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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00

Remove beatmap info wedge rotation animation

It looks jank and also causes framebuffer overheads.

But mostly because it looks jank.
This commit is contained in:
Dean Herbert 2023-07-06 16:15:42 +09:00
parent 65384d6125
commit f69f6adf67

View File

@ -76,14 +76,12 @@ namespace osu.Game.Screens.Select
protected override void PopIn()
{
this.MoveToX(0, animation_duration, Easing.OutQuint);
this.RotateTo(0, animation_duration, Easing.OutQuint);
this.FadeIn(transition_duration);
}
protected override void PopOut()
{
this.MoveToX(-100, animation_duration, Easing.In);
this.RotateTo(10, animation_duration, Easing.In);
this.FadeOut(transition_duration * 2, Easing.In);
}