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Update design of timeline centre marker and adjust surrounding paddings
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00e9746174
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@ -12,17 +12,17 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public partial class CentreMarker : CompositeDrawable
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{
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private const float triangle_width = 15;
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private const float triangle_height = 10;
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private const float bar_width = 2;
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private const float triangle_width = 8;
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private const float bar_width = 1.6f;
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public CentreMarker()
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{
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RelativeSizeAxes = Axes.Y;
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Size = new Vector2(triangle_width, 1);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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InternalChildren = new Drawable[]
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{
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@ -37,22 +37,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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Size = new Vector2(triangle_width, triangle_height),
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Size = new Vector2(triangle_width, triangle_width * 0.8f),
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Scale = new Vector2(1, -1)
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},
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new Triangle
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Size = new Vector2(triangle_width, triangle_height),
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.RedDark;
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Colour = colours.Red1;
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}
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}
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}
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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@ -29,10 +30,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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private void load(OverlayColourProvider colourProvider, OsuColour colours)
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{
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Masking = true;
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OsuCheckbox waveformCheckbox;
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OsuCheckbox controlPointsCheckbox;
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OsuCheckbox ticksCheckbox;
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@ -51,7 +50,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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new Dimension(GridSizeMode.Absolute, 140),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 30),
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new Dimension(GridSizeMode.Absolute, 35),
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new Dimension(GridSizeMode.Absolute, 110),
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},
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Content = new[]
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@ -102,6 +101,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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// the out-of-bounds portion of the centre marker.
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new Box
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{
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Width = 24,
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Height = EditorScreenWithTimeline.PADDING,
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Depth = float.MaxValue,
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Colour = colours.Red1,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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@ -115,7 +124,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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RelativeSizeAxes = Axes.Both,
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Name = @"Zoom controls",
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Padding = new MarginPadding { Right = 5 },
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Padding = new MarginPadding { Right = 10 },
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Children = new Drawable[]
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{
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new Box
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@ -128,7 +137,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new[]
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{
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new TimelineButton
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@ -13,7 +13,7 @@ namespace osu.Game.Screens.Edit
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{
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public abstract partial class EditorScreenWithTimeline : EditorScreen
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{
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private const float padding = 15;
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public const float PADDING = 10;
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private Container timelineContainer = null!;
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@ -61,7 +61,7 @@ namespace osu.Game.Screens.Edit
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Name = "Timeline content",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Horizontal = padding, Top = padding },
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Padding = new MarginPadding { Horizontal = PADDING, Top = PADDING },
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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