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Refactor storyboard resource lookup to be more streamlined
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@ -1,22 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using osuTK;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Storyboards.Drawables
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{
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@ -57,12 +58,18 @@ namespace osu.Game.Storyboards.Drawables
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[Cached(typeof(IReadOnlyList<Mod>))]
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public IReadOnlyList<Mod> Mods { get; }
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private DependencyContainer dependencies;
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[Resolved]
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private GameHost host { get; set; } = null!;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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private DependencyContainer dependencies = null!;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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public DrawableStoryboard(Storyboard storyboard, IReadOnlyList<Mod> mods = null)
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public DrawableStoryboard(Storyboard storyboard, IReadOnlyList<Mod>? mods = null)
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{
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Storyboard = storyboard;
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Mods = mods ?? Array.Empty<Mod>();
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@ -85,12 +92,15 @@ namespace osu.Game.Storyboards.Drawables
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}
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[BackgroundDependencyLoader(true)]
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private void load(IGameplayClock clock, CancellationToken? cancellationToken, GameHost host, RealmAccess realm)
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private void load(IGameplayClock? clock, CancellationToken? cancellationToken)
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{
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if (clock != null)
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Clock = clock;
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dependencies.Cache(new TextureStore(host.Renderer, host.CreateTextureLoaderStore(new RealmFileStore(realm, host.Storage).Store), false, scaleAdjust: 1));
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dependencies.CacheAs(typeof(TextureStore),
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new TextureStore(host.Renderer, host.CreateTextureLoaderStore(
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CreateResourceLookupStore()
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), false, scaleAdjust: 1));
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foreach (var layer in Storyboard.Layers)
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{
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@ -102,6 +112,8 @@ namespace osu.Game.Storyboards.Drawables
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lastEventEndTime = Storyboard.LatestEventTime;
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}
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protected virtual IResourceStore<byte[]> CreateResourceLookupStore() => new StoryboardResourceLookupStore(Storyboard, realm, host);
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protected override void Update()
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{
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base.Update();
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@ -115,5 +127,32 @@ namespace osu.Game.Storyboards.Drawables
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foreach (var layer in Children)
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layer.Enabled = passing ? layer.Layer.VisibleWhenPassing : layer.Layer.VisibleWhenFailing;
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}
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private class StoryboardResourceLookupStore : IResourceStore<byte[]>
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{
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private readonly IResourceStore<byte[]> realmFileStore;
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private readonly Storyboard storyboard;
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public StoryboardResourceLookupStore(Storyboard storyboard, RealmAccess realm, GameHost host)
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{
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realmFileStore = new RealmFileStore(realm, host.Storage).Store;
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this.storyboard = storyboard;
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}
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public void Dispose() =>
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realmFileStore.Dispose();
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public byte[] Get(string name) =>
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realmFileStore.Get(storyboard.GetStoragePathFromStoryboardPath(name));
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public Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) =>
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realmFileStore.GetAsync(storyboard.GetStoragePathFromStoryboardPath(name), cancellationToken);
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public Stream GetStream(string name) =>
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realmFileStore.GetStream(storyboard.GetStoragePathFromStoryboardPath(name));
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public IEnumerable<string> GetAvailableResources() =>
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realmFileStore.GetAvailableResources();
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}
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}
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}
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@ -99,15 +99,13 @@ namespace osu.Game.Storyboards.Drawables
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{
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int frameIndex = 0;
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Texture frameTexture = storyboard.GetTextureFromPath(getFramePath(frameIndex), textureStore);
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Texture frameTexture = textureStore.Get(getFramePath(frameIndex));
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if (frameTexture != null)
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{
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// sourcing from storyboard.
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for (frameIndex = 0; frameIndex < Animation.FrameCount; frameIndex++)
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{
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AddFrame(storyboard.GetTextureFromPath(getFramePath(frameIndex), textureStore), Animation.FrameDelay);
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}
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AddFrame(textureStore.Get(getFramePath(frameIndex)), Animation.FrameDelay);
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}
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else if (storyboard.UseSkinSprites)
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{
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@ -90,7 +90,7 @@ namespace osu.Game.Storyboards.Drawables
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[BackgroundDependencyLoader]
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private void load(TextureStore textureStore, Storyboard storyboard)
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{
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Texture = storyboard.GetTextureFromPath(Sprite.Path, textureStore);
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Texture = textureStore.Get(Sprite.Path);
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if (Texture == null && storyboard.UseSkinSprites)
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{
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@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Storyboards.Drawables;
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@ -92,7 +91,7 @@ namespace osu.Game.Storyboards
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private static readonly string[] image_extensions = { @".png", @".jpg" };
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public Texture? GetTextureFromPath(string path, TextureStore textureStore)
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public virtual string? GetStoragePathFromStoryboardPath(string path)
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{
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string? resolvedPath = null;
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@ -102,10 +101,7 @@ namespace osu.Game.Storyboards
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}
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else
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{
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// Just doing this extension logic locally here for simplicity.
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//
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// A more "sane" path may be to use the ISkinSource.GetTexture path (which will use the extensions of the underlying TextureStore),
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// but comes with potential complexity (what happens if the user has beatmap skins disabled?).
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// Some old storyboards don't include a file extension, so let's best guess at one.
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foreach (string ext in image_extensions)
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{
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if ((resolvedPath = BeatmapInfo.BeatmapSet?.GetPathForFile($"{path}{ext}")) != null)
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@ -113,10 +109,7 @@ namespace osu.Game.Storyboards
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}
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}
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if (!string.IsNullOrEmpty(resolvedPath))
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return textureStore.Get(resolvedPath);
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return null;
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return resolvedPath;
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}
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}
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}
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