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Add failing test case for special autopilot hittable range
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@ -17,6 +17,7 @@ using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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@ -478,6 +479,32 @@ namespace osu.Game.Rulesets.Osu.Tests
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addClickActionAssert(0, ClickAction.Ignore);
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}
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[Test]
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public void TestAutopilotReducesHittableRange()
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{
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const double time_circle = 1500;
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Vector2 positionCircle = Vector2.Zero;
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var hitObjects = new List<OsuHitObject>
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{
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new HitCircle
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{
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StartTime = time_circle,
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Position = positionCircle
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},
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_circle - 250, Position = positionCircle, Actions = { OsuAction.LeftButton } }
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}, new Mod[] { new OsuModAutopilot() });
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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// note lock prevented the object from being hit, so the judgement offset should be very late.
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addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
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addClickActionAssert(0, ClickAction.Shake);
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}
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private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
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{
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
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@ -503,11 +530,20 @@ namespace osu.Game.Rulesets.Osu.Tests
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private List<JudgementResult> judgementResults = null!;
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private TestLegacyHitPolicy testPolicy = null!;
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private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames, [CallerMemberName] string testCaseName = "")
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private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames, IEnumerable<Mod>? extraMods = null, [CallerMemberName] string testCaseName = "")
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{
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List<Mod> mods = null!;
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IBeatmap playableBeatmap = null!;
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Score score = null!;
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AddStep("set up mods", () =>
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{
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mods = new List<Mod> { new OsuModClassic() };
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if (extraMods != null)
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mods.AddRange(extraMods);
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});
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AddStep("create beatmap", () =>
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{
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var cpi = new ControlPointInfo();
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@ -550,7 +586,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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ScoreInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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BeatmapInfo = playableBeatmap.BeatmapInfo
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BeatmapInfo = playableBeatmap.BeatmapInfo,
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Mods = mods.ToArray()
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}
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};
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});
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@ -584,7 +621,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("load player", () =>
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{
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SelectedMods.Value = new[] { new OsuModClassic() };
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SelectedMods.Value = mods.ToArray();
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var p = new ScoreAccessibleReplayPlayer(score);
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