mirror of
https://github.com/ppy/osu.git
synced 2025-03-19 05:57:19 +08:00
Merge branch 'master' into beatmap_wedge_clean_ii
This commit is contained in:
commit
2fbd67cf26
@ -15,13 +15,13 @@
|
||||
]
|
||||
},
|
||||
"codefilesanity": {
|
||||
"version": "0.0.36",
|
||||
"version": "0.0.37",
|
||||
"commands": [
|
||||
"CodeFileSanity"
|
||||
]
|
||||
},
|
||||
"ppy.localisationanalyser.tools": {
|
||||
"version": "2022.809.0",
|
||||
"version": "2023.712.0",
|
||||
"commands": [
|
||||
"localisation"
|
||||
]
|
||||
|
@ -9,6 +9,9 @@ indent_style = space
|
||||
indent_size = 2
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[g_*.cs]
|
||||
generated_code = true
|
||||
|
||||
[*.cs]
|
||||
end_of_line = crlf
|
||||
insert_final_newline = true
|
||||
@ -191,6 +194,8 @@ csharp_style_prefer_index_operator = false:silent
|
||||
csharp_style_prefer_range_operator = false:silent
|
||||
csharp_style_prefer_switch_expression = false:none
|
||||
|
||||
csharp_style_namespace_declarations = block_scoped:warning
|
||||
|
||||
[*.{yaml,yml}]
|
||||
insert_final_newline = true
|
||||
indent_style = space
|
||||
|
@ -6,3 +6,5 @@
|
||||
212d78865a6b5f091173a347bad5686834d1d5fe
|
||||
# Add partial specs in mobile projects too
|
||||
00c11b2b4e389e48f3995d63484a6bc66a7afbdb
|
||||
# Mass NRT enabling
|
||||
0ab0c52ad577b3e7b406d09fa6056a56ff997c3e
|
||||
|
2
.github/ISSUE_TEMPLATE/config.yml
vendored
2
.github/ISSUE_TEMPLATE/config.yml
vendored
@ -2,7 +2,7 @@ blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: Help
|
||||
url: https://github.com/ppy/osu/discussions/categories/q-a
|
||||
about: osu! not working as you'd expect? Not sure it's a bug? Check the Q&A section!
|
||||
about: osu! not working or performing as you'd expect? Not sure it's a bug? Check the Q&A section!
|
||||
- name: Suggestions or feature request
|
||||
url: https://github.com/ppy/osu/discussions/categories/ideas
|
||||
about: Got something you think should change or be added? Search for or start a new discussion!
|
||||
|
37
.github/workflows/ci.yml
vendored
37
.github/workflows/ci.yml
vendored
@ -13,17 +13,17 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
|
||||
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
|
||||
- name: Install .NET 3.1.x LTS
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "3.1.x"
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
@ -77,10 +77,10 @@ jobs:
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
@ -94,7 +94,7 @@ jobs:
|
||||
# Attempt to upload results even if test fails.
|
||||
# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
|
||||
- name: Upload Test Results
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
if: ${{ always() }}
|
||||
with:
|
||||
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
|
||||
@ -106,10 +106,10 @@ jobs:
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
@ -121,23 +121,26 @@ jobs:
|
||||
|
||||
build-only-ios:
|
||||
name: Build only (iOS)
|
||||
# change to macos-latest once GitHub finishes migrating all repositories to macOS 12.
|
||||
runs-on: macos-12
|
||||
# `macos-13` is required, because Xcode 14.3 is required (see below).
|
||||
# TODO: can be changed to `macos-latest` once `macos-13` becomes latest (currently in beta)
|
||||
runs-on: macos-13
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# see https://github.com/actions/runner-images/issues/6771#issuecomment-1354713617
|
||||
# remove once all workflow VMs use Xcode 14.1
|
||||
- name: Set Xcode Version
|
||||
# newest Microsoft.iOS.Sdk versions require Xcode 14.3.
|
||||
# 14.3 is currently not the default Xcode version (https://github.com/actions/runner-images/blob/main/images/macos/macos-13-Readme.md#xcode),
|
||||
# so set it manually.
|
||||
# TODO: remove when 14.3 becomes the default Xcode version.
|
||||
- name: Set Xcode version
|
||||
shell: bash
|
||||
run: |
|
||||
sudo xcode-select -s "/Applications/Xcode_14.1.app"
|
||||
echo "MD_APPLE_SDK_ROOT=/Applications/Xcode_14.1.app" >> $GITHUB_ENV
|
||||
sudo xcode-select -s "/Applications/Xcode_14.3.app"
|
||||
echo "MD_APPLE_SDK_ROOT=/Applications/Xcode_14.3.app" >> $GITHUB_ENV
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
|
18
.github/workflows/diffcalc.yml
vendored
18
.github/workflows/diffcalc.yml
vendored
@ -48,8 +48,8 @@ jobs:
|
||||
CONTINUE="no"
|
||||
fi
|
||||
|
||||
echo "::set-output name=continue::${CONTINUE}"
|
||||
echo "::set-output name=matrix::${MATRIX_JSON}"
|
||||
echo "continue=${CONTINUE}" >> $GITHUB_OUTPUT
|
||||
echo "matrix=${MATRIX_JSON}" >> $GITHUB_OUTPUT
|
||||
diffcalc:
|
||||
name: Run
|
||||
runs-on: self-hosted
|
||||
@ -80,34 +80,34 @@ jobs:
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
echo "::set-output name=branchname::$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.ref' | sed 's/\"//g')"
|
||||
echo "::set-output name=repo::$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.repo.full_name' | sed 's/\"//g')"
|
||||
echo "branchname=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.ref' | sed 's/\"//g')" >> $GITHUB_OUTPUT
|
||||
echo "repo=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.repo.full_name' | sed 's/\"//g')" >> $GITHUB_OUTPUT
|
||||
|
||||
# Checkout osu
|
||||
- name: Checkout osu (master)
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
path: 'master/osu'
|
||||
- name: Checkout osu (pr)
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
path: 'pr/osu'
|
||||
repository: ${{ steps.upstreambranch.outputs.repo }}
|
||||
ref: ${{ steps.upstreambranch.outputs.branchname }}
|
||||
|
||||
- name: Checkout osu-difficulty-calculator (master)
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: ppy/osu-difficulty-calculator
|
||||
path: 'master/osu-difficulty-calculator'
|
||||
- name: Checkout osu-difficulty-calculator (pr)
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: ppy/osu-difficulty-calculator
|
||||
path: 'pr/osu-difficulty-calculator'
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
|
2
.github/workflows/sentry-release.yml
vendored
2
.github/workflows/sentry-release.yml
vendored
@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
|
53
.github/workflows/update-web-mod-definitions.yml
vendored
Normal file
53
.github/workflows/update-web-mod-definitions.yml
vendored
Normal file
@ -0,0 +1,53 @@
|
||||
name: Update osu-web mod definitions
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '*'
|
||||
|
||||
permissions:
|
||||
contents: read # to fetch code (actions/checkout)
|
||||
|
||||
jobs:
|
||||
update-mod-definitions:
|
||||
name: Update osu-web mod definitions
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
- name: Checkout ppy/osu
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
path: osu
|
||||
|
||||
- name: Checkout ppy/osu-tools
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: ppy/osu-tools
|
||||
path: osu-tools
|
||||
|
||||
- name: Checkout ppy/osu-web
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: ppy/osu-web
|
||||
path: osu-web
|
||||
|
||||
- name: Setup local game checkout for tools
|
||||
run: ./UseLocalOsu.sh
|
||||
working-directory: ./osu-tools
|
||||
|
||||
- name: Regenerate mod definitions
|
||||
run: dotnet run --project PerformanceCalculator -- mods > ../osu-web/database/mods.json
|
||||
working-directory: ./osu-tools
|
||||
|
||||
- name: Create pull request with changes
|
||||
uses: peter-evans/create-pull-request@v5
|
||||
with:
|
||||
title: Update mod definitions
|
||||
body: "This PR has been auto-generated to update the mod definitions to match ppy/osu@${{ github.ref_name }}."
|
||||
branch: update-mod-definitions
|
||||
commit-message: Update mod definitions
|
||||
path: osu-web
|
||||
token: ${{ secrets.OSU_WEB_PULL_REQUEST_PAT }}
|
1
.gitignore
vendored
1
.gitignore
vendored
@ -339,6 +339,5 @@ inspectcode
|
||||
|
||||
# Fody (pulled in by Realm) - schema file
|
||||
FodyWeavers.xsd
|
||||
**/FodyWeavers.xml
|
||||
|
||||
.idea/.idea.osu.Desktop/.idea/misc.xml
|
156
CONTRIBUTING.md
156
CONTRIBUTING.md
@ -2,137 +2,87 @@
|
||||
|
||||
Thank you for showing interest in the development of osu!. We aim to provide a good collaborating environment for everyone involved, and as such have decided to list some of the most important things to keep in mind in the process. The guidelines below have been chosen based on past experience.
|
||||
|
||||
These are not "official rules" *per se*, but following them will help everyone deal with things in the most efficient manner.
|
||||
|
||||
## Table of contents
|
||||
|
||||
1. [I would like to submit an issue!](#i-would-like-to-submit-an-issue)
|
||||
2. [I would like to submit a pull request!](#i-would-like-to-submit-a-pull-request)
|
||||
1. [Reporting bugs](#reporting-bugs)
|
||||
2. [Providing general feedback](#providing-general-feedback)
|
||||
3. [Issue or discussion?](#issue-or-discussion)
|
||||
4. [Submitting pull requests](#submitting-pull-requests)
|
||||
5. [Resources](#resources)
|
||||
|
||||
## I would like to submit an issue!
|
||||
## Reporting bugs
|
||||
|
||||
Issues, bug reports and feature suggestions are welcomed, though please keep in mind that at any point in time, hundreds of issues are open, which vary in severity and the amount of time needed to address them. As such it's not uncommon for issues to remain unresolved for a long time or even closed outright if they are deemed not important enough to fix in the foreseeable future. Issues that are required to "go live" or otherwise achieve parity with stable are prioritised the most.
|
||||
A **bug** is a situation in which there is something clearly *and objectively* wrong with the game. Examples of applicable bug reports are:
|
||||
|
||||
* **Before submitting an issue, try searching existing issues first.**
|
||||
- The game crashes to desktop when I start a beatmap
|
||||
- Friends appear twice in the friend listing
|
||||
- The game slows down a lot when I play this specific map
|
||||
- A piece of text is overlapping another piece of text on the screen
|
||||
|
||||
For housekeeping purposes, we close issues that overlap with or duplicate other pre-existing issues - you can help us not to have to do that by searching existing issues yourself first. The issue search box, as well as the issue tag system, are tools you can use to check if an issue has been reported before.
|
||||
To track bug reports, we primarily use GitHub **issues**. When opening an issue, please keep in mind the following:
|
||||
|
||||
* **When submitting a bug report, please try to include as much detail as possible.**
|
||||
- Before opening the issue, please search for any similar existing issues using the text search bar and the issue labels. This includes both open and closed issues (we may have already fixed something, but the fix hasn't yet been released).
|
||||
- When opening the issue, please fill out as much of the issue template as you can. In particular, please make sure to include logs and screenshots as much as possible. The instructions on how to find the log files are included in the issue template.
|
||||
- We may ask you for follow-up information to reproduce or debug the problem. Please look out for this and provide follow-up info if we request it.
|
||||
|
||||
Bugs are not equal - some of them will be reproducible every time on pretty much all hardware, while others will be hard to track down due to being specific to particular hardware or even somewhat random in nature. As such, providing as much detail as possible when reporting a bug is hugely appreciated. A good starting set of information consists of:
|
||||
If we cannot reproduce the issue, it is deemed low priority, or it is deemed to be specific to your setup in some way, the issue may be downgraded to a discussion. This will be done by a maintainer for you.
