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Implement flourish trigger source via base class

This commit is contained in:
Dean Herbert 2023-07-07 14:54:49 +09:00
parent 9bdc80a749
commit 755b82a308

View File

@ -11,7 +11,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
internal partial class ArgonFlourishTriggerSource : ArgonDrumSampleTriggerSource
internal partial class ArgonFlourishTriggerSource : DrumSampleTriggerSource
{
private readonly HitObjectContainer hitObjectContainer;
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
private const double time_between_flourishes = 2000;
public ArgonFlourishTriggerSource(HitObjectContainer hitObjectContainer)
: base(hitObjectContainer, SampleBalance.Centre)
: base(hitObjectContainer)
{
this.hitObjectContainer = hitObjectContainer;
}