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Merge branch 'master' into mod-select-difficulty-multiplier-animation

This commit is contained in:
Bartłomiej Dach 2023-09-14 16:23:30 +02:00 committed by GitHub
commit 6aff1d4063
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 103 additions and 78 deletions

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.914.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -286,7 +286,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
if (time - part.Time >= 1)
continue;
vertexBatch.Add(new TexturedTrailVertex(renderer)
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y + size.Y * (1 - originPosition.Y)),
TexturePosition = textureRect.BottomLeft,
@ -295,7 +295,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Time = part.Time
});
vertexBatch.Add(new TexturedTrailVertex(renderer)
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y + size.Y * (1 - originPosition.Y)),
TexturePosition = textureRect.BottomRight,
@ -304,7 +304,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Time = part.Time
});
vertexBatch.Add(new TexturedTrailVertex(renderer)
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y - size.Y * originPosition.Y),
TexturePosition = textureRect.TopRight,
@ -313,7 +313,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Time = part.Time
});
vertexBatch.Add(new TexturedTrailVertex(renderer)
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y - size.Y * originPosition.Y),
TexturePosition = textureRect.TopLeft,
@ -362,22 +362,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
[VertexMember(1, VertexAttribPointerType.Float)]
public float Time;
[VertexMember(1, VertexAttribPointerType.Int)]
private readonly int maskingIndex;
public TexturedTrailVertex(IRenderer renderer)
{
this = default;
maskingIndex = renderer.CurrentMaskingIndex;
}
public bool Equals(TexturedTrailVertex other)
{
return Position.Equals(other.Position)
&& TexturePosition.Equals(other.TexturePosition)
&& Colour.Equals(other.Colour)
&& Time.Equals(other.Time)
&& maskingIndex == other.maskingIndex;
&& Time.Equals(other.Time);
}
}
}

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@ -13,7 +13,7 @@ layout(location = 4) out mediump vec2 v_BlendRange;
void main(void)
{
// Transform from screen space to masking space.
highp vec3 maskingPos = g_MaskingInfo.ToMaskingSpace * vec3(m_Position, 1.0);
highp vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0);
v_MaskingPosition = maskingPos.xy / maskingPos.z;
v_Colour = m_Colour;

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@ -16,6 +16,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osuTK;
using System.Threading;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Mods
@ -39,6 +40,8 @@ namespace osu.Game.Overlays.Mods
[Resolved]
private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
public BindableBool Collapsed { get; } = new BindableBool(true);
private ModSettingChangeTracker? modSettingChangeTracker;
[Resolved]
@ -47,10 +50,7 @@ namespace osu.Game.Overlays.Mods
private CancellationTokenSource? cancellationSource;
private IBindable<StarDifficulty?> starDifficulty = null!;
public BeatmapAttributesDisplay()
{
Collapsed.Value = true;
}
private const float transition_duration = 250;
[BackgroundDependencyLoader]
private void load()
@ -75,6 +75,7 @@ namespace osu.Game.Overlays.Mods
}
});
RightContent.Alpha = 0;
RightContent.AddRange(new Drawable[]
{
circleSizeDisplay = new VerticalAttributeDisplay("CS") { Shear = new Vector2(-shear, 0), },
@ -98,6 +99,43 @@ namespace osu.Game.Overlays.Mods
}, true);
BeatmapInfo.BindValueChanged(_ => updateValues(), true);
Collapsed.BindValueChanged(_ =>
{
// Only start autosize animations on first collapse toggle. This avoids an ugly initial presentation.
startAnimating();
updateCollapsedState();
});
updateCollapsedState();
}
protected override bool OnHover(HoverEvent e)
{
startAnimating();
updateCollapsedState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateCollapsedState();
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override bool OnClick(ClickEvent e) => true;
private void startAnimating()
{
Content.AutoSizeEasing = Easing.OutQuint;
Content.AutoSizeDuration = transition_duration;
}
private void updateCollapsedState()
{
RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
}
private void updateValues() => Scheduler.AddOnce(() =>

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@ -2,12 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
@ -20,8 +18,6 @@ namespace osu.Game.Overlays.Mods
protected FillFlowContainer RightContent { get; private set; } = null!;
protected Container Content { get; private set; } = null!;
public BindableBool Collapsed { get; } = new BindableBool();
private Container innerContent = null!;
protected Box MainBackground { get; private set; } = null!;
@ -30,8 +26,6 @@ namespace osu.Game.Overlays.Mods
[Resolved]
protected OverlayColourProvider ColourProvider { get; private set; } = null!;
private const float transition_duration = 250;
[BackgroundDependencyLoader]
private void load()
{
@ -88,7 +82,6 @@ namespace osu.Game.Overlays.Mods
},
RightContent = new FillFlowContainer
{
Alpha = 0,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.X,
@ -111,43 +104,6 @@ namespace osu.Game.Overlays.Mods
Content.BorderColour = ColourInfo.GradientVertical(MainBackground.Colour, glowColour);
innerContent.BorderColour = ColourInfo.GradientVertical(FrontBackground.Colour, glowColour);
Collapsed.BindValueChanged(_ =>
{
// Only start autosize animations on first collapse toggle. This avoids an ugly initial presentation.
startAnimating();
updateCollapsedState();
});
updateCollapsedState();
}
protected override bool OnHover(HoverEvent e)
{
startAnimating();
updateCollapsedState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateCollapsedState();
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override bool OnClick(ClickEvent e) => true;
private void startAnimating()
{
Content.AutoSizeEasing = Easing.OutQuint;
Content.AutoSizeDuration = transition_duration;
}
private void updateCollapsedState()
{
RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
}
}
}