|
||||
|
||||
* the in-game logs, which are located at:
|
||||
* `%AppData%/osu/logs` (on Windows),
|
||||
* `~/.local/share/osu/logs` (on Linux),
|
||||
* `~/Library/Application Support/osu/logs` (on macOS),
|
||||
* `Android/data/sh.ppy.osulazer/files/logs` (on Android),
|
||||
* on iOS they can be obtained by connecting your device to your desktop and [copying the `logs` directory from the app's own document storage using iTunes](https://support.apple.com/en-us/HT201301#copy-to-computer),
|
||||
* your system specifications (including the operating system and platform you are playing on),
|
||||
* a reproduction scenario (list of steps you have performed leading up to the occurrence of the bug),
|
||||
* a video or picture of the bug, if at all possible.
|
||||
## Providing general feedback
|
||||
|
||||
* **Provide more information when asked to do so.**
|
||||
If you wish to:
|
||||
|
||||
Sometimes when a bug is more elusive or complicated, none of the information listed above will pinpoint a concrete cause of the problem. In this case we will most likely ask you for additional info, such as a Windows Event Log dump or a copy of your local osu! database (`client.db`). Providing that information is beneficial to both parties - we can track down the problem better, and hopefully fix it for you at some point once we know where it is!
|
||||
- provide *subjective* feedback on the game (about how the UI looks, about how the default skin works, about game mechanics, about how the PP and scoring systems work, etc.),
|
||||
- suggest a new feature to be added to the game,
|
||||
- report a non-specific problem with the game that you think may be connected to your hardware or operating system specifically,
|
||||
|
||||
* **When submitting a feature proposal, please describe it in the most understandable way you can.**
|
||||
then it is generally best to start with a **discussion** first. Discussions are a good avenue to group subjective feedback on a single topic, or gauge interest in a particular feature request.
|
||||
|
||||
Communicating your idea for a feature can often be hard, and we would like to avoid any misunderstandings. As such, please try to explain your idea in a short, but understandable manner - it's best to avoid jargon or terms and references that could be considered obscure. A mock-up picture (doesn't have to be good!) of the feature can also go a long way in explaining.
|
||||
When opening a discussion, please keep in mind the following:
|
||||
|
||||
* **Refrain from posting "+1" comments.**
|
||||
- Use the search function to see if your idea has been proposed before, or if there is already a thread about a particular issue you wish to raise.
|
||||
- If proposing a feature, please try to explain the feature in as much detail as possible.
|
||||
- If you're reporting a non-specific problem, please provide applicable logs, screenshots, or video that illustrate the issue.
|
||||
|
||||
If an issue has already been created, saying that you also experience it without providing any additional details doesn't really help us in any way. To express support for a proposal or indicate that you are also affected by a particular bug, you can use comment reactions instead.
|
||||
If a discussion gathers enough traction, then it may be converted into an issue. This will be done by a maintainer for you.
|
||||
|
||||
* **Refrain from asking if an issue has been resolved yet.**
|
||||
## Issue or discussion?
|
||||
|
||||
As mentioned above, the issue tracker has hundreds of issues open at any given time. Currently the game is being worked on by two members of the core team, and a handful of outside contributors who offer their free time to help out. As such, it can happen that an issue gets placed on the backburner due to being less important; generally posting a comment demanding its resolution some months or years after it is reported is not very likely to increase its priority.
|
||||
We realise that the line between an issue and a discussion may be fuzzy, so while we ask you to use your best judgement based on the description above, please don't think about it too hard either. Feedback in a slightly wrong place is better than no feedback at all.
|
||||
|
||||
* **Avoid long discussions about non-development topics.**
|
||||
When in doubt, it's probably best to start with a discussion first. We will escalate to issues as needed.
|
||||
|
||||
GitHub is mostly a developer space, and as such isn't really fit for lengthened discussions about gameplay mechanics (which might not even be in any way confirmed for the final release) and similar non-technical matters. Such matters are probably best addressed at the osu! forums.
|
||||
## Submitting pull requests
|
||||
|
||||
## I would like to submit a pull request!
|
||||
While pull requests from unaffiliated contributors are welcome, please note that due to significant community interest and limited review throughput, the core team's primary focus is on the issues which are currently [on the roadmap](https://github.com/orgs/ppy/projects/7/views/6). Reviewing PRs that fall outside of the scope of the roadmap is done on a best-effort basis, so please be aware that it may take a while before a core maintainer gets around to review your change.
|
||||
|
||||
We also welcome pull requests from unaffiliated contributors. The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues that you can work on; we also mark issues that we think would be good for newcomers with the [`good-first-issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3Agood-first-issue) label.
|
||||
The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues to start with. We also have a [`good-first-issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3Agood-first-issue) label, although from experience it is not used very often, as it is relatively rare that we can spot an issue that will definitively be a good first issue for a new contributor regardless of their programming experience.
|
||||
|
||||
However, do keep in mind that the core team is committed to bringing osu!(lazer) up to par with osu!(stable) first and foremost, so depending on what your contribution concerns, it might not be merged and released right away. Our approach to managing issues and their priorities is described [in the wiki](https://github.com/ppy/osu/wiki/Project-management).
|
||||
In the case of simple issues, a direct PR is okay. However, if you decide to work on an existing issue which doesn't seem trivial, **please ask us first**. This way we can try to estimate if it is a good fit for you and provide the correct direction on how to address it. In addition, note that while we do not rule out external contributors from working on roadmapped issues, we will generally prefer to handle them ourselves unless they're not very time sensitive.
|
||||
|
||||
Here are some key things to note before jumping in:
|
||||
If you'd like to propose a subjective change to one of the visual aspects of the game, or there is a bigger task you'd like to work on, but there is no corresponding issue or discussion thread yet for it, **please open a discussion or issue first** to avoid wasted effort. This in particular applies if you want to work on [one of the available designs from the osu! public Figma library](https://www.figma.com/file/6m10GiGEncVFWmgOoSyakH/osu!-Figma-Library).
|
||||
|
||||
* **Make sure you are comfortable with C\# and your development environment.**
|
||||
Aside from the above, below is a brief checklist of things to watch out when you're preparing your code changes:
|
||||
|
||||
While we are accepting of all kinds of contributions, we also have a certain quality standard we'd like to uphold and limited time to review your code. Therefore, we would like to avoid providing entry-level advice, and as such if you're not very familiar with C\# as a programming language, we'd recommend that you start off with a few personal projects to get acquainted with the language's syntax, toolchain and principles of object-oriented programming first.
|
||||
- Make sure you're comfortable with the principles of object-oriented programming, the syntax of C\# and your development environment.
|
||||
- Make sure you are familiar with [git](https://git-scm.com/) and [the pull request workflow](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/proposing-changes-to-your-work-with-pull-requests).
|
||||
- Please do not make code changes via the GitHub web interface.
|
||||
- Please add tests for your changes. We expect most new features and bugfixes to have test coverage, unless the effort of adding them is prohibitive. The visual testing methodology we use is described in more detail [here](https://github.com/ppy/osu-framework/wiki/Development-and-Testing).
|
||||
- Please run tests and code style analysis (via `InspectCode.{ps1,sh}` scripts in the root of this repository) before opening the PR. This is particularly important if you're a first-time contributor, as CI will not run for your PR until we allow it to do so.
|
||||
|
||||
In addition, please take the time to take a look at and get acquainted with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up.
|
||||
After you're done with your changes and you wish to open the PR, please observe the following recommendations:
|
||||
|
||||
* **Make sure you are familiar with git and the pull request workflow.**
|
||||
- Please submit the pull request from a [topic branch](https://git-scm.com/book/en/v2/Git-Branching-Branching-Workflows#_topic_branch) (not `master`), and keep the *Allow edits from maintainers* check box selected, so that we can push fixes to your PR if necessary.
|
||||
- Please avoid pushing untested or incomplete code.
|
||||
- Please do not force-push or rebase unless we ask you to.
|
||||
- Please do not merge `master` continually if there are no conflicts to resolve. We will do this for you when the change is ready for merge.
|
||||
|
||||
[git](https://git-scm.com/) is a distributed version control system that might not be very intuitive at the beginning if you're not familiar with version control. In particular, projects using git have a particular workflow for submitting code changes, which is called the pull request workflow.
|
||||
We are highly committed to quality when it comes to the osu! project. This means that contributions from less experienced community members can take multiple rounds of review to get to a mergeable state. We try our utmost best to never conflate a person with the code they authored, and to keep the discussion focused on the code at all times. Please consider our comments and requests a learning experience.
|
||||
|
||||
To make things run more smoothly, we recommend that you look up some online resources to familiarise yourself with the git vocabulary and commands, and practice working with forks and submitting pull requests at your own pace. A high-level overview of the process can be found in [this article by GitHub](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/proposing-changes-to-your-work-with-pull-requests).
|
||||
If you're uncertain about some part of the codebase or some inner workings of the game and framework, please reach out either by leaving a comment in the relevant issue, discussion, or PR thread, or by posting a message in the [development Discord server](https://discord.gg/ppy). We will try to help you as much as we can.
|
||||
|
||||
* **Double-check designs before starting work on new functionality.**
|
||||
## Resources
|
||||
|
||||
When implementing new features, keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time to ensure no effort is wasted.
|
||||
|
||||
* **Make sure to submit pull requests off of a topic branch.**
|
||||
|
||||
As described in the article linked in the previous point, topic branches help you parallelise your work and separate it from the main `master` branch, and additionally are easier for maintainers to work with. Working with multiple `master` branches across many remotes is difficult to keep track of, and it's easy to make a mistake and push to the wrong `master` branch by accident.
|
||||
|
||||
* **Refrain from making changes through the GitHub web interface.**
|
||||
|
||||
Even though GitHub provides an option to edit code or replace files in the repository using the web interface, we strongly discourage using it in most scenarios. Editing files this way is inefficient and likely to introduce whitespace or file encoding changes that make it more difficult to review the code.
|
||||
|
||||
Code written through the web interface will also very likely be questioned outright by the reviewers, as it is likely that it has not been properly tested or that it will fail continuous integration checks. We strongly encourage using an IDE like [Visual Studio](https://visualstudio.microsoft.com/), [Visual Studio Code](https://code.visualstudio.com/) or [JetBrains Rider](https://www.jetbrains.com/rider/) instead.
|
||||
|
||||
* **Add tests for your code whenever possible.**
|
||||
|
||||
Automated tests are an essential part of a quality and reliable codebase. They help to make the code more maintainable by ensuring it is safe to reorganise (or refactor) the code in various ways, and also prevent regressions - bugs that resurface after having been fixed at some point in the past. If it is viable, please put in the time to add tests, so that the changes you make can last for a (hopefully) very long time.
|
||||
|
||||
* **Run tests before opening a pull request.**
|
||||
|
||||
Tying into the previous point, sometimes changes in one part of the codebase can result in unpredictable changes in behaviour in other pieces of the code. This is why it is best to always try to run tests before opening a PR.
|
||||
|
||||
Continuous integration will always run the tests for you (and us), too, but it is best not to rely on it, as there might be many builds queued at any time. Running tests on your own will help you be more certain that at the point of clicking the "Create pull request" button, your changes are as ready as can be.
|
||||
|
||||
* **Run code style analysis before opening a pull request.**
|
||||
|
||||
As part of continuous integration, we also run code style analysis, which is supposed to make sure that your code is formatted the same way as all the pre-existing code in the repository. The reason we enforce a particular code style everywhere is to make sure the codebase is consistent in that regard - having one whitespace convention in one place and another one elsewhere causes disorganisation.
|
||||
|
||||
* **Make sure that the pull request is complete before opening it.**
|
||||
|
||||
Whether it's fixing a bug or implementing new functionality, it's best that you make sure that the change you want to submit as a pull request is as complete as it can be before clicking the *Create pull request* button. Having to track if a pull request is ready for review or not places additional burden on reviewers.
