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Merge pull request #23926 from ItsShamed/hud/kc-skinnable

Make key counter skinnable
This commit is contained in:
Bartłomiej Dach 2023-06-27 21:57:41 +02:00 committed by GitHub
commit eb6bdb5a38
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33 changed files with 354 additions and 318 deletions

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@ -49,6 +49,9 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("Create tests", () =>
{
InputTrigger triggerLeft;
InputTrigger triggerRight;
Children = new Drawable[]
{
osuInputManager = new OsuInputManager(new OsuRuleset().RulesetInfo)
@ -59,29 +62,39 @@ namespace osu.Game.Rulesets.Osu.Tests
Origin = Anchor.Centre,
Children = new Drawable[]
{
leftKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.LeftButton))
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Depth = float.MinValue,
X = -100,
},
rightKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.RightButton))
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
Depth = float.MinValue,
X = 100,
},
new OsuCursorContainer
{
Depth = float.MinValue,
},
triggerLeft = new TestActionKeyCounterTrigger(OsuAction.LeftButton)
{
Depth = float.MinValue
},
triggerRight = new TestActionKeyCounterTrigger(OsuAction.RightButton)
{
Depth = float.MinValue
}
},
}
},
},
new TouchVisualiser(),
};
mainContent.AddRange(new[]
{
leftKeyCounter = new DefaultKeyCounter(triggerLeft)
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
X = -100,
},
rightKeyCounter = new DefaultKeyCounter(triggerRight)
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
X = 100,
},
});
});
}

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@ -51,6 +51,8 @@ namespace osu.Game.Tests.Skins
"Archives/modified-default-20230117.osk",
// Covers player avatar and flag.
"Archives/modified-argon-20230305.osk",
// Covers key counters
"Archives/modified-argon-pro-20230618.osk"
};
/// <summary>

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@ -35,14 +35,14 @@ namespace osu.Game.Tests.Visual.Gameplay
var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 2));
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.InputCountController.Triggers.Any(kc => kc.ActivationCount.Value > 2));
seekTo(referenceBeatmap.Breaks[0].StartTime);
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting.Value);
AddAssert("keys not counting", () => !Player.HUDOverlay.InputCountController.IsCounting.Value);
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
AddUntilStep("key counter reset", () => Player.HUDOverlay.InputCountController.Triggers.All(kc => kc.ActivationCount.Value == 0));
seekTo(referenceBeatmap.HitObjects[^1].GetEndTime());
AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);

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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osu.Game.Storyboards;
@ -77,7 +78,8 @@ namespace osu.Game.Tests.Visual.Gameplay
(typeof(ScoreProcessor), actualComponentsContainer.Dependencies.Get<ScoreProcessor>()),
(typeof(HealthProcessor), actualComponentsContainer.Dependencies.Get<HealthProcessor>()),
(typeof(GameplayState), actualComponentsContainer.Dependencies.Get<GameplayState>()),
(typeof(IGameplayClock), actualComponentsContainer.Dependencies.Get<IGameplayClock>())
(typeof(IGameplayClock), actualComponentsContainer.Dependencies.Get<IGameplayClock>()),
(typeof(InputCountController), actualComponentsContainer.Dependencies.Get<InputCountController>())
},
};

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@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneClicksPerSecondCalculator : OsuTestScene
{
private ClicksPerSecondCalculator calculator = null!;
private ClicksPerSecondController controller = null!;
private TestGameplayClock manualGameplayClock = null!;
@ -34,11 +34,11 @@ namespace osu.Game.Tests.Visual.Gameplay
CachedDependencies = new (Type, object)[] { (typeof(IGameplayClock), manualGameplayClock) },
Children = new Drawable[]
{
calculator = new ClicksPerSecondCalculator(),
controller = new ClicksPerSecondController(),
new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) },
CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondController), controller) },
Child = new ClicksPerSecondCounter
{
Anchor = Anchor.Centre,
@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Gameplay
checkClicksPerSecondValue(6);
}
private void checkClicksPerSecondValue(int i) => AddAssert("clicks/s is correct", () => calculator.Value, () => Is.EqualTo(i));
private void checkClicksPerSecondValue(int i) => AddAssert("clicks/s is correct", () => controller.Value, () => Is.EqualTo(i));
private void seekClockImmediately(double time) => manualGameplayClock.CurrentTime = time;
@ -94,7 +94,7 @@ namespace osu.Game.Tests.Visual.Gameplay
foreach (double timestamp in inputs)
{
seekClockImmediately(timestamp);
calculator.AddInputTimestamp();
controller.AddInputTimestamp();
}
seekClockImmediately(baseTime);