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@ -26,6 +26,8 @@ namespace osu.Game.Overlays.Mods
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
private const float contracted_width = WIDTH - 120;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -42,6 +44,8 @@ namespace osu.Game.Overlays.Mods
base.LoadComplete();
ruleset.BindValueChanged(_ => rulesetChanged(), true);
Width = contracted_width;
}
private IDisposable? presetSubscription;
@ -65,7 +69,11 @@ namespace osu.Game.Overlays.Mods
{
cancellationTokenSource?.Cancel();
if (!presets.Any())
bool hasPresets = presets.Any();
this.ResizeWidthTo(hasPresets ? WIDTH : contracted_width, 200, Easing.OutQuint);
if (!hasPresets)
{
removeAndDisposePresetPanels();
return;

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@ -61,9 +61,11 @@ namespace osu.Game.Overlays.Mods
private const float header_height = 42;
protected const float WIDTH = 320;
protected ModSelectColumn()
{
Width = 320;
Width = WIDTH;
RelativeSizeAxes = Axes.Y;
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);

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@ -356,9 +356,9 @@ namespace osu.Game.Overlays.Mods
// this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is.
// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
float projectedLeftEdgeOfExpandedModEffectPreviewPanel = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(640, 0)).X;
float projectedLeftEdgeOfExpandedBeatmapAttributesDisplay = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(640, 0)).X;
bool screenIsntWideEnough = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedModEffectPreviewPanel;
bool screenIsntWideEnough = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedBeatmapAttributesDisplay;
// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
if (Alpha == 1)

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
public partial class MultiplierSettingsSlider : SettingsSlider<double, MultiplierSettingsSlider.MultiplierRoundedSliderBar>
{
public MultiplierSettingsSlider()
{
KeyboardStep = 0.01f;
}
/// <summary>
/// A slider bar which adds a "x" to the end of the tooltip string.
/// </summary>
public partial class MultiplierRoundedSliderBar : RoundedSliderBar<double>
{
public override LocalisableString TooltipText => $"{base.TooltipText}x";
}
}
}

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@ -10,6 +10,7 @@ using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Mods
public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModTimeRamp), typeof(ModAutoplay) };
[SettingSource("Initial rate", "The starting speed of the track")]
[SettingSource("Initial rate", "The starting speed of the track", SettingControlType = typeof(MultiplierSettingsSlider))]
public BindableNumber<double> InitialRate { get; } = new BindableDouble(1)
{
MinValue = 0.5,

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@ -6,6 +6,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
namespace osu.Game.Rulesets.Mods
{
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => "Zoooooooooom...";
[SettingSource("Speed increase", "The actual increase to apply")]
[SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)
{
MinValue = 1.01,

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@ -6,6 +6,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
namespace osu.Game.Rulesets.Mods
{
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyReduction;
public override LocalisableString Description => "Less zoom...";
[SettingSource("Speed decrease", "The actual decrease to apply")]
[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
{
MinValue = 0.5,

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@ -7,6 +7,7 @@ using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
@ -20,10 +21,10 @@ namespace osu.Game.Rulesets.Mods
public override double ScoreMultiplier => 0.5;
[SettingSource("Initial rate", "The starting speed of the track")]
[SettingSource("Initial rate", "The starting speed of the track", SettingControlType = typeof(MultiplierSettingsSlider))]
public abstract BindableNumber<double> InitialRate { get; }
[SettingSource("Final rate", "The final speed to ramp to")]
[SettingSource("Final rate", "The final speed to ramp to", SettingControlType = typeof(MultiplierSettingsSlider))]
public abstract BindableNumber<double> FinalRate { get; }
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]

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@ -126,9 +126,12 @@ namespace osu.Game.Screens
private void load(ShaderManager manager)
{
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE));
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2_NO_MASKING, FragmentShaderDescriptor.BLUR));
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.BLUR));
loadTargets.Add(manager.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE));
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder"));
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
}

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@ -36,8 +36,8 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="11.1.2" />
<PackageReference Include="ppy.osu.Framework" Version="2023.904.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.822.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.914.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.914.0" />
<PackageReference Include="Sentry" Version="3.28.1" />
<PackageReference Include="SharpCompress" Version="0.32.2" />
<PackageReference Include="NUnit" Version="3.13.3" />

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@ -23,6 +23,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.904.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.914.0" />
</ItemGroup>
</Project>