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Rewrite tests to be less aggressively DRY

Four of six helper methods defined in the test were used exactly once;
the remaining two were used two times. Splitting helpers there is just
too much.
This commit is contained in:
Bartłomiej Dach 2023-07-11 23:18:49 +02:00
parent d75887bb3b
commit 9a3cb624a8
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@ -26,35 +26,25 @@ namespace osu.Game.Tests.Editing.Checks
[Test]
public void TestDrainTimeShort()
{
assertShortDrainTime(getShortDrainTimeBeatmap());
}
[Test]
public void TestDrainTimeBreak()
{
assertShortDrainTime(getLongBreakBeatmap());
}
[Test]
public void TestDrainTimeCorrect()
{
assertOk(getCorrectDrainTimeBeatmap());
}
private IBeatmap getShortDrainTimeBeatmap()
{
return new Beatmap<HitObject>
var beatmap = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 }
}
};
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckDrainTime.IssueTemplateTooShort);
}
private IBeatmap getLongBreakBeatmap()
[Test]
public void TestDrainTimeBreak()
{
return new Beatmap<HitObject>
var beatmap = new Beatmap<HitObject>
{
HitObjects =
{
@ -62,41 +52,28 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 30 }
}
};
}
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
private IBeatmap getCorrectDrainTimeBeatmap()
{
var hitObjects = new List<HitObject>();
for (int i = 0; i <= 30; ++i)
{
hitObjects.Add(new HitCircle { StartTime = 1000 * i });
}
return new Beatmap<HitObject>
{
HitObjects = hitObjects
};
}
private void assertShortDrainTime(IBeatmap beatmap)
{
var issues = check.Run(getContext(beatmap)).ToList();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckDrainTime.IssueTemplateTooShort);
}
private void assertOk(IBeatmap beatmap)
[Test]
public void TestDrainTimeCorrect()
{
var issues = check.Run(getContext(beatmap)).ToList();
var hitObjects = new List<HitObject>();
for (int i = 0; i <= 30; ++i)
hitObjects.Add(new HitCircle { StartTime = 1000 * i });
var beatmap = new Beatmap<HitObject> { HitObjects = hitObjects };
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Is.Empty);
}
private BeatmapVerifierContext getContext(IBeatmap beatmap)
{
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
}
}
}