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Add test coverage of beatmap editor cyclic selection
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@ -286,6 +286,85 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
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}
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[Test]
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public void TestCyclicSelection()
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{
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var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
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var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 };
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var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject }));
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moveMouseToObject(() => firstObject);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
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// cycle around
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
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}
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[Test]
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public void TestCyclicSelectionOutwards()
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{
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var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
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var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 };
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var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject }));
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moveMouseToObject(() => firstObject);
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AddStep("seek near first", () => EditorClock.Seek(320));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
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// cycle around
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
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}
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[Test]
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public void TestCyclicSelectionBackwards()
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{
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var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
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var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 };
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var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject }));
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moveMouseToObject(() => firstObject);
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AddStep("seek near first", () => EditorClock.Seek(600));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
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// cycle around
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag)
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