Sequential:
scrollingInfo.Algorithm = new SequentialScrollAlgorithm(ControlPoints);
break;
case ScrollVisualisationMethod.Overlapping:
scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(ControlPoints);
break;
case ScrollVisualisationMethod.Constant:
scrollingInfo.Algorithm = new ConstantScrollAlgorithm();
break;
}
updateScrollAlgorithm();
double lastObjectTime = Beatmap.HitObjects.Any() ? Beatmap.GetLastObjectTime() : double.MaxValue;
double baseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
@ -178,6 +163,36 @@ namespace osu.Game.Rulesets.UI.Scrolling
throw new ArgumentException($"{nameof(Playfield)} must be a {nameof(ScrollingPlayfield)} when using {nameof(DrawableScrollingRuleset<TObject>)}.");
}
private ScrollVisualisationMethod visualisationMethod = ScrollVisualisationMethod.Sequential;
public ScrollVisualisationMethod VisualisationMethod
{
get => visualisationMethod;
set
{
visualisationMethod = value;
updateScrollAlgorithm();
}
}
private void updateScrollAlgorithm()
{
switch (VisualisationMethod)
{
case ScrollVisualisationMethod.Sequential:
scrollingInfo.Algorithm.Value = new SequentialScrollAlgorithm(ControlPoints);
break;
case ScrollVisualisationMethod.Overlapping:
scrollingInfo.Algorithm.Value = new OverlappingScrollAlgorithm(ControlPoints);
break;
case ScrollVisualisationMethod.Constant:
scrollingInfo.Algorithm.Value = new ConstantScrollAlgorithm();
break;
}
}
/// <summary>
/// Adjusts the scroll speed of <see cref="HitObject"/>s.
/// </summary>
@ -217,7 +232,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
public IBindable<double> TimeRange { get; } = new BindableDouble();
public IScrollAlgorithm Algorithm { get; set; }
public readonly Bindable<IScrollAlgorithm> Algorithm = new Bindable<IScrollAlgorithm>(new ConstantScrollAlgorithm());
IBindable<IScrollAlgorithm> IScrollingInfo.Algorithm => Algorithm;
}
}
}

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@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
IBindable<ScrollingDirection> Direction { get; }
/// <summary>
///
/// The span of time that is visible by the length of the scrolling axes.
/// </summary>
IBindable<double> TimeRange { get; }
/// <summary>
/// The algorithm which controls <see cref="HitObject"/> positions and sizes.
/// </summary>
IScrollAlgorithm Algorithm { get; }
IBindable<IScrollAlgorithm> Algorithm { get; }
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.UI.Scrolling
{
/// <summary>
/// Denotes a <see cref="IDrawableScrollingRuleset"/> which supports toggling constant algorithm for better display in the editor.
/// </summary>
public interface ISupportConstantAlgorithmToggle : IDrawableScrollingRuleset
{
public BindableBool ShowSpeedChanges { get; }
}
}

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@ -13,6 +13,7 @@ using osu.Framework.Layout;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
using osuTK;
namespace osu.Game.Rulesets.UI.Scrolling
@ -21,6 +22,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
private readonly IBindable<double> timeRange = new BindableDouble();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<IScrollAlgorithm> algorithm = new Bindable<IScrollAlgorithm>();
/// <summary>
/// Whether the scrolling direction is horizontal or vertical.
@ -59,9 +61,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
direction.BindTo(scrollingInfo.Direction);
timeRange.BindTo(scrollingInfo.TimeRange);
algorithm.BindTo(scrollingInfo.Algorithm);
direction.ValueChanged += _ => layoutCache.Invalidate();
timeRange.ValueChanged += _ => layoutCache.Invalidate();
algorithm.ValueChanged += _ => layoutCache.Invalidate();
}
/// <summary>
@ -73,7 +77,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
public double TimeAtPosition(float localPosition, double currentTime)
{
float scrollPosition = axisInverted ? -localPosition : localPosition;
return scrollingInfo.Algorithm.TimeAt(scrollPosition, currentTime, timeRange.Value, scrollLength);
return algorithm.Value.TimeAt(scrollPosition, currentTime, timeRange.Value, scrollLength);
}
/// <summary>
@ -95,7 +99,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// </summary>
public float PositionAtTime(double time, double currentTime, double? originTime = null)
{
float scrollPosition = scrollingInfo.Algorithm.PositionAt(time, currentTime, timeRange.Value, scrollLength, originTime);
float scrollPosition = algorithm.Value.PositionAt(time, currentTime, timeRange.Value, scrollLength, originTime);
return axisInverted ? -scrollPosition : scrollPosition;
}
@ -122,7 +126,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// </summary>
public float LengthAtTime(double startTime, double endTime)
{
return scrollingInfo.Algorithm.GetLength(startTime, endTime, timeRange.Value, scrollLength);
return algorithm.Value.GetLength(startTime, endTime, timeRange.Value, scrollLength);
}
private float scrollLength => scrollingAxis == Direction.Horizontal ? DrawWidth : DrawHeight;
@ -169,7 +173,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
foreach (var entry in Entries)
setComputedLifetimeStart(entry);
scrollingInfo.Algorithm.Reset();
algorithm.Value.Reset();
layoutCache.Validate();
}
@ -224,7 +228,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
break;
}
return scrollingInfo.Algorithm.GetDisplayStartTime(entry.HitObject.StartTime, startOffset, timeRange.Value, scrollLength);
return algorithm.Value.GetDisplayStartTime(entry.HitObject.StartTime, startOffset, timeRange.Value, scrollLength);
}
private void setComputedLifetimeStart(HitObjectLifetimeEntry entry)

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@ -14,7 +14,7 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components.TernaryButtons
{
internal partial class DrawableTernaryButton : OsuButton
public partial class DrawableTernaryButton : OsuButton
{
private Color4 defaultBackgroundColour;
private Color4 defaultIconColour;

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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual
IBindable<double> IScrollingInfo.TimeRange => TimeRange;
public readonly TestScrollAlgorithm Algorithm = new TestScrollAlgorithm();
IScrollAlgorithm IScrollingInfo.Algorithm => Algorithm;
IBindable<IScrollAlgorithm> IScrollingInfo.Algorithm => new Bindable<IScrollAlgorithm>(Algorithm);
}
public class TestScrollAlgorithm : IScrollAlgorithm