|
||||
|
||||
Draft pull requests are an option, but use them sparingly and within reason. They are best suited to discuss code changes that cannot be easily described in natural language or have a potential large impact on the future direction of the project. When in doubt, don't open drafts unless a maintainer asks you to do so.
|
||||
|
||||
* **Only push code when it's ready.**
|
||||
|
||||
As an extension of the above, when making changes to an already-open PR, please try to only push changes you are reasonably certain of. Pushing after every commit causes the continuous integration build queue to grow in size, slowing down work and taking up time that could be spent verifying other changes.
|
||||
|
||||
* **Make sure to keep the *Allow edits from maintainers* check box checked.**
|
||||
|
||||
To speed up the merging process, collaborators and team members will sometimes want to push changes to your branch themselves, to make minor code style adjustments or to otherwise refactor the code without having to describe how they'd like the code to look like in painstaking detail. Having the *Allow edits from maintainers* check box checked lets them do that; without it they are forced to report issues back to you and wait for you to address them.
|
||||
|
||||
* **Refrain from continually merging the master branch back to the PR.**
|
||||
|
||||
Unless there are merge conflicts that need resolution, there is no need to keep merging `master` back to a branch over and over again. One of the maintainers will merge `master` themselves before merging the PR itself anyway, and continual merge commits can cause CI to get overwhelmed due to queueing up too many builds.
|
||||
|
||||
* **Refrain from force-pushing to the PR branch.**
|
||||
|
||||
Force-pushing should be avoided, as it can lead to accidentally overwriting a maintainer's changes or CI building wrong commits. We value all history in the project, so there is no need to squash or amend commits in most cases.
|
||||
|
||||
The cases in which force-pushing is warranted are very rare (such as accidentally leaking sensitive info in one of the files committed, adding unrelated files, or mis-merging a dependent PR).
|
||||
|
||||
* **Be patient when waiting for the code to be reviewed and merged.**
|
||||
|
||||
As much as we'd like to review all contributions as fast as possible, our time is limited, as team members have to work on their own tasks in addition to reviewing code. As such, work needs to be prioritised, and it can unfortunately take weeks or months for your PR to be merged, depending on how important it is deemed to be.
|
||||
|
||||
* **Don't mistake criticism of code for criticism of your person.**
|
||||
|
||||
As mentioned before, we are highly committed to quality when it comes to the osu! project. This means that contributions from less experienced community members can take multiple rounds of review to get to a mergeable state. We try our utmost best to never conflate a person with the code they authored, and to keep the discussion focused on the code at all times. Please consider our comments and requests a learning experience, and don't treat it as a personal attack.
|
||||
|
||||
* **Feel free to reach out for help.**
|
||||
|
||||
If you're uncertain about some part of the codebase or some inner workings of the game and framework, please reach out either by leaving a comment in the relevant issue or PR thread, or by posting a message in the [development Discord server](https://discord.gg/ppy). We will try to help you as much as we can.
|
||||
|
||||
When it comes to which form of communication is best, GitHub generally lends better to longer-form discussions, while Discord is better for snappy call-and-response answers. Use your best discretion when deciding, and try to keep a single discussion in one place instead of moving back and forth.
|
||||
- [Development roadmap](https://github.com/orgs/ppy/projects/7/views/6): What the core team is currently working on
|
||||
- [`ppy/osu-framework` wiki](https://github.com/ppy/osu-framework/wiki): Contains introductory information about osu!framework, the bespoke 2D game framework we use for the game
|
||||
- [`ppy/osu` wiki](https://github.com/ppy/osu/wiki): Contains articles about various technical aspects of the game
|
||||
- [Public Figma library](https://www.figma.com/file/6m10GiGEncVFWmgOoSyakH/osu!-Figma-Library): Contains finished and draft designs for osu!
|
||||
|
@ -1,7 +1,7 @@
|
||||
<!-- Contains required properties for osu!framework projects. -->
|
||||
<Project>
|
||||
<PropertyGroup Label="C#">
|
||||
<LangVersion>9.0</LangVersion>
|
||||
<LangVersion>10.0</LangVersion>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
@ -17,7 +17,7 @@
|
||||
<EmbeddedResource Include="Resources\**\*.*" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Code Analysis">
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.3" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.4" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Code Analysis">
|
||||
|
6
Gemfile
6
Gemfile
@ -1,6 +0,0 @@
|
||||
source "https://rubygems.org"
|
||||
|
||||
gem "fastlane"
|
||||
|
||||
plugins_path = File.join(File.dirname(__FILE__), 'fastlane', 'Pluginfile')
|
||||
eval_gemfile(plugins_path) if File.exist?(plugins_path)
|
234
Gemfile.lock
234
Gemfile.lock
@ -1,234 +0,0 @@
|
||||
GEM
|
||||
remote: https://rubygems.org/
|
||||
specs:
|
||||
CFPropertyList (3.0.5)
|
||||
rexml
|
||||
addressable (2.8.1)
|
||||
public_suffix (>= 2.0.2, < 6.0)
|
||||
artifactory (3.0.15)
|
||||
atomos (0.1.3)
|
||||
aws-eventstream (1.2.0)
|
||||
aws-partitions (1.653.0)
|
||||
aws-sdk-core (3.166.0)
|
||||
aws-eventstream (~> 1, >= 1.0.2)
|
||||
aws-partitions (~> 1, >= 1.651.0)
|
||||
aws-sigv4 (~> 1.5)
|
||||
jmespath (~> 1, >= 1.6.1)
|
||||
aws-sdk-kms (1.59.0)
|
||||
aws-sdk-core (~> 3, >= 3.165.0)
|
||||
aws-sigv4 (~> 1.1)
|
||||
aws-sdk-s3 (1.117.1)
|
||||
aws-sdk-core (~> 3, >= 3.165.0)
|
||||
aws-sdk-kms (~> 1)
|
||||
aws-sigv4 (~> 1.4)
|
||||
aws-sigv4 (1.5.2)
|
||||
aws-eventstream (~> 1, >= 1.0.2)
|
||||
babosa (1.0.4)
|
||||
claide (1.1.0)
|
||||
colored (1.2)
|
||||
colored2 (3.1.2)
|
||||
commander (4.6.0)
|
||||
highline (~> 2.0.0)
|
||||
declarative (0.0.20)
|
||||
digest-crc (0.6.4)
|
||||
rake (>= 12.0.0, < 14.0.0)
|
||||
domain_name (0.5.20190701)
|
||||
unf (>= 0.0.5, < 1.0.0)
|
||||
dotenv (2.8.1)
|
||||
emoji_regex (3.2.3)
|
||||
excon (0.93.1)
|
||||
faraday (1.10.2)
|
||||
faraday-em_http (~> 1.0)
|
||||
faraday-em_synchrony (~> 1.0)
|
||||
faraday-excon (~> 1.1)
|
||||
faraday-httpclient (~> 1.0)
|
||||
faraday-multipart (~> 1.0)
|
||||
faraday-net_http (~> 1.0)
|
||||
faraday-net_http_persistent (~> 1.0)
|
||||
faraday-patron (~> 1.0)
|
||||
faraday-rack (~> 1.0)
|
||||
faraday-retry (~> 1.0)
|
||||
ruby2_keywords (>= 0.0.4)
|
||||
faraday-cookie_jar (0.0.7)
|
||||
faraday (>= 0.8.0)
|
||||
http-cookie (~> 1.0.0)
|
||||
faraday-em_http (1.0.0)
|
||||
faraday-em_synchrony (1.0.0)
|
||||
faraday-excon (1.1.0)
|
||||
faraday-httpclient (1.0.1)
|
||||
faraday-multipart (1.0.4)
|
||||
multipart-post (~> 2)
|
||||
faraday-net_http (1.0.1)
|
||||
faraday-net_http_persistent (1.2.0)
|
||||
faraday-patron (1.0.0)
|
||||
faraday-rack (1.0.0)
|
||||
faraday-retry (1.0.3)
|
||||
faraday_middleware (1.2.0)
|
||||
faraday (~> 1.0)
|
||||
fastimage (2.2.6)
|
||||
fastlane (2.210.1)
|
||||
CFPropertyList (>= 2.3, < 4.0.0)
|
||||
addressable (>= 2.8, < 3.0.0)
|
||||
artifactory (~> 3.0)
|
||||
aws-sdk-s3 (~> 1.0)
|
||||
babosa (>= 1.0.3, < 2.0.0)
|
||||
bundler (>= 1.12.0, < 3.0.0)
|
||||
colored
|
||||
commander (~> 4.6)
|
||||
dotenv (>= 2.1.1, < 3.0.0)
|
||||
emoji_regex (>= 0.1, < 4.0)
|
||||
excon (>= 0.71.0, < 1.0.0)
|
||||
faraday (~> 1.0)
|
||||
faraday-cookie_jar (~> 0.0.6)
|
||||
faraday_middleware (~> 1.0)
|
||||
fastimage (>= 2.1.0, < 3.0.0)
|
||||
gh_inspector (>= 1.1.2, < 2.0.0)
|
||||
google-apis-androidpublisher_v3 (~> 0.3)
|
||||
google-apis-playcustomapp_v1 (~> 0.1)
|
||||
google-cloud-storage (~> 1.31)
|
||||
highline (~> 2.0)
|
||||
json (< 3.0.0)
|
||||
jwt (>= 2.1.0, < 3)
|
||||
mini_magick (>= 4.9.4, < 5.0.0)
|
||||
multipart-post (~> 2.0.0)
|
||||
naturally (~> 2.2)
|
||||
optparse (~> 0.1.1)
|
||||
plist (>= 3.1.0, < 4.0.0)
|
||||
rubyzip (>= 2.0.0, < 3.0.0)
|
||||
security (= 0.1.3)
|
||||
simctl (~> 1.6.3)
|
||||
terminal-notifier (>= 2.0.0, < 3.0.0)
|
||||
terminal-table (>= 1.4.5, < 2.0.0)
|
||||
tty-screen (>= 0.6.3, < 1.0.0)
|
||||
tty-spinner (>= 0.8.0, < 1.0.0)
|
||||
word_wrap (~> 1.0.0)
|
||||
xcodeproj (>= 1.13.0, < 2.0.0)
|
||||
xcpretty (~> 0.3.0)
|
||||
xcpretty-travis-formatter (>= 0.0.3)
|
||||
fastlane-plugin-clean_testflight_testers (0.3.0)
|
||||
fastlane-plugin-souyuz (0.11.1)
|
||||
souyuz (= 0.11.1)
|
||||
fastlane-plugin-xamarin (0.6.3)
|
||||
gh_inspector (1.1.3)
|
||||
google-apis-androidpublisher_v3 (0.29.0)
|
||||
google-apis-core (>= 0.9.0, < 2.a)
|
||||
google-apis-core (0.9.1)
|
||||
addressable (~> 2.5, >= 2.5.1)
|
||||
googleauth (>= 0.16.2, < 2.a)
|
||||
httpclient (>= 2.8.1, < 3.a)
|
||||
mini_mime (~> 1.0)
|
||||
representable (~> 3.0)
|
||||
retriable (>= 2.0, < 4.a)
|
||||
rexml
|
||||
webrick
|
||||
google-apis-iamcredentials_v1 (0.15.0)