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@ -7,8 +7,8 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Utils;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Objects;
@ -31,11 +31,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
addSeekStep(3000);
AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Select(kc => kc.CountPresses.Value).Sum() == 15);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.InputCountController.Triggers.Select(kc => kc.ActivationCount.Value).Sum() == 15);
AddStep("clear results", () => Player.Results.Clear());
addSeekStep(0);
AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
AddUntilStep("key counters reset", () => Player.HUDOverlay.InputCountController.Triggers.All(kc => kc.ActivationCount.Value == 0));
AddAssert("no results triggered", () => Player.Results.Count == 0);
}

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@ -44,8 +44,8 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
[BackgroundDependencyLoader]
private void load()
@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("hidetarget is visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
}
@ -95,7 +95,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
@ -109,13 +109,13 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
AddUntilStep("wait for fade", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
AddUntilStep("wait for visible", () => hideTarget.IsPresent);
AddUntilStep("wait for visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
AddUntilStep("wait for fade", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
}
[Test]
@ -138,16 +138,18 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("hide key overlay", () =>
{
localConfig.SetValue(OsuSetting.KeyOverlay, false);
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
var kcd = hudOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault();
if (kcd != null)
kcd.AlwaysVisible.Value = false;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
AddUntilStep("key counters hidden", () => !keyCounterFlow.IsPresent);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
AddUntilStep("hidetarget is visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
AddUntilStep("key counters still hidden", () => !keyCounterFlow.IsPresent);
}
[Test]
@ -169,7 +171,7 @@ namespace osu.Game.Tests.Visual.Gameplay
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
AddStep("attempt activate", () =>
{
@ -209,7 +211,7 @@ namespace osu.Game.Tests.Visual.Gameplay
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
AddStep("attempt seek", () =>
{
@ -234,7 +236,6 @@ namespace osu.Game.Tests.Visual.Gameplay
createNew();
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
@ -253,7 +254,6 @@ namespace osu.Game.Tests.Visual.Gameplay
createNew();
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Reload());
@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.Gameplay
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
hudOverlay.InputCountController.Add(new KeyCounterKeyboardTrigger(Key.Space));
scoreProcessor.Combo.Value = 1;
@ -275,6 +275,9 @@ namespace osu.Game.Tests.Visual.Gameplay
Child = hudOverlay;
});
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("wait for components present", () => hudOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault() != null);
}
protected override void Dispose(bool isDisposing)

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@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public partial class TestSceneJudgementCounter : OsuTestScene
{
private ScoreProcessor scoreProcessor = null!;
private JudgementTally judgementTally = null!;
private JudgementCountController judgementCountController = null!;
private TestJudgementCounterDisplay counterDisplay = null!;
private DependencyProvidingContainer content = null!;
@ -47,11 +47,11 @@ namespace osu.Game.Tests.Visual.Gameplay
CachedDependencies = new (Type, object)[] { (typeof(ScoreProcessor), scoreProcessor), (typeof(Ruleset), ruleset) },
Children = new Drawable[]
{
judgementTally = new JudgementTally(),
judgementCountController = new JudgementCountController(),
content = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[] { (typeof(JudgementTally), judgementTally) },
CachedDependencies = new (Type, object)[] { (typeof(JudgementCountController), judgementCountController) },
}
},
};

