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Update tests in line with new slider snaking behaviour
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@ -135,9 +135,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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[Test]
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public void TestRepeatArrowDoesNotMoveWhenHit()
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public void TestRepeatArrowDoesNotMove([Values] bool useAutoplay)
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{
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AddStep("enable autoplay", () => autoplay = true);
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AddStep($"set autoplay to {useAutoplay}", () => autoplay = useAutoplay);
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setSnaking(true);
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CreateTest();
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// repeat might have a chance to update its position depending on where in the frame its hit,
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@ -145,15 +145,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionAlmostSame);
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}
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[Test]
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public void TestRepeatArrowMovesWhenNotHit()
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{
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AddStep("disable autoplay", () => autoplay = false);
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setSnaking(true);
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CreateTest();
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addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionDecreased);
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}
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private void retrieveSlider(int index)
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{
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AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]);
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