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Remove beatmap info wedge rotation animation
It looks jank and also causes framebuffer overheads. But mostly because it looks jank.
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@ -76,14 +76,12 @@ namespace osu.Game.Screens.Select
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protected override void PopIn()
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{
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this.MoveToX(0, animation_duration, Easing.OutQuint);
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this.RotateTo(0, animation_duration, Easing.OutQuint);
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this.FadeIn(transition_duration);
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}
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protected override void PopOut()
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{
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this.MoveToX(-100, animation_duration, Easing.In);
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this.RotateTo(10, animation_duration, Easing.In);
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this.FadeOut(transition_duration * 2, Easing.In);
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}
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