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@ -3,7 +3,9 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
@ -15,63 +17,66 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture]
public partial class TestSceneKeyCounter : OsuManualInputManagerTestScene
{
[Cached]
private readonly InputCountController controller;
public TestSceneKeyCounter()
{
KeyCounterDisplay defaultDisplay = new DefaultKeyCounterDisplay
Children = new Drawable[]
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Position = new Vector2(0, 72.7f)
controller = new InputCountController(),
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(72.7f),
Children = new KeyCounterDisplay[]
{
new DefaultKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
},
new ArgonKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
}
}
};
KeyCounterDisplay argonDisplay = new ArgonKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Position = new Vector2(0, -72.7f)
};
defaultDisplay.AddRange(new InputTrigger[]
var inputTriggers = new InputTrigger[]
{
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterMouseTrigger(MouseButton.Left),
new KeyCounterMouseTrigger(MouseButton.Right),
});
};
argonDisplay.AddRange(new InputTrigger[]
{
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterMouseTrigger(MouseButton.Left),
new KeyCounterMouseTrigger(MouseButton.Right),
});
var testCounter = (DefaultKeyCounter)defaultDisplay.Counters.First();
AddRange(inputTriggers);
controller.AddRange(inputTriggers);
AddStep("Add random", () =>
{
Key key = (Key)((int)Key.A + RNG.Next(26));
defaultDisplay.Add(new KeyCounterKeyboardTrigger(key));
argonDisplay.Add(new KeyCounterKeyboardTrigger(key));
var trigger = new KeyCounterKeyboardTrigger(key);
Add(trigger);
controller.Add(trigger);
});
Key testKey = ((KeyCounterKeyboardTrigger)defaultDisplay.Counters.First().Trigger).Key;
InputTrigger testTrigger = controller.Triggers.First();
Key testKey = ((KeyCounterKeyboardTrigger)testTrigger).Key;
addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 1);
AddAssert($"Check {testKey} counter after keypress", () => testTrigger.ActivationCount.Value == 1);
addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 2);
AddStep("Disable counting", () =>
{
argonDisplay.IsCounting.Value = false;
defaultDisplay.IsCounting.Value = false;
});
AddAssert($"Check {testKey} counter after keypress", () => testTrigger.ActivationCount.Value == 2);
AddStep("Disable counting", () => controller.IsCounting.Value = false);
addPressKeyStep();
AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses.Value == 2);
Add(defaultDisplay);
Add(argonDisplay);
AddAssert($"Check {testKey} count has not changed", () => testTrigger.ActivationCount.Value == 2);
void addPressKeyStep() => AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
}

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@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void AddCheckSteps()
{
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 0));
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.InputCountController.Triggers.Any(kc => kc.ActivationCount.Value > 0));
AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
}

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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Gameplay
};
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
hudOverlay.InputCountController.Add(new KeyCounterKeyboardTrigger(Key.Space));
scoreProcessor.Combo.Value = 1;
return new Container

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@ -19,6 +19,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osu.Game.Tests.Gameplay;
using osuTK.Input;
@ -43,8 +44,8 @@ namespace osu.Game.Tests.Visual.Gameplay
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
[Test]
public void TestComboCounterIncrementing()
@ -62,7 +63,6 @@ namespace osu.Game.Tests.Visual.Gameplay
float? initialAlpha = null;
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
}
@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
@ -89,13 +89,16 @@ namespace osu.Game.Tests.Visual.Gameplay
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
hudOverlay.InputCountController.Add(new KeyCounterKeyboardTrigger(Key.Space));
action?.Invoke(hudOverlay);
return hudOverlay;
});
});
AddUntilStep("HUD overlay loaded", () => hudOverlay.IsAlive);
AddUntilStep("components container loaded",
() => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Any(scc => scc.ComponentsLoaded));
}
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();

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@ -335,11 +335,11 @@ namespace osu.Game.Rulesets.UI
/// <returns>The representing <see cref="DrawableHitObject{TObject}"/>.</returns>
public abstract DrawableHitObject<TObject> CreateDrawableRepresentation(TObject h);
public void Attach(KeyCounterDisplay keyCounter) =>
(KeyBindingInputManager as ICanAttachHUDPieces)?.Attach(keyCounter);
public void Attach(InputCountController inputCountController) =>
(KeyBindingInputManager as ICanAttachHUDPieces)?.Attach(inputCountController);
public void Attach(ClicksPerSecondCalculator calculator) =>
(KeyBindingInputManager as ICanAttachHUDPieces)?.Attach(calculator);
public void Attach(ClicksPerSecondController controller) =>
(KeyBindingInputManager as ICanAttachHUDPieces)?.Attach(controller);
/// <summary>
/// Creates a key conversion input manager. An exception will be thrown if a valid <see cref="RulesetInputManager{T}"/> is not returned.

