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Merge pull request #24202 from peppy/save-preset-on-select

Allow saving changes to mod presets using enter key
This commit is contained in:
Bartłomiej Dach 2023-07-13 19:50:16 +02:00 committed by GitHub
commit 9b771ee798
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 43 additions and 20 deletions

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@ -9,8 +9,8 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
@ -304,11 +304,8 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("preset is not changed", () => panel.Preset.Value.Name == presetName);
AddUntilStep("popover is unchanged", () => this.ChildrenOfType<OsuPopover>().FirstOrDefault() == popover);
AddStep("edit preset name", () => popover.ChildrenOfType<LabelledTextBox>().First().Current.Value = "something new");
AddStep("attempt preset edit", () =>
{
InputManager.MoveMouseTo(popover.ChildrenOfType<ShearedButton>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddStep("commit changes to textbox", () => InputManager.Key(Key.Enter));
AddStep("attempt preset edit via select binding", () => InputManager.Key(Key.Enter));
AddUntilStep("popover closed", () => !this.ChildrenOfType<OsuPopover>().Any());
AddAssert("preset is changed", () => panel.Preset.Value.Name != presetName);
}

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@ -542,7 +542,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("clear search", () => modSelectOverlay.SearchTerm = string.Empty);
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden);
AddAssert("mod select still visible", () => modSelectOverlay.State.Value == Visibility.Visible);
}
[Test]

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@ -65,7 +65,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
return base.OnKeyDown(e);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;

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@ -8,10 +8,12 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -95,6 +97,18 @@ namespace osu.Game.Overlays.Mods
}, true);
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.Select:
createButton.TriggerClick();
return true;
}
return base.OnPressed(e);
}
private void createPreset()
{
realm.Write(r => r.Add(new ModPreset

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@ -8,11 +8,13 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Rulesets.Mods;
using osuTK;
@ -130,6 +132,25 @@ namespace osu.Game.Overlays.Mods
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(nameTextBox));
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.Select:
saveButton.TriggerClick();
return true;
}
return base.OnPressed(e);
}
private void useCurrentMods()
{
saveableMods = selectedMods.Value.ToHashSet();
@ -150,13 +171,6 @@ namespace osu.Game.Overlays.Mods
return !saveableMods.SetEquals(selectedMods.Value);
}
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(nameTextBox));
}
private void save()
{
preset.PerformWrite(s =>

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@ -48,7 +48,8 @@ namespace osu.Game.Overlays.Mods
/// Contrary to <see cref="OsuGameBase.AvailableMods"/> and <see cref="globalAvailableMods"/>, the <see cref="Mod"/> instances
/// inside the <see cref="ModState"/> objects are owned solely by this <see cref="ModSelectOverlay"/> instance.
/// </remarks>
public Bindable<Dictionary<ModType, IReadOnlyList<ModState>>> AvailableMods { get; } = new Bindable<Dictionary<ModType, IReadOnlyList<ModState>>>(new Dictionary<ModType, IReadOnlyList<ModState>>());
public Bindable<Dictionary<ModType, IReadOnlyList<ModState>>> AvailableMods { get; } =
new Bindable<Dictionary<ModType, IReadOnlyList<ModState>>>(new Dictionary<ModType, IReadOnlyList<ModState>>());
private Func<Mod, bool> isValidMod = _ => true;
@ -636,12 +637,9 @@ namespace osu.Game.Overlays.Mods
case GlobalAction.Select:
{
// Pressing select should select first filtered mod or completely hide the overlay in one shot if search term is empty.
// Pressing select should select first filtered mod if a search is in progress.
if (string.IsNullOrEmpty(SearchTerm))
{
hideOverlay(true);
return true;
}
ModState? firstMod = columnFlow.Columns.OfType<ModColumn>().FirstOrDefault(m => m.IsPresent)?.AvailableMods.FirstOrDefault(x => x.Visible);