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Adjust with better numbers based off 1920x1080 resolution
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -368,7 +368,7 @@ namespace osu.Game.Skinning
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{
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songProgress.Anchor = Anchor.TopRight;
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songProgress.Origin = Anchor.CentreRight;
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songProgress.X = -accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).X - 20;
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songProgress.X = -accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).X - 18;
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songProgress.Y = container.ToLocalSpace(accuracy.ScreenSpaceDrawQuad.TopLeft).Y + (accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).Y / 2);
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}
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