|
||||
google-apis-core (>= 0.9.0, < 2.a)
|
||||
google-apis-playcustomapp_v1 (0.12.0)
|
||||
google-apis-core (>= 0.9.1, < 2.a)
|
||||
google-apis-storage_v1 (0.19.0)
|
||||
google-apis-core (>= 0.9.0, < 2.a)
|
||||
google-cloud-core (1.6.0)
|
||||
google-cloud-env (~> 1.0)
|
||||
google-cloud-errors (~> 1.0)
|
||||
google-cloud-env (1.6.0)
|
||||
faraday (>= 0.17.3, < 3.0)
|
||||
google-cloud-errors (1.3.0)
|
||||
google-cloud-storage (1.43.0)
|
||||
addressable (~> 2.8)
|
||||
digest-crc (~> 0.4)
|
||||
google-apis-iamcredentials_v1 (~> 0.1)
|
||||
google-apis-storage_v1 (~> 0.19.0)
|
||||
google-cloud-core (~> 1.6)
|
||||
googleauth (>= 0.16.2, < 2.a)
|
||||
mini_mime (~> 1.0)
|
||||
googleauth (1.3.0)
|
||||
faraday (>= 0.17.3, < 3.a)
|
||||
jwt (>= 1.4, < 3.0)
|
||||
memoist (~> 0.16)
|
||||
multi_json (~> 1.11)
|
||||
os (>= 0.9, < 2.0)
|
||||
signet (>= 0.16, < 2.a)
|
||||
highline (2.0.3)
|
||||
http-cookie (1.0.5)
|
||||
domain_name (~> 0.5)
|
||||
httpclient (2.8.3)
|
||||
jmespath (1.6.1)
|
||||
json (2.6.2)
|
||||
jwt (2.5.0)
|
||||
memoist (0.16.2)
|
||||
mini_magick (4.11.0)
|
||||
mini_mime (1.1.2)
|
||||
mini_portile2 (2.8.0)
|
||||
multi_json (1.15.0)
|
||||
multipart-post (2.0.0)
|
||||
nanaimo (0.3.0)
|
||||
naturally (2.2.1)
|
||||
nokogiri (1.13.9)
|
||||
mini_portile2 (~> 2.8.0)
|
||||
racc (~> 1.4)
|
||||
optparse (0.1.1)
|
||||
os (1.1.4)
|
||||
plist (3.6.0)
|
||||
public_suffix (5.0.0)
|
||||
racc (1.6.0)
|
||||
rake (13.0.6)
|
||||
representable (3.2.0)
|
||||
declarative (< 0.1.0)
|
||||
trailblazer-option (>= 0.1.1, < 0.2.0)
|
||||
uber (< 0.2.0)
|
||||
retriable (3.1.2)
|
||||
rexml (3.2.5)
|
||||
rouge (2.0.7)
|
||||
ruby2_keywords (0.0.5)
|
||||
rubyzip (2.3.2)
|
||||
security (0.1.3)
|
||||
signet (0.17.0)
|
||||
addressable (~> 2.8)
|
||||
faraday (>= 0.17.5, < 3.a)
|
||||
jwt (>= 1.5, < 3.0)
|
||||
multi_json (~> 1.10)
|
||||
simctl (1.6.8)
|
||||
CFPropertyList
|
||||
naturally
|
||||
souyuz (0.11.1)
|
||||
fastlane (>= 2.182.0)
|
||||
highline (~> 2.0)
|
||||
nokogiri (~> 1.7)
|
||||
terminal-notifier (2.0.0)
|
||||
terminal-table (1.8.0)
|
||||
unicode-display_width (~> 1.1, >= 1.1.1)
|
||||
trailblazer-option (0.1.2)
|
||||
tty-cursor (0.7.1)
|
||||
tty-screen (0.8.1)
|
||||
tty-spinner (0.9.3)
|
||||
tty-cursor (~> 0.7)
|
||||
uber (0.1.0)
|
||||
unf (0.1.4)
|
||||
unf_ext
|
||||
unf_ext (0.0.8.2)
|
||||
unicode-display_width (1.8.0)
|
||||
webrick (1.7.0)
|
||||
word_wrap (1.0.0)
|
||||
xcodeproj (1.22.0)
|
||||
CFPropertyList (>= 2.3.3, < 4.0)
|
||||
atomos (~> 0.1.3)
|
||||
claide (>= 1.0.2, < 2.0)
|
||||
colored2 (~> 3.1)
|
||||
nanaimo (~> 0.3.0)
|
||||
rexml (~> 3.2.4)
|
||||
xcpretty (0.3.0)
|
||||
rouge (~> 2.0.7)
|
||||
xcpretty-travis-formatter (1.0.1)
|
||||
xcpretty (~> 0.2, >= 0.0.7)
|
||||
|
||||
PLATFORMS
|
||||
ruby
|
||||
|
||||
DEPENDENCIES
|
||||
fastlane
|
||||
fastlane-plugin-clean_testflight_testers
|
||||
fastlane-plugin-souyuz
|
||||
fastlane-plugin-xamarin
|
||||
|
||||
BUNDLED WITH
|
||||
2.0.1
|
44
README.md
44
README.md
@ -16,21 +16,20 @@ The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Curre
|
||||
|
||||
## Status
|
||||
|
||||
This project is under heavy development, but is in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update.
|
||||
This project is under constant development, but we aim to keep things in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update.
|
||||
|
||||
**IMPORTANT:** Gameplay mechanics (and other features which you may have come to know and love) are in a constant state of flux. Game balance and final quality-of-life passes come at the end of development, preceded by experimentation and changes which may potentially **reduce playability or usability**. This is done in order to allow us to move forward as developers and designers more efficiently. If this offends you, please consider sticking to the stable releases of osu! (found on the website). We are not yet open to heated discussion over game mechanics and will not be using github as a forum for such discussions just yet.
|
||||
**IMPORTANT:** Gameplay mechanics (and other features which you may have come to know and love) are in a constant state of flux. Game balance and final quality-of-life passes come at the end of development, preceded by experimentation and changes which may potentially **reduce playability or usability**. This is done in order to allow us to move forward as developers and designers more efficiently. If this offends you, please consider sticking to a [stable release](https://osu.ppy.sh/home/download) of osu!. We are not yet open to heated discussion over game mechanics and will not be using github as a forum for such discussions just yet.
|
||||
|
||||
We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project:
|
||||
|
||||
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
|
||||
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
|
||||
- Read peppy's [blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward.
|
||||
|
||||
## Running osu!
|
||||
|
||||
If you are looking to install or test osu! without setting up a development environment, you can consume our [binary releases](https://github.com/ppy/osu/releases). Handy links below will download the latest version for your operating system of choice:
|
||||
If you are looking to install or test osu! without setting up a development environment, you can consume our [releases](https://github.com/ppy/osu/releases). You can also generally download a version for your current device from the [osu! site](https://osu.ppy.sh/home/download). Failing that, you may use the links below to download the latest version for your operating system of choice:
|
||||
|
||||
**Latest build:**
|
||||
**Latest release:**
|
||||
|
||||
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) |
|
||||
| ------------- | ------------- | ------------- | ------------- | ------------- |
|
||||
@ -50,9 +49,8 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
|
||||
Please make sure you have the following prerequisites:
|
||||
|
||||
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
|
||||
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
|
||||
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
|
||||
|
||||
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp) plugin installed.
|
||||
|
||||
### Downloading the source code
|
||||
|
||||
@ -89,7 +87,29 @@ _Due to a historical feature gap between .NET Core and Xamarin, running `dotnet`
|
||||
|
||||
### Testing with resource/framework modifications
|
||||
|
||||
Sometimes it may be necessary to cross-test changes in [osu-resources](https://github.com/ppy/osu-resources) or [osu-framework](https://github.com/ppy/osu-framework). This can be achieved by running some commands as documented on the [osu-resources](https://github.com/ppy/osu-resources/wiki/Testing-local-resources-checkout-with-other-projects) and [osu-framework](https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects) wiki pages.
|
||||
Sometimes it may be necessary to cross-test changes in [osu-resources](https://github.com/ppy/osu-resources) or [osu-framework](https://github.com/ppy/osu-framework). This can be quickly achieved using included commands:
|
||||
|
||||
Windows:
|
||||
|
||||
```ps
|
||||
UseLocalFramework.ps1
|
||||
UseLocalResources.ps1
|
||||
```
|
||||
|
||||
macOS / Linux:
|
||||
|
||||
```ps
|
||||
UseLocalFramework.sh
|
||||
UseLocalResources.sh
|
||||
```
|
||||
|
||||
Note that these commands assume you have the relevant project(s) checked out in adjacent directories:
|
||||
|
||||
```
|
||||
|- osu // this repository
|
||||
|- osu-framework
|
||||
|- osu-resources
|
||||
```
|
||||
|
||||
### Code analysis
|
||||
|
||||
@ -101,13 +121,11 @@ JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it
|
||||
|
||||
## Contributing
|
||||
|
||||
When it comes to contributing to the project, the two main things you can do to help out are reporting issues and submitting pull requests. Based on past experiences, we have prepared a [list of contributing guidelines](CONTRIBUTING.md) that should hopefully ease you into our collaboration process and answer the most frequently-asked questions.
|
||||
|
||||
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured, with any libraries we are using, or with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as painless as possible.
|
||||
When it comes to contributing to the project, the two main things you can do to help out are reporting issues and submitting pull requests. Please refer to the [contributing guidelines](CONTRIBUTING.md) to understand how to help in the most effective way possible.
|
||||
|
||||
If you wish to help with localisation efforts, head over to [crowdin](https://crowdin.com/project/osu-web).
|
||||
|
||||
For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via PayPal or osu!supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
|
||||
We love to reward quality contributions. If you have made a large contribution, or are a regular contributor, you are welcome to [submit an expense via opencollective](https://opencollective.com/ppy/expenses/new). If you have any questions, feel free to [reach out to peppy](mailto:pe@ppy.sh) before doing so.
