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Avoid fast fade out if slider head was not hit
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@@ -317,7 +317,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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switch (state)
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{
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case ArmedState.Hit:
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if (SliderBody?.SnakingOut.Value == true)
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if (HeadCircle.IsHit && SliderBody?.SnakingOut.Value == true)
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Body.FadeOut(40); // short fade to allow for any body colour to smoothly disappear.
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break;
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}
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