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.ClicksPerSecond;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A target (generally always <see cref="DrawableRuleset"/>) which can attach various skinnable components.
/// </summary>
/// <remarks>
/// Attach methods will give the target permission to prepare the component into a usable state, usually via
/// calling methods on the component (attaching various gameplay devices).
/// </remarks>
public interface ICanAttachHUDPieces
{
void Attach(InputCountController inputCountController);
void Attach(ClicksPerSecondController controller);
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// Expose the <see cref="ReplayRecorder"/> in a capable <see cref="InputManager"/>.
/// </summary>
public interface IHasRecordingHandler
{
public ReplayRecorder? Recorder { set; }
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input;
using osu.Game.Input.Handlers;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// Expose the <see cref="ReplayInputHandler"/> in a capable <see cref="InputManager"/>.
/// </summary>
public interface IHasReplayHandler
{
ReplayInputHandler? ReplayInputHandler { get; set; }
}
}

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@ -160,62 +160,37 @@ namespace osu.Game.Rulesets.UI
#region Key Counter Attachment
public void Attach(KeyCounterDisplay keyCounter)
public void Attach(InputCountController inputCountController)
{
var receptor = new ActionReceptor(keyCounter);
var triggers = KeyBindingContainer.DefaultKeyBindings
.Select(b => b.GetAction<T>())
.Distinct()
.OrderBy(action => action)
.Select(action => new KeyCounterActionTrigger<T>(action))
.ToArray();
KeyBindingContainer.Add(receptor);
keyCounter.SetReceptor(receptor);
keyCounter.AddRange(KeyBindingContainer.DefaultKeyBindings
.Select(b => b.GetAction<T>())
.Distinct()
.OrderBy(action => action)
.Select(action => new KeyCounterActionTrigger<T>(action)));
}
private partial class ActionReceptor : KeyCounterDisplay.Receptor, IKeyBindingHandler<T>
{
public ActionReceptor(KeyCounterDisplay target)
: base(target)
{
}
public bool OnPressed(KeyBindingPressEvent<T> e) => Target.Counters.Where(c => c.Trigger is KeyCounterActionTrigger<T>)
.Select(c => (KeyCounterActionTrigger<T>)c.Trigger)
.Any(c => c.OnPressed(e.Action, Clock.Rate >= 0));
public void OnReleased(KeyBindingReleaseEvent<T> e)
{
foreach (var c
in Target.Counters.Where(c => c.Trigger is KeyCounterActionTrigger<T>).Select(c => (KeyCounterActionTrigger<T>)c.Trigger))
c.OnReleased(e.Action, Clock.Rate >= 0);
}
KeyBindingContainer.AddRange(triggers);
inputCountController.AddRange(triggers);
}
#endregion
#region Keys per second Counter Attachment
public void Attach(ClicksPerSecondCalculator calculator)
{
var listener = new ActionListener(calculator);
KeyBindingContainer.Add(listener);
}
public void Attach(ClicksPerSecondController controller) => KeyBindingContainer.Add(new ActionListener(controller));
private partial class ActionListener : Component, IKeyBindingHandler<T>
{
private readonly ClicksPerSecondCalculator calculator;
private readonly ClicksPerSecondController controller;
public ActionListener(ClicksPerSecondCalculator calculator)
public ActionListener(ClicksPerSecondController controller)
{
this.calculator = calculator;
this.controller = controller;
}
public bool OnPressed(KeyBindingPressEvent<T> e)
{
calculator.AddInputTimestamp();
controller.AddInputTimestamp();
return false;
}
@ -247,29 +222,6 @@ namespace osu.Game.Rulesets.UI
}
}
/// <summary>
/// Expose the <see cref="ReplayInputHandler"/> in a capable <see cref="InputManager"/>.
/// </summary>
public interface IHasReplayHandler
{
ReplayInputHandler ReplayInputHandler { get; set; }
}
public interface IHasRecordingHandler
{
public ReplayRecorder Recorder { set; }
}
/// <summary>
/// Supports attaching various HUD pieces.
/// Keys will be populated automatically and a receptor will be injected inside.
/// </summary>
public interface ICanAttachHUDPieces
{
void Attach(KeyCounterDisplay keyCounter);
void Attach(ClicksPerSecondCalculator calculator);
}
public class RulesetInputManagerInputState<T> : InputState
where T : struct
{