|
||||
|
||||
## Licence
|
||||
|
||||
|
@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />
|
||||
|
@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
|
||||
|
||||
public override IEnumerable<HitSampleInfo> GetSamples() => new[]
|
||||
{
|
||||
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK)
|
||||
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
|
||||
};
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
|
@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />
|
||||
|
@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Pippidon.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
|
||||
|
||||
public override IEnumerable<HitSampleInfo> GetSamples() => new[]
|
||||
{
|
||||
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK)
|
||||
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
|
||||
};
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
|
@ -3,15 +3,53 @@
|
||||
#
|
||||
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
|
||||
|
||||
$CSPROJ="osu.Game/osu.Game.csproj"
|
||||
$GAME_CSPROJ="osu.Game/osu.Game.csproj"
|
||||
$ANDROID_PROPS="osu.Android.props"
|
||||
$IOS_PROPS="osu.iOS.props"
|
||||
$SLN="osu.sln"
|
||||
|
||||
dotnet remove $CSPROJ package ppy.osu.Framework;
|
||||
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj;
|
||||
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
|
||||
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework;
|
||||
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android;
|
||||
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS;
|
||||
|
||||
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj `
|
||||
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj `
|
||||
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj `
|
||||
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
|
||||
|
||||
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj;
|
||||
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj;
|
||||
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
|
||||
|
||||
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
|
||||
(Get-Content "osu.Android.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.Android.props"
|
||||
(Get-Content "osu.iOS.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.iOS.props"
|
||||
|
||||
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
|
||||
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
|
||||
(Get-Content "osu.iOS.props") |
|
||||
Foreach-Object {
|
||||
if ($_ -match "</Project>")
|
||||
{
|
||||
" <Import Project=`"`$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props`"/>"
|
||||
}
|
||||
|
||||
$_
|
||||
} | Set-Content "osu.iOS.props"
|
||||
|
||||
$TMP=New-TemporaryFile
|
||||
|
||||
$SLNF=Get-Content "osu.Desktop.slnf" | ConvertFrom-Json
|
||||
$TMP=New-TemporaryFile
|
||||
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj")
|
||||
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
|
||||
Move-Item -Path $TMP -Destination "osu.Desktop.slnf" -Force
|
||||
|
||||
$SLNF=Get-Content "osu.Android.slnf" | ConvertFrom-Json
|
||||
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj")
|
||||
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
|
||||
Move-Item -Path $TMP -Destination "osu.Android.slnf" -Force
|
||||
|
||||
$SLNF=Get-Content "osu.iOS.slnf" | ConvertFrom-Json
|
||||
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj")
|
||||
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
|
||||
Move-Item -Path $TMP -Destination "osu.iOS.slnf" -Force
|
||||
|
@ -5,14 +5,41 @@
|
||||
#
|
||||
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
|
||||
|
||||
CSPROJ="osu.Game/osu.Game.csproj"
|
||||
GAME_CSPROJ="osu.Game/osu.Game.csproj"
|
||||
ANDROID_PROPS="osu.Android.props"
|
||||
IOS_PROPS="osu.iOS.props"
|
||||
SLN="osu.sln"
|
||||
|
||||
dotnet remove $CSPROJ package ppy.osu.Framework
|
||||
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj
|
||||
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
|
||||
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework
|
||||
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android
|
||||
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS
|
||||
|
||||
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj \
|
||||
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj \
|
||||
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj \
|
||||
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
|
||||
|
||||
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
|
||||
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj
|
||||
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
|
||||
|
||||
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
|
||||
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.Android.props && rm osu.Android.props.bak
|
||||
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.iOS.props && rm osu.iOS.props.bak
|
||||
|
||||
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
|
||||
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
|
||||
sed -i.bak '/<\/Project>/i\
|
||||
<Import Project=\"$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props\"/>\
|
||||
' ./osu.iOS.props && rm osu.iOS.props.bak
|
||||
|
||||
SLNF="osu.Desktop.slnf"
|
||||
tmp=$(mktemp)
|
||||
|
||||
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj"]' osu.Desktop.slnf > $tmp
|
||||
mv -f $tmp $SLNF
|
||||
mv -f $tmp osu.Desktop.slnf
|
||||
|
||||
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj"]' osu.Android.slnf > $tmp
|
||||
mv -f $tmp osu.Android.slnf
|
||||
|
||||
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj"]' osu.iOS.slnf > $tmp
|
||||
mv -f $tmp osu.iOS.slnf
|
||||
|
26
app.manifest
26
app.manifest
@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
|
||||
<assemblyIdentity version="1.0.0.0" name="osu!" />
|
||||
<SquirrelAwareVersion xmlns="urn:schema-squirrel-com:asm.v1">1</SquirrelAwareVersion>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
@ -14,33 +15,10 @@
|
||||
</trustInfo>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
<!-- Windows 10 -->
|
||||
<!-- Windows 10 and Windows 11 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
</application>
|
||||
</compatibility>
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
|
||||
<dpiAware>true</dpiAware>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity
|
||||
type="win32"
|
||||
name="Microsoft.Windows.Common-Controls"
|
||||
version="6.0.0.0"
|
||||
processorArchitecture="*"
|
||||
publicKeyToken="6595b64144ccf1df"
|
||||
language="*"
|
||||
/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</asmv1:assembly>
|
||||
|
@ -1,2 +0,0 @@
|
||||
app_identifier("sh.ppy.osulazer") # The bundle identifier of your app
|
||||
apple_id("apple-dev@ppy.sh") # Your Apple email address
|
@ -1,147 +0,0 @@
|
||||
update_fastlane
|
||||
|
||||
platform :android do
|
||||
desc 'Deploy to play store'
|
||||
lane :beta do |options|
|
||||
|
||||
update_version(
|
||||
version: options[:version],
|
||||
build: options[:build],
|
||||
)
|
||||
|
||||
build(options)
|
||||
|
||||
supply(
|
||||
apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
|
||||
package_name: 'sh.ppy.osulazer',
|
||||
track: 'alpha', # upload to alpha, we can promote it later
|
||||
json_key: options[:json_key],
|
||||
)
|
||||
end
|
||||
|
||||
desc 'Deploy to github release'
|
||||
lane :build_github do |options|
|
||||
|
||||
update_version(
|
||||
version: options[:version],
|
||||
build: options[:build],
|
||||
)
|
||||
|
||||
build(options)
|
||||
|
||||
client = HTTPClient.new
|
||||
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
|
||||
changelog.gsub!('$BUILD_ID', options[:build])
|
||||
|
||||
set_github_release(
|
||||
repository_name: "ppy/osu",
|
||||
api_token: ENV["GITHUB_TOKEN"],
|
||||
name: options[:build],
|
||||
tag_name: options[:build],
|
||||
is_draft: true,
|
||||
description: changelog,
|
||||
commitish: "master",
|
||||
upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
|
||||
)
|
||||
|
||||
end
|
||||
|
||||
desc 'Compile the project'
|
||||
lane :build do |options|
|
||||
nuget_restore(project_path: 'osu.Android/osu.Android.csproj')
|
||||
nuget_restore(project_path: 'osu.Game/osu.Game.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj')
|
||||
|
||||
souyuz(
|
||||
build_configuration: 'Release',
|
||||
solution_path: 'osu.sln',
|
||||
platform: "android",
|
||||
output_path: "osu.Android/bin/Release/",
|
||||
keystore_path: options[:keystore_path],
|
||||
keystore_alias: options[:keystore_alias],
|
||||
keystore_password: ENV["KEYSTORE_PASSWORD"]
|
||||
)
|
||||
end
|
||||
|
||||
lane :update_version do |options|
|
||||
|
||||
split = options[:build].split('.')
|
||||
split[1] = split[1].to_s.rjust(4, '0')
|
||||
android_build = split.join('')
|
||||
|
||||
app_version(
|
||||
solution_path: 'osu.sln',
|
||||
version: options[:version],
|
||||
build: android_build,
|
||||
)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
platform :ios do
|
||||
desc 'Deploy to testflight'
|
||||
lane :beta do |options|
|
||||
update_version(options)
|
||||
|
||||
provision(
|
||||
type: 'appstore'
|
||||
)
|
||||
|
||||
build(
|
||||
build_configuration: 'Release',
|
||||
build_platform: 'iPhone'
|
||||
)
|
||||
|
||||
client = HTTPClient.new
|
||||
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/ab89c29dcc0dce95f39eb218e8fad197/raw'
|
||||
changelog.gsub!('$BUILD_ID', options[:build])
|
||||
|
||||
pilot(
|
||||
wait_processing_interval: 900,
|
||||
changelog: changelog,
|
||||
groups: ['osu! supporters', 'public'],
|
||||
distribute_external: true,
|
||||
ipa: './osu.iOS/bin/iPhone/Release/osu.iOS.ipa'
|
||||
)
|
||||
end
|
||||
|
||||
desc 'Compile the project'
|
||||
lane :build do
|
||||
nuget_restore(project_path: 'osu.iOS/osu.iOS.csproj')
|
||||
nuget_restore(project_path: 'osu.Game/osu.Game.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj')
|
||||
nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj')
|
||||
|
||||
souyuz(
|
||||
platform: "ios",
|
||||
plist_path: "osu.iOS/Info.plist"
|
||||
)
|
||||
end
|
||||
|
||||
desc 'Install provisioning profiles using match'
|
||||
lane :provision do |options|
|
||||
if Helper.is_ci?
|
||||
options[:readonly] = true
|
||||
end
|
||||
|
||||
match(options)
|
||||
end
|
||||
|
||||
lane :update_version do |options|
|
||||
options[:plist_path] = 'osu.iOS/Info.plist'
|
||||
app_version(options)
|
||||
end
|
||||
|
||||
lane :testflight_prune_dry do
|
||||
clean_testflight_testers(days_of_inactivity:30, dry_run: true)
|
||||
end
|
||||
|
||||
lane :testflight_prune do
|
||||
clean_testflight_testers(days_of_inactivity: 30)
|
||||
end
|
||||
end
|
@ -1 +0,0 @@
|
||||
git_url('https://github.com/peppy/apple-certificates')
|
@ -1,7 +0,0 @@
|
||||
# Autogenerated by fastlane
|
||||
#
|
||||
# Ensure this file is checked in to source control!
|
||||
|
||||
gem 'fastlane-plugin-clean_testflight_testers'
|
||||
gem 'fastlane-plugin-souyuz'
|
||||
gem 'fastlane-plugin-xamarin'
|
@ -1,109 +0,0 @@
|
||||
fastlane documentation
|
||||
----
|
||||
|
||||
# Installation
|
||||
|
||||
Make sure you have the latest version of the Xcode command line tools installed:
|
||||
|
||||
```sh
|
||||
xcode-select --install
|
||||
```
|
||||
|
||||
For _fastlane_ installation instructions, see [Installing _fastlane_](https://docs.fastlane.tools/#installing-fastlane)
|
||||
|
||||
# Available Actions
|
||||
|
||||
## Android
|
||||
|
||||
### android beta
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane android beta
|
||||
```
|
||||
|
||||
Deploy to play store
|
||||
|
||||
### android build_github
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane android build_github
|
||||
```
|
||||
|
||||
Deploy to github release
|
||||
|
||||
### android build
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane android build
|
||||
```
|
||||
|
||||
Compile the project
|
||||
|
||||
### android update_version
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane android update_version
|
||||
```
|
||||
|
||||
|
||||
|
||||
----
|
||||
|
||||
|
||||
## iOS
|
||||
|
||||
### ios beta
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane ios beta
|
||||
```
|
||||
|
||||
Deploy to testflight
|
||||
|
||||
### ios build
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane ios build
|
||||
```
|
||||
|
||||
Compile the project
|
||||
|
||||
### ios provision
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane ios provision
|
||||
```
|
||||
|
||||
Install provisioning profiles using match
|
||||
|
||||
### ios update_version
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane ios update_version
|
||||
```
|
||||
|
||||
|
||||
|
||||
### ios testflight_prune_dry
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane ios testflight_prune_dry
|
||||
```
|
||||
|
||||
|
||||
|
||||
### ios testflight_prune
|
||||
|
||||
```sh
|
||||
[bundle exec] fastlane ios testflight_prune
|
||||
```
|
||||
|
||||
|
||||
|
||||
----
|
||||
|
||||
This README.md is auto-generated and will be re-generated every time [_fastlane_](https://fastlane.tools) is run.
|
||||
|
||||
More information about _fastlane_ can be found on [fastlane.tools](https://fastlane.tools).
|
||||
|
||||
The documentation of _fastlane_ can be found on [docs.fastlane.tools](https://docs.fastlane.tools).
|
7
global.json
Normal file
7
global.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"sdk": {
|
||||
"version": "6.0.100",
|
||||
"rollForward": "latestFeature"
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1226.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.823.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
63
osu.Android/AndroidImportTask.cs
Normal file
63
osu.Android/AndroidImportTask.cs
Normal file
@ -0,0 +1,63 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using Android.Content;
|
||||
using Android.Net;
|
||||
using Android.Provider;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Android
|
||||
{
|
||||
public class AndroidImportTask : ImportTask
|
||||
{
|
||||
private readonly ContentResolver contentResolver;
|
||||
|
||||
private readonly Uri uri;
|
||||
|
||||
private AndroidImportTask(Stream stream, string filename, ContentResolver contentResolver, Uri uri)
|
||||
: base(stream, filename)
|
||||
{
|
||||
this.contentResolver = contentResolver;
|
||||
this.uri = uri;
|
||||
}
|
||||
|
||||
public override void DeleteFile()
|
||||
{
|
||||
contentResolver.Delete(uri, null, null);
|
||||
}
|
||||
|
||||
public static async Task<AndroidImportTask?> Create(ContentResolver contentResolver, Uri uri)
|
||||
{
|
||||
// there are more performant overloads of this method, but this one is the most backwards-compatible
|
||||
// (dates back to API 1).
|
||||
|
||||
var cursor = contentResolver.Query(uri, null, null, null, null);
|
||||
|
||||
if (cursor == null)
|
||||
return null;
|
||||
|
||||
if (!cursor.MoveToFirst())
|
||||
return null;
|
||||
|
||||
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
|
||||
string filename = cursor.GetString(filenameColumn) ?? uri.Path ?? string.Empty;
|
||||
|
||||
// SharpCompress requires archive streams to be seekable, which the stream opened by
|
||||
// OpenInputStream() seems to not necessarily be.
