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Merge pull request #24175 from NiceAesth/verify-drain-time

Add beatmap drain time check
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Bartłomiej Dach 2023-07-12 01:04:25 +02:00 committed by GitHub
commit 5bc1f2702c
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3 changed files with 124 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Editing.Checks
{
public class CheckDrainTimeTest
{
private CheckDrainTime check = null!;
[SetUp]
public void Setup()
{
check = new CheckDrainTime();
}
[Test]
public void TestDrainTimeShort()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 29_999 }
}
};
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckDrainTime.IssueTemplateTooShort);
}
[Test]
public void TestDrainTimeBreak()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 40_000 }
},
Breaks = new List<BreakPeriod>
{
new BreakPeriod(10_000, 21_000)
}
};
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckDrainTime.IssueTemplateTooShort);
}
[Test]
public void TestDrainTimeCorrect()
{
var hitObjects = new List<HitObject>();
for (int i = 0; i <= 30; ++i)
hitObjects.Add(new HitCircle { StartTime = 1000 * i });
var beatmap = new Beatmap<HitObject> { HitObjects = hitObjects };
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Is.Empty);
}
}
}

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@ -34,6 +34,7 @@ namespace osu.Game.Rulesets.Edit
new CheckUnsnappedObjects(),
new CheckConcurrentObjects(),
new CheckZeroLengthObjects(),
new CheckDrainTime(),
// Timing
new CheckPreviewTime(),

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckDrainTime : ICheck
{
private const int min_drain_threshold = 30 * 1000;
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Compose, "Too short drain time");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateTooShort(this)
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
double drainTime = context.Beatmap.CalculatePlayableLength() - context.Beatmap.TotalBreakTime;
if (drainTime < min_drain_threshold)
yield return new IssueTemplateTooShort(this).Create((int)(drainTime / 1000));
}
public class IssueTemplateTooShort : IssueTemplate
{
public IssueTemplateTooShort(ICheck check)
: base(check, IssueType.Problem, "Less than 30 seconds of drain time, currently {0}.")
{
}
public Issue Create(int drainTimeSeconds) => new Issue(this, drainTimeSeconds);
}
}
}