mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:52:53 +08:00
Add very basic visual tests for missing beatmap notification
The full-stack test using the whole 9 `OsuGameTest` yards is unusable for rapid development. I don't really get how you could ever design anything using it without tossing your computer out the window.
This commit is contained in:
parent
47764b3012
commit
775f96f061
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public partial class TestSceneMissingBeatmapNotification : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new Container
|
||||
{
|
||||
Width = 280,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Child = new MissingBeatmapNotification(CreateAPIBeatmapSet(Ruleset.Value).Beatmaps.First(), new MemoryStream(), "deadbeef")
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user