View File

@ -8,7 +8,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
{
public partial class ClicksPerSecondCalculator : Component
public partial class ClicksPerSecondController : Component
{
private readonly List<double> timestamps = new List<double>();
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
private IGameplayClock clock => frameStableClock ?? gameplayClock;
public ClicksPerSecondCalculator()
public ClicksPerSecondController()
{
RelativeSizeAxes = Axes.Both;
}

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
public partial class ClicksPerSecondCounter : RollingCounter<int>, ISerialisableDrawable
{
[Resolved]
private ClicksPerSecondCalculator calculator { get; set; } = null!;
private ClicksPerSecondController controller { get; set; } = null!;
protected override double RollingDuration => 350;
@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
{
base.Update();
Current.Value = calculator.Value;
Current.Value = controller.Value;
}
protected override IHasText CreateText() => new TextComponent();

View File

@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// Keeps track of key press counts for a current play session, exposing bindable counts which can
/// be used for display purposes.
/// </summary>
public partial class InputCountController : Component
{
public readonly Bindable<bool> IsCounting = new BindableBool(true);
private readonly BindableList<InputTrigger> triggers = new BindableList<InputTrigger>();
public IBindableList<InputTrigger> Triggers => triggers;
public void AddRange(IEnumerable<InputTrigger> triggers) => triggers.ForEach(Add);
public void Add(InputTrigger trigger)
{
// Note that these triggers are not added to the hierarchy here. It is presumed they are added externally at a
// more correct location (ie. inside a RulesetInputManager).
triggers.Add(trigger);
trigger.IsCounting.BindTo(IsCounting);
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
namespace osu.Game.Screens.Play.HUD
@ -25,13 +26,38 @@ namespace osu.Game.Screens.Play.HUD
public event OnActivateCallback? OnActivate;
public event OnDeactivateCallback? OnDeactivate;
private readonly Bindable<int> activationCount = new BindableInt();
private readonly Bindable<bool> isCounting = new BindableBool(true);
/// <summary>
/// Number of times this <see cref="InputTrigger"/> has been activated.
/// </summary>
public IBindable<int> ActivationCount => activationCount;
/// <summary>
/// Whether any activation or deactivation of this <see cref="InputTrigger"/> impacts its <see cref="ActivationCount"/>
/// </summary>
public IBindable<bool> IsCounting => isCounting;
protected InputTrigger(string name)
{
Name = name;
}
protected void Activate(bool forwardPlayback = true) => OnActivate?.Invoke(forwardPlayback);
protected void Activate(bool forwardPlayback = true)
{
if (forwardPlayback && isCounting.Value)
activationCount.Value++;
protected void Deactivate(bool forwardPlayback = true) => OnDeactivate?.Invoke(forwardPlayback);
OnActivate?.Invoke(forwardPlayback);
}
protected void Deactivate(bool forwardPlayback = true)
{
if (!forwardPlayback && isCounting.Value)
activationCount.Value--;
OnDeactivate?.Invoke(forwardPlayback);
}
}
}

View File

@ -5,7 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
@ -16,7 +16,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
/// Keeps track of judgements for a current play session, exposing bindable counts which can
/// be used for display purposes.
/// </summary>
public partial class JudgementTally : CompositeDrawable
public partial class JudgementCountController : Component
{
[Resolved]
private ScoreProcessor scoreProcessor { get; set; } = null!;

View File

@ -18,9 +18,9 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
public BindableBool ShowName = new BindableBool();
public Bindable<FillDirection> Direction = new Bindable<FillDirection>();
public readonly JudgementTally.JudgementCount Result;
public readonly JudgementCountController.JudgementCount Result;
public JudgementCounter(JudgementTally.JudgementCount result) => Result = result;
public JudgementCounter(JudgementCountController.JudgementCount result) => Result = result;
public OsuSpriteText ResultName = null!;
private FillFlowContainer flowContainer = null!;