|
||||
// copy to an arbitrary-access memory stream to be able to proceed with the import.
|
||||
var copy = new MemoryStream();
|
||||
|
||||
using (var stream = contentResolver.OpenInputStream(uri))
|
||||
{
|
||||
if (stream == null)
|
||||
return null;
|
||||
|
||||
await stream.CopyToAsync(copy).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
return new AndroidImportTask(copy, filename, contentResolver, uri);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" />
|
||||
<!-- for editor usage -->
|
||||
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
|
||||
<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />
|
||||
</manifest>
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Android.Content.PM;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -13,10 +11,10 @@ namespace osu.Android
|
||||
{
|
||||
public partial class GameplayScreenRotationLocker : Component
|
||||
{
|
||||
private Bindable<bool> localUserPlaying;
|
||||
private Bindable<bool> localUserPlaying = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuGameActivity gameActivity { get; set; }
|
||||
private OsuGameActivity gameActivity { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame game)
|
||||
|
@ -1,11 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
@ -14,9 +11,9 @@ using Android.Content;
|
||||
using Android.Content.PM;
|
||||
using Android.Graphics;
|
||||
using Android.OS;
|
||||
using Android.Provider;
|
||||
using Android.Views;
|
||||
using osu.Framework.Android;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Game.Database;
|
||||
using Debug = System.Diagnostics.Debug;
|
||||
using Uri = Android.Net.Uri;
|
||||
@ -53,11 +50,11 @@ namespace osu.Android
|
||||
/// <remarks>Adjusted on startup to match expected UX for the current device type (phone/tablet).</remarks>
|
||||
public ScreenOrientation DefaultOrientation = ScreenOrientation.Unspecified;
|
||||
|
||||
private OsuGameAndroid game;
|
||||
private OsuGameAndroid game = null!;
|
||||
|
||||
protected override Framework.Game CreateGame() => game = new OsuGameAndroid(this);
|
||||
|
||||
protected override void OnCreate(Bundle savedInstanceState)
|
||||
protected override void OnCreate(Bundle? savedInstanceState)
|
||||
{
|
||||
base.OnCreate(savedInstanceState);
|
||||
|
||||
@ -94,15 +91,15 @@ namespace osu.Android
|
||||
Assembly.Load("osu.Game.Rulesets.Mania");
|
||||
}
|
||||
|
||||
protected override void OnNewIntent(Intent intent) => handleIntent(intent);
|
||||
protected override void OnNewIntent(Intent? intent) => handleIntent(intent);
|
||||
|
||||
private void handleIntent(Intent intent)
|
||||
private void handleIntent(Intent? intent)
|
||||
{
|
||||
switch (intent.Action)
|
||||
switch (intent?.Action)
|
||||
{
|
||||
case Intent.ActionDefault:
|
||||
if (intent.Scheme == ContentResolver.SchemeContent)
|
||||
handleImportFromUris(intent.Data);
|
||||
handleImportFromUris(intent.Data.AsNonNull());
|
||||
else if (osu_url_schemes.Contains(intent.Scheme))
|
||||
game.HandleLink(intent.DataString);
|
||||
break;
|
||||
@ -116,7 +113,7 @@ namespace osu.Android
|
||||
{
|
||||
var content = intent.ClipData?.GetItemAt(i);
|
||||
if (content != null)
|
||||
uris.Add(content.Uri);
|
||||
uris.Add(content.Uri.AsNonNull());
|
||||
}
|
||||
|
||||
handleImportFromUris(uris.ToArray());
|
||||
@ -131,28 +128,14 @@ namespace osu.Android
|
||||
|
||||
await Task.WhenAll(uris.Select(async uri =>
|
||||
{
|
||||
// there are more performant overloads of this method, but this one is the most backwards-compatible
|
||||
// (dates back to API 1).
|
||||
var cursor = ContentResolver?.Query(uri, null, null, null, null);
|
||||
var task = await AndroidImportTask.Create(ContentResolver!, uri).ConfigureAwait(false);
|
||||
|
||||
if (cursor == null)
|
||||
return;
|
||||
|
||||
cursor.MoveToFirst();
|
||||
|
||||
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
|
||||
string filename = cursor.GetString(filenameColumn);
|
||||
|
||||
// SharpCompress requires archive streams to be seekable, which the stream opened by
|
||||
// OpenInputStream() seems to not necessarily be.
|
||||
// copy to an arbitrary-access memory stream to be able to proceed with the import.
|
||||
var copy = new MemoryStream();
|
||||
using (var stream = ContentResolver.OpenInputStream(uri))
|
||||
await stream.CopyToAsync(copy).ConfigureAwait(false);
|
||||
|
||||
lock (tasks)
|
||||
if (task != null)
|
||||
{
|
||||
tasks.Add(new ImportTask(copy, filename));
|
||||
lock (tasks)
|
||||
{
|
||||
tasks.Add(task);
|
||||
}
|
||||
}
|
||||
})).ConfigureAwait(false);
|
||||
|
||||
|
@ -1,13 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using Android.App;
|
||||
using Microsoft.Maui.Devices;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Android.Input;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Input.Handlers;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game;
|
||||
@ -32,7 +31,7 @@ namespace osu.Android
|
||||
{
|
||||
get
|
||||
{
|
||||
var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
|
||||
var packageInfo = Application.Context.ApplicationContext!.PackageManager!.GetPackageInfo(Application.Context.ApplicationContext.PackageName!, 0).AsNonNull();
|
||||
|
||||
try
|
||||
{
|
||||
@ -45,7 +44,7 @@ namespace osu.Android
|
||||
// Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060
|
||||
|
||||
// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
|
||||
string versionName = string.Empty;
|
||||
string versionName;
|
||||
|
||||
if (OperatingSystem.IsAndroidVersionAtLeast(28))
|
||||
{
|
||||
@ -68,7 +67,7 @@ namespace osu.Android
|
||||
{
|
||||
}
|
||||
|
||||
return new Version(packageInfo.VersionName);
|
||||
return new Version(packageInfo.VersionName.AsNonNull());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Android;
|
||||
using Android.App;
|
||||
|
||||
|
@ -54,9 +54,6 @@ namespace osu.Desktop
|
||||
|
||||
client.OnReady += onReady;
|
||||
|
||||
// safety measure for now, until we performance test / improve backoff for failed connections.
|
||||
client.OnConnectionFailed += (_, _) => client.Deinitialize();
|
||||
|
||||
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
|
||||
|
||||
config.BindWith(OsuSetting.DiscordRichPresence, privacyMode);
|
||||
@ -98,7 +95,7 @@ namespace osu.Desktop
|
||||
|
||||
if (status.Value is UserStatusOnline && activity.Value != null)
|
||||
{
|
||||
presence.State = truncate(activity.Value.Status);
|
||||
presence.State = truncate(activity.Value.GetStatus(privacyMode.Value == DiscordRichPresenceMode.Limited));
|
||||
presence.Details = truncate(getDetails(activity.Value));
|
||||
|
||||
if (getBeatmap(activity.Value) is IBeatmapInfo beatmap && beatmap.OnlineID > 0)
|
||||
@ -169,7 +166,7 @@ namespace osu.Desktop
|
||||
case UserActivity.InGame game:
|
||||
return game.BeatmapInfo;
|
||||
|
||||
case UserActivity.Editing edit:
|
||||
case UserActivity.EditingBeatmap edit:
|
||||
return edit.BeatmapInfo;
|
||||
}
|
||||
|
||||
@ -183,9 +180,12 @@ namespace osu.Desktop
|
||||
case UserActivity.InGame game:
|
||||
return game.BeatmapInfo.ToString() ?? string.Empty;
|
||||
|
||||
case UserActivity.Editing edit:
|
||||
case UserActivity.EditingBeatmap edit:
|
||||
return edit.BeatmapInfo.ToString() ?? string.Empty;
|
||||
|
||||
case UserActivity.WatchingReplay watching:
|
||||
return watching.BeatmapInfo?.ToString() ?? string.Empty;
|
||||
|
||||
case UserActivity.InLobby lobby:
|
||||
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
|
||||
}
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Desktop.LegacyIpc
|
||||
case LegacyIpcDifficultyCalculationRequest req:
|
||||
try
|
||||
{
|
||||
WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(req.BeatmapFile);
|
||||
WorkingBeatmap beatmap = new FlatWorkingBeatmap(req.BeatmapFile);
|
||||
var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
|
||||
Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)req.Mods).ToArray();
|
||||
|
||||
|
@ -2,13 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Win32;
|
||||
using osu.Desktop.Security;
|
||||
using osu.Framework.Platform;
|
||||
@ -18,9 +15,9 @@ using osu.Framework;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Updater;
|
||||
using osu.Desktop.Windows;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Utils;
|
||||
using SDL2;
|
||||
|
||||
@ -29,6 +26,7 @@ namespace osu.Desktop
|
||||
internal partial class OsuGameDesktop : OsuGame
|
||||
{
|
||||
private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel;
|
||||
private ArchiveImportIPCChannel? archiveImportIPCChannel;
|
||||
|
||||
public OsuGameDesktop(string[]? args = null)
|
||||
: base(args)
|
||||
@ -111,6 +109,25 @@ namespace osu.Desktop
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RestartAppWhenExited()
|
||||
{
|
||||
switch (RuntimeInfo.OS)
|
||||
{
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
Debug.Assert(OperatingSystem.IsWindows());
|
||||
|
||||
// Of note, this is an async method in squirrel that adds an arbitrary delay before returning
|
||||
// likely to ensure the external process is in a good state.
|
||||
//
|
||||
// We're not waiting on that here, but the outro playing before the actual exit should be enough
|
||||
// to cover this.
|
||||
Squirrel.UpdateManager.RestartAppWhenExited().FireAndForget();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.RestartAppWhenExited();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -123,64 +140,28 @@ namespace osu.Desktop
|
||||
LoadComponentAsync(new ElevatedPrivilegesChecker(), Add);
|
||||
|
||||
osuSchemeLinkIPCChannel = new OsuSchemeLinkIPCChannel(Host, this);
|
||||
archiveImportIPCChannel = new ArchiveImportIPCChannel(Host, this);
|
||||
}
|
||||
|
||||
public override void SetHost(GameHost host)
|
||||
{
|
||||
base.SetHost(host);
|
||||
|
||||
var desktopWindow = (SDL2DesktopWindow)host.Window;
|
||||
|
||||
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
|
||||
if (iconStream != null)
|
||||
desktopWindow.SetIconFromStream(iconStream);
|
||||
host.Window.SetIconFromStream(iconStream);
|
||||
|
||||
desktopWindow.CursorState |= CursorState.Hidden;
|
||||
desktopWindow.Title = Name;
|
||||
desktopWindow.DragDrop += f => fileDrop(new[] { f });
|
||||
host.Window.CursorState |= CursorState.Hidden;
|
||||
host.Window.Title = Name;
|
||||
}
|
||||
|
||||
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
|
||||
|
||||
private readonly List<string> importableFiles = new List<string>();
|
||||
private ScheduledDelegate? importSchedule;
|
||||
|
||||
private void fileDrop(string[] filePaths)
|
||||
{
|
||||
lock (importableFiles)
|
||||
{
|
||||
string firstExtension = Path.GetExtension(filePaths.First());
|
||||
|
||||
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
|
||||
|
||||
importableFiles.AddRange(filePaths);
|
||||
|
||||
Logger.Log($"Adding {filePaths.Length} files for import");
|
||||
|
||||
// File drag drop operations can potentially trigger hundreds or thousands of these calls on some platforms.
|
||||
// In order to avoid spawning multiple import tasks for a single drop operation, debounce a touch.
