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Add skeleton of catch scoring test
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osu.Game.Rulesets.Catch.Tests/TestSceneScoring.cs
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91
osu.Game.Rulesets.Catch.Tests/TestSceneScoring.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Tests.Visual.Gameplay;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public partial class TestSceneScoring : ScoringTestScene
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{
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protected override IBeatmap CreateBeatmap(int maxCombo)
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{
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var beatmap = new CatchBeatmap();
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for (int i = 0; i < maxCombo; ++i)
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beatmap.HitObjects.Add(new Fruit());
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return beatmap;
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}
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protected override IScoringAlgorithm CreateScoreV1() => new ScoreV1();
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protected override IScoringAlgorithm CreateScoreV2(int maxCombo) => new ScoreV2(maxCombo);
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protected override ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode) => new CatchProcessorBasedScoringAlgorithm(beatmap, mode);
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private class ScoreV1 : IScoringAlgorithm
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{
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public void ApplyHit()
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{
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}
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public void ApplyNonPerfect()
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{
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}
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public void ApplyMiss()
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{
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}
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public long TotalScore => 0;
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}
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private class ScoreV2 : IScoringAlgorithm
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{
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private readonly int maxCombo;
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public ScoreV2(int maxCombo)
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{
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this.maxCombo = maxCombo;
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}
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public void ApplyHit()
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{
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}
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public void ApplyNonPerfect()
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{
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}
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public void ApplyMiss()
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{
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}
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public long TotalScore => 0;
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}
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private class CatchProcessorBasedScoringAlgorithm : ProcessorBasedScoringAlgorithm
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{
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public CatchProcessorBasedScoringAlgorithm(IBeatmap beatmap, ScoringMode mode)
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: base(beatmap, mode)
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{
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}
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protected override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
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protected override JudgementResult CreatePerfectJudgementResult() => new CatchJudgementResult(new Fruit(), new CatchJudgement()) { Type = HitResult.Great };
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protected override JudgementResult CreateNonPerfectJudgementResult() => throw new NotSupportedException("catch does not have \"non-perfect\" judgements.");
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protected override JudgementResult CreateMissJudgementResult() => new CatchJudgementResult(new Fruit(), new CatchJudgement()) { Type = HitResult.Miss };
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}
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}
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}
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