View File

@ -34,7 +34,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
public BindableBool ShowMaxJudgement { get; set; } = new BindableBool(true);
[Resolved]
private JudgementTally tally { get; set; } = null!;
private JudgementCountController judgementCountController { get; set; } = null!;
protected FillFlowContainer<JudgementCounter> CounterFlow = null!;
@ -49,7 +49,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
AutoSizeAxes = Axes.Both
};
foreach (var result in tally.Results)
foreach (var result in judgementCountController.Results)
CounterFlow.Add(createCounter(result));
}
@ -123,7 +123,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
}
}
private JudgementCounter createCounter(JudgementTally.JudgementCount info) =>
private JudgementCounter createCounter(JudgementCountController.JudgementCount info) =>
new JudgementCounter(info)
{
State = { Value = Visibility.Hidden },

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens.Play.HUD
@ -17,24 +16,10 @@ namespace osu.Game.Screens.Play.HUD
/// </summary>
public readonly InputTrigger Trigger;
/// <summary>
/// Whether the actions reported by <see cref="Trigger"/> should be counted.
/// </summary>
public Bindable<bool> IsCounting { get; } = new BindableBool(true);
private readonly Bindable<int> countPresses = new BindableInt
{
MinValue = 0
};
/// <summary>
/// The current count of registered key presses.
/// </summary>
public IBindable<int> CountPresses => countPresses;
private readonly Container content;
protected override Container<Drawable> Content => content;
public IBindable<int> CountPresses => Trigger.ActivationCount;
/// <summary>
/// Whether this <see cref="KeyCounter"/> is currently in the "activated" state because the associated key is currently pressed.
@ -43,52 +28,26 @@ namespace osu.Game.Screens.Play.HUD
protected KeyCounter(InputTrigger trigger)
{
InternalChildren = new Drawable[]
{
content = new Container
{
RelativeSizeAxes = Axes.Both
},
Trigger = trigger,
};
Trigger = trigger;
Trigger.OnActivate += Activate;
Trigger.OnDeactivate += Deactivate;
}
private void increment()
{
if (!IsCounting.Value)
return;
countPresses.Value++;
}
private void decrement()
{
if (!IsCounting.Value)
return;
countPresses.Value--;
}
protected virtual void Activate(bool forwardPlayback = true)
{
IsActive.Value = true;
if (forwardPlayback)
increment();
}
protected virtual void Deactivate(bool forwardPlayback = true)
{
IsActive.Value = false;
if (!forwardPlayback)
decrement();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Trigger.OnActivate -= Activate;
Trigger.OnDeactivate -= Deactivate;
}

View File

@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
namespace osu.Game.Screens.Play.HUD
{
public partial class KeyCounterActionTrigger<T> : InputTrigger
public partial class KeyCounterActionTrigger<T> : InputTrigger, IKeyBindingHandler<T>
where T : struct
{
public T Action { get; }
@ -16,21 +18,21 @@ namespace osu.Game.Screens.Play.HUD
Action = action;
}
public bool OnPressed(T action, bool forwards)
public bool OnPressed(KeyBindingPressEvent<T> e)
{
if (!EqualityComparer<T>.Default.Equals(action, Action))
if (!EqualityComparer<T>.Default.Equals(e.Action, Action))
return false;
Activate(forwards);
Activate(Clock.Rate >= 0);
return false;
}
public void OnReleased(T action, bool forwards)
public void OnReleased(KeyBindingReleaseEvent<T> e)
{
if (!EqualityComparer<T>.Default.Equals(action, Action))
if (!EqualityComparer<T>.Default.Equals(e.Action, Action))
return;
Deactivate(forwards);
Deactivate(Clock.Rate >= 0);
}
}
}