|
||||
importSchedule?.Cancel();
|
||||
importSchedule = Scheduler.AddDelayed(handlePendingImports, 100);
|
||||
}
|
||||
}
|
||||
|
||||
private void handlePendingImports()
|
||||
{
|
||||
lock (importableFiles)
|
||||
{
|
||||
Logger.Log($"Handling batch import of {importableFiles.Count} files");
|
||||
|
||||
string[] paths = importableFiles.ToArray();
|
||||
importableFiles.Clear();
|
||||
|
||||
Task.Factory.StartNew(() => Import(paths), TaskCreationOptions.LongRunning);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
osuSchemeLinkIPCChannel?.Dispose();
|
||||
archiveImportIPCChannel?.Dispose();
|
||||
}
|
||||
|
||||
private class SDL2BatteryInfo : BatteryInfo
|
||||
|
@ -85,7 +85,7 @@ namespace osu.Desktop
|
||||
}
|
||||
}
|
||||
|
||||
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = true }))
|
||||
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = !tournamentClient }))
|
||||
{
|
||||
if (!host.IsPrimaryInstance)
|
||||
{
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Logging;
|
||||
using osu.Game;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Screens.Play;
|
||||
using Squirrel;
|
||||
using Squirrel.SimpleSplat;
|
||||
using LogLevel = Squirrel.SimpleSplat.LogLevel;
|
||||
@ -36,6 +37,9 @@ namespace osu.Desktop.Updater
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private ILocalUserPlayInfo? localUserInfo { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(INotificationOverlay notifications)
|
||||
{
|
||||
@ -55,6 +59,10 @@ namespace osu.Desktop.Updater
|
||||
|
||||
try
|
||||
{
|
||||
// Avoid any kind of update checking while gameplay is running.
|
||||
if (localUserInfo?.IsPlaying.Value == true)
|
||||
return false;
|
||||
|
||||
updateManager ??= new GithubUpdateManager(@"https://github.com/ppy/osu", false, github_token, @"osulazer");
|
||||
|
||||
var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);
|
||||
|
@ -1,21 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
|
||||
<assemblyIdentity version="1.0.0.0" name="osu!" />
|
||||
<SquirrelAwareVersion xmlns="urn:schema-squirrel-com:asm.v1">1</SquirrelAwareVersion>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
<applicationRequestMinimum>
|
||||
<defaultAssemblyRequest permissionSetReference="Custom" />
|
||||
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
|
||||
</applicationRequestMinimum>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
|
||||
<dpiAware>true</dpiAware>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
</asmv1:assembly>
|
@ -8,7 +8,6 @@
|
||||
<Title>osu!</Title>
|
||||
<Product>osu!(lazer)</Product>
|
||||
<ApplicationIcon>lazer.ico</ApplicationIcon>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<Version>0.0.0</Version>
|
||||
<FileVersion>0.0.0</FileVersion>
|
||||
</PropertyGroup>
|
||||
@ -26,8 +25,8 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.1.1.14" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="7.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.1.4.20" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
123
osu.Game.Benchmarks/BenchmarkCarouselFilter.cs
Normal file
123
osu.Game.Benchmarks/BenchmarkCarouselFilter.cs
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
|
||||
namespace osu.Game.Benchmarks
|
||||
{
|
||||
public class BenchmarkCarouselFilter : BenchmarkTest
|
||||
{
|
||||
private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
|
||||
{
|
||||
Ruleset = new RulesetInfo
|
||||
{
|
||||
ShortName = "osu",
|
||||
OnlineID = 0
|
||||
},
|
||||
StarRating = 4.0d,
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
ApproachRate = 5.0f,
|
||||
DrainRate = 3.0f,
|
||||
CircleSize = 2.0f,
|
||||
},
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "The Artist",
|
||||
ArtistUnicode = "check unicode too",
|
||||
Title = "Title goes here",
|
||||
TitleUnicode = "Title goes here",
|
||||
Author = { Username = "The Author" },
|
||||
Source = "unit tests",
|
||||
Tags = "look for tags too",
|
||||
},
|
||||
DifficultyName = "version as well",
|
||||
Length = 2500,
|
||||
BPM = 160,
|
||||
BeatDivisor = 12,
|
||||
Status = BeatmapOnlineStatus.Loved
|
||||
};
|
||||
|
||||
private CarouselBeatmap carouselBeatmap = null!;
|
||||
private FilterCriteria criteria1 = null!;
|
||||
private FilterCriteria criteria2 = null!;
|
||||
private FilterCriteria criteria3 = null!;
|
||||
private FilterCriteria criteria4 = null!;
|
||||
private FilterCriteria criteria5 = null!;
|
||||
private FilterCriteria criteria6 = null!;
|
||||
|
||||
public override void SetUp()
|
||||
{
|
||||
var beatmap = getExampleBeatmap();
|
||||
beatmap.OnlineID = 20201010;
|
||||
beatmap.BeatmapSet = new BeatmapSetInfo { OnlineID = 1535 };
|
||||
carouselBeatmap = new CarouselBeatmap(beatmap);
|
||||
criteria1 = new FilterCriteria();
|
||||
criteria2 = new FilterCriteria
|
||||
{
|
||||
Ruleset = new RulesetInfo { ShortName = "catch" }
|
||||
};
|
||||
criteria3 = new FilterCriteria
|
||||
{
|
||||
Ruleset = new RulesetInfo { OnlineID = 6 },
|
||||
AllowConvertedBeatmaps = true,
|
||||
BPM = new FilterCriteria.OptionalRange<double>
|
||||
{
|
||||
IsUpperInclusive = false,
|
||||
Max = 160d
|
||||
}
|
||||
};
|
||||
criteria4 = new FilterCriteria
|
||||
{
|
||||
Ruleset = new RulesetInfo { OnlineID = 6 },
|
||||
AllowConvertedBeatmaps = true,
|
||||
SearchText = "an artist"
|
||||
};
|
||||
criteria5 = new FilterCriteria
|
||||
{
|
||||
Creator = new FilterCriteria.OptionalTextFilter { SearchTerm = "the author AND then something else" }
|
||||
};
|
||||
criteria6 = new FilterCriteria { SearchText = "20201010" };
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CarouselBeatmapFilter()
|
||||
{
|
||||
carouselBeatmap.Filter(criteria1);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CriteriaMatchingSpecificRuleset()
|
||||
{
|
||||
carouselBeatmap.Filter(criteria2);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CriteriaMatchingRangeMax()
|
||||
{
|
||||
carouselBeatmap.Filter(criteria3);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CriteriaMatchingTerms()
|
||||
{
|
||||
carouselBeatmap.Filter(criteria4);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CriteriaMatchingCreator()
|
||||
{
|
||||
carouselBeatmap.Filter(criteria5);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CriteriaMatchingBeatmapIDs()
|
||||
{
|
||||
carouselBeatmap.Filter(criteria6);
|
||||
}
|
||||
}
|
||||
}
|
@ -7,9 +7,9 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.2" />
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.4" />
|
||||
<PackageReference Include="nunit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- using a different name because package name cannot contain 'catch' -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch_Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!catch Test" />
|
||||
</manifest>
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Android.App;
|
||||
using osu.Framework.Android;
|
||||
using osu.Game.Tests;
|
||||
|
@ -1,17 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameAppDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using UIKit;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@
|
||||
<key>CFBundleName</key>
|
||||
<string>osu.Game.Rulesets.Catch.Tests.iOS</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>ppy.osu-Game-Rulesets-Catch-Tests-iOS</string>
|
||||
<string>sh.ppy.catch-ruleset-tests</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
@ -42,4 +42,4 @@
|
||||
<key>CADisableMinimumFrameDurationOnPhone</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
</plist>
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Difficulty;
|
||||
|
@ -1,12 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
@ -26,7 +25,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
new object[] { LegacyMods.HalfTime, new[] { typeof(CatchModHalfTime) } },
|
||||
new object[] { LegacyMods.Flashlight, new[] { typeof(CatchModFlashlight) } },
|
||||
new object[] { LegacyMods.Autoplay, new[] { typeof(CatchModAutoplay) } },
|
||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } }
|
||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } },
|
||||
new object[] { LegacyMods.ScoreV2, new[] { typeof(ModScoreV2) } },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(catch_mod_mapping))]
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Rulesets.Catch.Skinning;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
AddAssert("end time is correct", () => Precision.AlmostEquals(lastObject.EndTime, times[1]));
|
||||
AddAssert("start position is correct", () => Precision.AlmostEquals(lastObject.OriginalX, positions[0]));
|
||||
AddAssert("end position is correct", () => Precision.AlmostEquals(lastObject.EndX, positions[1]));
|
||||
AddAssert("default slider velocity", () => lastObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
|
||||
AddAssert("default slider velocity", () => lastObject.SliderVelocityBindable.IsDefault);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
addPlacementSteps(times, positions);
|
||||
addPathCheckStep(times, positions);
|
||||
|
||||
AddAssert("slider velocity changed", () => !lastObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
|
||||
AddAssert("slider velocity changed", () => !lastObject.SliderVelocityBindable.IsDefault);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -108,11 +108,11 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
double[] times = { 100, 300 };
|
||||
float[] positions = { 200, 300 };
|
||||
addBlueprintStep(times, positions);
|
||||
AddAssert("default slider velocity", () => hitObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
|
||||
AddAssert("default slider velocity", () => hitObject.SliderVelocityBindable.IsDefault);
|
||||
|
||||
addDragStartStep(times[1], positions[1]);
|
||||
AddMouseMoveStep(times[1], 400);
|
||||
AddAssert("slider velocity changed", () => !hitObject.DifficultyControlPoint.SliderVelocityBindable.IsDefault);
|
||||
AddAssert("slider velocity changed", () => !hitObject.SliderVelocityBindable.IsDefault);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
@ -45,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
NewCombo = i % 8 == 0,
|
||||
Samples = new List<HitSampleInfo>(new[]
|
||||
{
|
||||
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal", volume: 100)
|
||||
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
|
||||
})
|
||||
});
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
@ -26,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
if (withModifiedSkin)
|
||||
{
|
||||
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("exit player", () => Player.Exit());
|
||||
CreateTest();
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
@ -60,26 +60,24 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Test]
|
||||
public void TestCatcherHyperStateReverted()
|
||||
{
|
||||
DrawableCatchHitObject drawableObject1 = null;
|
||||
DrawableCatchHitObject drawableObject2 = null;
|
||||
JudgementResult result1 = null;
|
||||
JudgementResult result2 = null;
|
||||
AddStep("catch hyper fruit", () =>
|
||||
{
|
||||
attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } }, out drawableObject1, out result1);
|
||||
result1 = attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } });
|
||||
});
|
||||
AddStep("catch normal fruit", () =>
|
||||
{
|
||||
attemptCatch(new Fruit(), out drawableObject2, out result2);
|
||||
result2 = attemptCatch(new Fruit());
|
||||
});
|
||||
AddStep("revert second result", () =>
|
||||
{
|
||||
catcher.OnRevertResult(drawableObject2, result2);
|
||||
catcher.OnRevertResult(result2);
|
||||
});
|
||||
checkHyperDash(true);
|
||||
AddStep("revert first result", () =>
|
||||
{
|
||||
catcher.OnRevertResult(drawableObject1, result1);
|
||||
catcher.OnRevertResult(result1);
|
||||
});
|
||||
checkHyperDash(false);
|
||||
}
|
||||
@ -87,16 +85,15 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Test]
|
||||
public void TestCatcherAnimationStateReverted()
|
||||
{
|
||||
DrawableCatchHitObject drawableObject = null;
|
||||
JudgementResult result = null;
|
||||
AddStep("catch kiai fruit", () =>
|
||||
{
|
||||
attemptCatch(new TestKiaiFruit(), out drawableObject, out result);
|
||||
result = attemptCatch(new TestKiaiFruit());
|
||||
});
|
||||
checkState(CatcherAnimationState.Kiai);
|
||||
AddStep("revert result", () =>
|
||||
{
|
||||
catcher.OnRevertResult(drawableObject, result);
|
||||
catcher.OnRevertResult(result);
|
||||
});
|
||||
checkState(CatcherAnimationState.Idle);
|
||||
}
|
||||
