1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Fix mania autoplay simulation judging objects in different order to gameplay

This commit is contained in:
Bartłomiej Dach 2023-06-14 20:34:06 +02:00
parent e46b4209c3
commit 0065334241
No known key found for this signature in database

View File

@ -2,7 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
@ -16,6 +21,9 @@ namespace osu.Game.Rulesets.Mania.Scoring
{
}
protected override IEnumerable<HitObject> EnumerateHitObjects(IBeatmap beatmap)
=> base.EnumerateHitObjects(beatmap).OrderBy(ho => (ManiaHitObject)ho, JudgementOrderComparer.DEFAULT);
protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
{
return 10000 * comboProgress
@ -25,5 +33,27 @@ namespace osu.Game.Rulesets.Mania.Scoring
protected override double GetComboScoreChange(JudgementResult result)
=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base));
private class JudgementOrderComparer : IComparer<ManiaHitObject>
{
public static readonly JudgementOrderComparer DEFAULT = new JudgementOrderComparer();
public int Compare(ManiaHitObject? x, ManiaHitObject? y)
{
if (ReferenceEquals(x, y)) return 0;
if (ReferenceEquals(x, null)) return -1;
if (ReferenceEquals(y, null)) return 1;
int result = x.GetEndTime().CompareTo(y.GetEndTime());
if (result != 0)
return result;
// due to the way input is handled in mania, notes take precedence over ticks in judging order.
if (x is Note && y is not Note) return -1;
if (x is not Note && y is Note) return 1;
return x.Column.CompareTo(y.Column);
}
}
}
}