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Implement longer design for timing point piece
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@ -22,7 +22,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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Origin = Anchor.TopCentre;
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Origin = Anchor.TopLeft;
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X = (float)group.Time;
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -10,24 +8,25 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public partial class TopPointPiece : CompositeDrawable
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{
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private readonly ControlPoint point;
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protected readonly ControlPoint Point;
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protected OsuSpriteText Label { get; private set; }
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protected OsuSpriteText Label { get; private set; } = null!;
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private const float width = 80;
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public TopPointPiece(ControlPoint point)
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{
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this.point = point;
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AutoSizeAxes = Axes.X;
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Point = point;
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Width = width;
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Height = 16;
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Margin = new MarginPadding(4);
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Masking = true;
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CornerRadius = Height / 2;
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Margin = new MarginPadding { Vertical = 4 };
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Origin = Anchor.TopCentre;
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Anchor = Anchor.TopCentre;
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@ -36,17 +35,52 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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const float corner_radius = 4;
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const float arrow_extension = 3;
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const float triangle_portion = 15;
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InternalChildren = new Drawable[]
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{
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new Box
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// This is a triangle, trust me.
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// Doing it this way looks okay. Doing it using Triangle primitive is basically impossible.
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new Container
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{
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Colour = point.GetRepresentingColour(colours),
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RelativeSizeAxes = Axes.Both,
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Colour = Point.GetRepresentingColour(colours),
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X = -corner_radius,
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Size = new Vector2(triangle_portion * arrow_extension, Height),
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Masking = true,
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CornerRadius = Height,
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CornerExponent = 1.4f,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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},
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Y,
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Width = width - triangle_portion,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Colour = Point.GetRepresentingColour(colours),
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Masking = true,
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CornerRadius = corner_radius,
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Child = new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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},
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},
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Label = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Padding = new MarginPadding(3),
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Font = OsuFont.Default.With(size: 14, weight: FontWeight.SemiBold),
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Colour = colours.B5,
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