@ -268,23 +265,19 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
|
||||
|
||||
private void attemptCatch(CatchHitObject hitObject)
|
||||
{
|
||||
attemptCatch(() => hitObject, 1);
|
||||
}
|
||||
|
||||
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
attemptCatch(hitObject(), out _, out _);
|
||||
attemptCatch(hitObject());
|
||||
}
|
||||
|
||||
private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
|
||||
private JudgementResult attemptCatch(CatchHitObject hitObject)
|
||||
{
|
||||
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
drawableObject = createDrawableObject(hitObject);
|
||||
result = createResult(hitObject);
|
||||
var drawableObject = createDrawableObject(hitObject);
|
||||
var result = createResult(hitObject);
|
||||
applyResult(drawableObject, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
private void applyResult(DrawableCatchHitObject drawableObject, JudgementResult result)
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
@ -28,6 +26,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddSliderStep("start time", 500, 600, 0, x =>
|
||||
{
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = x;
|
||||
drawableFruit.RefreshStateTransforms();
|
||||
drawableBanana.RefreshStateTransforms();
|
||||
});
|
||||
}
|
||||
|
||||
@ -46,6 +46,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("Initialize start time", () =>
|
||||
{
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
|
||||
drawableFruit.RefreshStateTransforms();
|
||||
drawableBanana.RefreshStateTransforms();
|
||||
|
||||
fruitRotation = drawableFruit.DisplayRotation;
|
||||
bananaRotation = drawableBanana.DisplayRotation;
|
||||
@ -56,6 +58,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("change start time", () =>
|
||||
{
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = another_start_time;
|
||||
drawableFruit.RefreshStateTransforms();
|
||||
drawableBanana.RefreshStateTransforms();
|
||||
});
|
||||
|
||||
AddAssert("fruit rotation is changed", () => drawableFruit.DisplayRotation != fruitRotation);
|
||||
@ -66,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("reset start time", () =>
|
||||
{
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
|
||||
drawableFruit.RefreshStateTransforms();
|
||||
drawableBanana.RefreshStateTransforms();
|
||||
});
|
||||
|
||||
AddAssert("rotation and size restored", () =>
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public partial class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
|
||||
{
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
private AudioManager audio { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
|
@ -1,9 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using System.Collections.Generic;
|
||||
@ -28,6 +26,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
var xPositionData = obj as IHasXPosition;
|
||||
var yPositionData = obj as IHasYPosition;
|
||||
var comboData = obj as IHasCombo;
|
||||
var sliderVelocityData = obj as IHasSliderVelocity;
|
||||
|
||||
switch (obj)
|
||||
{
|
||||
@ -43,7 +42,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0,
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
|
||||
SliderVelocity = sliderVelocityData?.SliderVelocity ?? 1
|
||||
}.Yield();
|
||||
|
||||
case IHasDuration endTime:
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -26,6 +26,8 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
@ -91,6 +93,9 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Relax))
|
||||
yield return new CatchModRelax();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.ScoreV2))
|
||||
yield return new ModScoreV2();
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
@ -113,6 +118,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
|
||||
new CatchModHidden(),
|
||||
new CatchModFlashlight(),
|
||||
new ModAccuracyChallenge(),
|
||||
};
|
||||
|
||||
case ModType.Conversion:
|
||||
@ -139,6 +145,12 @@ namespace osu.Game.Rulesets.Catch
|
||||
new CatchModNoScope(),
|
||||
};
|
||||
|
||||
case ModType.System:
|
||||
return new Mod[]
|
||||
{
|
||||
new ModScoreV2(),
|
||||
};
|
||||
|
||||
default:
|
||||
return Array.Empty<Mod>();
|
||||
}
|
||||
@ -201,10 +213,24 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public int LegacyID => 2;
|
||||
|
||||
public ILegacyScoreSimulator CreateLegacyScoreSimulator() => new CatchLegacyScoreSimulator();
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
|
||||
|
||||
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
}),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
// Todo: osu!catch should not output star rating in the 'aim' attribute.
|
||||
yield return (ATTRIB_ID_AIM, StarRating);
|
||||
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
|
||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||
@ -36,7 +35,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
StarRating = values[ATTRIB_ID_AIM];
|
||||
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
|
||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -27,9 +25,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
public override int Version => 20220701;
|
||||
|
||||
private readonly IWorkingBeatmap workingBeatmap;
|
||||
|
||||
public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
workingBeatmap = beatmap;
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
@ -40,18 +41,29 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
// this is the same as osu!, so there's potential to share the implementation... maybe
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
|
||||
return new CatchDifficultyAttributes
|
||||
CatchDifficultyAttributes attributes = new CatchDifficultyAttributes
|
||||
{
|
||||
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor,
|
||||
Mods = mods,
|
||||
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
|
||||
};
|
||||
|
||||
if (ComputeLegacyScoringValues)
|
||||
{
|
||||
CatchLegacyScoreSimulator sv1Simulator = new CatchLegacyScoreSimulator();
|
||||
sv1Simulator.Simulate(workingBeatmap, beatmap, mods);
|
||||
attributes.LegacyAccuracyScore = sv1Simulator.AccuracyScore;
|
||||
attributes.LegacyComboScore = sv1Simulator.ComboScore;
|
||||
attributes.LegacyBonusScoreRatio = sv1Simulator.BonusScoreRatio;
|
||||
}
|
||||
|
||||
return attributes;
|
||||
}
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
|
||||
{
|
||||
CatchHitObject lastObject = null;
|
||||
CatchHitObject? lastObject = null;
|
||||
|
||||
List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
|
||||
|
||||
|
142
osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs
Normal file
142
osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs
Normal file
@ -0,0 +1,142 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
internal class CatchLegacyScoreSimulator : ILegacyScoreSimulator
|
||||
{
|
||||
public int AccuracyScore { get; private set; }
|
||||
|
||||
public int ComboScore { get; private set; }
|
||||
|
||||
public double BonusScoreRatio => legacyBonusScore == 0 ? 0 : (double)modernBonusScore / legacyBonusScore;
|
||||
|
||||
private int legacyBonusScore;
|
||||
private int modernBonusScore;
|
||||
private int combo;
|
||||
|
||||
private double scoreMultiplier;
|
||||
|
||||
public void Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
IBeatmap baseBeatmap = workingBeatmap.Beatmap;
|
||||
|
||||
int countNormal = 0;
|
||||
int countSlider = 0;
|
||||
int countSpinner = 0;
|
||||
|
||||
foreach (HitObject obj in baseBeatmap.HitObjects)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case IHasPath:
|
||||
countSlider++;
|
||||
break;
|
||||
|
||||
case IHasDuration:
|
||||
countSpinner++;
|
||||
break;
|
||||
|
||||
default:
|
||||
countNormal++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int objectCount = countNormal + countSlider + countSpinner;
|
||||
|
||||
int drainLength = 0;
|
||||
|
||||
if (baseBeatmap.HitObjects.Count > 0)
|
||||
{
|
||||
int breakLength = baseBeatmap.Breaks.Select(b => (int)Math.Round(b.EndTime) - (int)Math.Round(b.StartTime)).Sum();
|
||||
drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000;
|
||||
}
|
||||
|
||||
int difficultyPeppyStars = (int)Math.Round(
|
||||
(baseBeatmap.Difficulty.DrainRate
|
||||
+ baseBeatmap.Difficulty.OverallDifficulty
|
||||
+ baseBeatmap.Difficulty.CircleSize
|
||||
+ Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5);
|
||||
|
||||
scoreMultiplier = difficultyPeppyStars * mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier);
|
||||
|
||||
foreach (var obj in playableBeatmap.HitObjects)
|
||||
simulateHit(obj);
|
||||
}
|
||||
|
||||
private void simulateHit(HitObject hitObject)
|
||||
{
|
||||
bool increaseCombo = true;
|
||||
bool addScoreComboMultiplier = false;
|
||||
|
||||
bool isBonus = false;
|
||||
HitResult bonusResult = HitResult.None;
|
||||
|
||||
int scoreIncrease = 0;
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case TinyDroplet:
|
||||
scoreIncrease = 10;
|
||||
increaseCombo = false;
|
||||
break;
|
||||
|
||||
case Droplet:
|
||||
scoreIncrease = 100;
|
||||
break;
|
||||
|
||||
case Fruit:
|
||||
scoreIncrease = 300;
|
||||
addScoreComboMultiplier = true;
|
||||
increaseCombo = true;
|
||||
break;
|
||||
|
||||
case Banana:
|
||||
scoreIncrease = 1100;
|
||||
increaseCombo = false;
|
||||
isBonus = true;
|
||||
bonusResult = HitResult.LargeBonus;
|
||||
break;
|
||||
|
||||
case JuiceStream:
|
||||
foreach (var nested in hitObject.NestedHitObjects)
|
||||
simulateHit(nested);
|
||||
return;
|
||||
|
||||
case BananaShower:
|
||||
foreach (var nested in hitObject.NestedHitObjects)
|
||||
simulateHit(nested);
|
||||
return;
|
||||
}
|
||||
|
||||
if (addScoreComboMultiplier)
|
||||
{
|
||||
// ReSharper disable once PossibleLossOfFraction (intentional to match osu-stable...)
|
||||
ComboScore += (int)(Math.Max(0, combo - 1) * (scoreIncrease / 25 * scoreMultiplier));
|
||||
}
|
||||
|
||||
if (isBonus)
|
||||
{
|
||||
legacyBonusScore += scoreIncrease;
|
||||
modernBonusScore += Judgement.ToNumericResult(bonusResult);
|
||||
}
|
||||
else
|
||||
AccuracyScore += scoreIncrease;
|
||||
|
||||
if (increaseCombo)
|
||||
combo++;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
@ -19,6 +17,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
private double placementStartTime;
|
||||
private double placementEndTime;
|
||||
|
||||
protected override bool IsValidForPlacement => HitObject.Duration > 0;
|
||||
|
||||
public BananaShowerPlacementBlueprint()
|
||||
{
|
||||
InternalChild = outline = new TimeSpanOutline();
|
||||
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
case PlacementState.Active:
|
||||
if (e.Button != MouseButton.Right) break;
|
||||
|
||||
EndPlacement(HitObject.Duration > 0);
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
|
@ -1,14 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
@ -20,13 +17,11 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
|
||||
|
||||
[Resolved]
|
||||
private Playfield playfield { get; set; }
|
||||
private Playfield playfield { get; set; } = null!;
|
||||
|
||||
public CatchPlacementBlueprint()
|
||||
: base(new THitObject())
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -31,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
|
||||
|
||||
[Resolved]
|
||||
private Playfield playfield { get; set; }
|
||||
private Playfield playfield { get; set; } = null!;
|
||||
|
||||
protected CatchSelectionBlueprint(THitObject hitObject)
|
||||
: base(hitObject)
|
||||
|
@ -1,13 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -42,9 +39,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
|
||||
private readonly List<VertexState> previousVertexStates = new List<VertexState>();
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
[CanBeNull]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||
[Resolved]
|
||||
private IBeatSnapProvider? beatSnapProvider { get; set; }
|
||||
|
||||
protected EditablePath(Func<float, double> positionToTime)
|
||||
{
|
||||
@ -95,7 +91,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
public void UpdateHitObjectFromPath(JuiceStream hitObject)
|
||||
{
|
||||
// The SV setting may need to be changed for the current path.
|
||||
var svBindable = hitObject.DifficultyControlPoint.SliderVelocityBindable;
|
||||
var svBindable = hitObject.SliderVelocityBindable;
|
||||
double svToVelocityFactor = hitObject.Velocity / svBindable.Value;
|
||||
double requiredVelocity = path.ComputeRequiredVelocity();
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osuTK;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user