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Add collapsed state to effect preview panel
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@ -108,6 +108,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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if (panel.IsNotNull())
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doubleTime.SpeedChange.Value = rate;
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});
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AddToggleStep("toggle collapsed", collapsed => panel.Collapsed.Value = collapsed);
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}
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private void previewStarRating(double stars)
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@ -35,6 +35,7 @@ namespace osu.Game.Overlays.Mods
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private StarRatingDisplay starRatingDisplay = null!;
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private BPMDisplay bpmDisplay = null!;
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private FillFlowContainer<VerticalAttributeDisplay> outerContent = null!;
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private VerticalAttributeDisplay circleSizeDisplay = null!;
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private VerticalAttributeDisplay drainRateDisplay = null!;
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private VerticalAttributeDisplay approachRateDisplay = null!;
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@ -44,6 +45,8 @@ namespace osu.Game.Overlays.Mods
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public Bindable<IBeatmapInfo?> BeatmapInfo { get; } = new Bindable<IBeatmapInfo?>();
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public BindableBool Collapsed { get; } = new BindableBool();
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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@ -69,6 +72,8 @@ namespace osu.Game.Overlays.Mods
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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AutoSizeAxes = Axes.X,
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AutoSizeEasing = Easing.OutQuint,
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AutoSizeDuration = transition_duration,
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Height = ShearedButton.HEIGHT,
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Shear = new Vector2(shear, 0),
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CornerRadius = ShearedButton.CORNER_RADIUS,
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@ -127,7 +132,7 @@ namespace osu.Game.Overlays.Mods
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}
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}
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},
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new FillFlowContainer<VerticalAttributeDisplay> // outer content
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outerContent = new FillFlowContainer<VerticalAttributeDisplay>
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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@ -166,6 +171,8 @@ namespace osu.Game.Overlays.Mods
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modSettingChangeTracker.SettingChanged += _ => updateValues();
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updateValues();
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}, true);
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Collapsed.BindValueChanged(collapsed => outerContent.FadeTo(collapsed.NewValue ? 0 : 1, transition_duration, Easing.OutQuint), true);
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}
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private void updateValues() => Scheduler.AddOnce(() =>
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