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Fix typo in comment
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@ -170,7 +170,7 @@ namespace osu.Game.Screens.Play
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// - Gameplay doesn't start when it should (until a timeout occurs because nothing is happening for 10+ seconds)
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//
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// In addition, we use `CurrentTime` for this seek instead of `StartTime` as the above seek may have applied inherent
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// offsets which need to be accounted for (ie. FramedBeatmapClock.TotalApliedOffset).
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// offsets which need to be accounted for (ie. FramedBeatmapClock.TotalAppliedOffset).
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//
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// See https://github.com/ppy/osu/pull/24451/files/87fee001c786b29db34063ef3350e9a9f024d3ab#diff-28ca02979641e2d98a15fe5d5e806f56acf60ac100258a059fa72503b6cc54e8.
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(SourceClock as IAdjustableClock)?.Seek(CurrentTime);
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