View File

@ -1,24 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Collections.Specialized;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osuTK;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// A flowing display of all gameplay keys. Individual keys can be added using <see cref="InputTrigger"/> implementations.
/// </summary>
public abstract partial class KeyCounterDisplay : CompositeDrawable
public abstract partial class KeyCounterDisplay : CompositeDrawable, ISerialisableDrawable
{
/// <summary>
/// Whether the key counter should be visible regardless of the configuration value.
@ -26,95 +22,46 @@ namespace osu.Game.Screens.Play.HUD
/// </summary>
public Bindable<bool> AlwaysVisible { get; } = new Bindable<bool>(true);
/// <summary>
/// The <see cref="KeyCounter"/>s contained in this <see cref="KeyCounterDisplay"/>.
/// </summary>
public IEnumerable<KeyCounter> Counters => KeyFlow;
protected abstract FillFlowContainer<KeyCounter> KeyFlow { get; }
/// <summary>
/// Whether the actions reported by all <see cref="InputTrigger"/>s within this <see cref="KeyCounterDisplay"/> should be counted.
/// </summary>
public Bindable<bool> IsCounting { get; } = new BindableBool(true);
protected readonly Bindable<bool> ConfigVisibility = new Bindable<bool>();
private readonly IBindableList<InputTrigger> triggers = new BindableList<InputTrigger>();
[Resolved]
private InputCountController controller { get; set; } = null!;
protected abstract void UpdateVisibility();
private Receptor? receptor;
public void SetReceptor(Receptor receptor)
{
if (this.receptor != null)
throw new InvalidOperationException("Cannot set a new receptor when one is already active");
this.receptor = receptor;
}
/// <summary>
/// Add a <see cref="InputTrigger"/> to this display.
/// </summary>
public void Add(InputTrigger trigger)
{
var keyCounter = CreateCounter(trigger);
KeyFlow.Add(keyCounter);
IsCounting.BindTo(keyCounter.IsCounting);
}
/// <summary>
/// Add a range of <see cref="InputTrigger"/> to this display.
/// </summary>
public void AddRange(IEnumerable<InputTrigger> triggers) => triggers.ForEach(Add);
protected abstract KeyCounter CreateCounter(InputTrigger trigger);
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load(OsuConfigManager config, DrawableRuleset? drawableRuleset)
{
config.BindWith(OsuSetting.KeyOverlay, ConfigVisibility);
if (drawableRuleset != null)
AlwaysVisible.BindTo(drawableRuleset.HasReplayLoaded);
}
protected override void LoadComplete()
{
base.LoadComplete();
triggers.BindTo(controller.Triggers);
triggers.BindCollectionChanged(triggersChanged, true);
AlwaysVisible.BindValueChanged(_ => UpdateVisibility());
ConfigVisibility.BindValueChanged(_ => UpdateVisibility(), true);
}
public override bool HandleNonPositionalInput => receptor == null;
public override bool HandlePositionalInput => receptor == null;
public partial class Receptor : Drawable
private void triggersChanged(object? sender, NotifyCollectionChangedEventArgs e)
{
protected readonly KeyCounterDisplay Target;
public Receptor(KeyCounterDisplay target)
{
RelativeSizeAxes = Axes.Both;
Depth = float.MinValue;
Target = target;
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
protected override bool Handle(UIEvent e)
{
switch (e)
{
case KeyDownEvent:
case KeyUpEvent:
case MouseDownEvent:
case MouseUpEvent:
return Target.InternalChildren.Any(c => c.TriggerEvent(e));
}
return base.Handle(e);
}
KeyFlow.Clear();
foreach (var trigger in controller.Triggers)
KeyFlow.Add(CreateCounter(trigger));
}
public bool UsesFixedAnchor { get; set; }
}
}

View File

@ -16,8 +16,10 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@ -26,8 +28,6 @@ using osu.Game.Screens.Play.HUD.ClicksPerSecond;
using osu.Game.Screens.Play.HUD.JudgementCounter;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Localisation;
using osu.Game.Rulesets;
namespace osu.Game.Screens.Play
{
@ -54,16 +54,18 @@ namespace osu.Game.Screens.Play
return child == bottomRightElements;
}
public readonly KeyCounterDisplay KeyCounter;
public readonly ModDisplay ModDisplay;
public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
[Cached]
private readonly ClicksPerSecondCalculator clicksPerSecondCalculator;
private readonly ClicksPerSecondController clicksPerSecondController;
[Cached]
private readonly JudgementTally tally;
public readonly InputCountController InputCountController;
[Cached]
private readonly JudgementCountController judgementCountController;
public Bindable<bool> ShowHealthBar = new Bindable<bool>(true);
@ -113,7 +115,9 @@ namespace osu.Game.Screens.Play
{
CreateFailingLayer(),
//Needs to be initialized before skinnable drawables.
tally = new JudgementTally(),
judgementCountController = new JudgementCountController(),
clicksPerSecondController = new ClicksPerSecondController(),
InputCountController = new InputCountController(),
mainComponents = new HUDComponentsContainer { AlwaysPresent = true, },
rulesetComponents = drawableRuleset != null
? new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, }
@ -145,7 +149,6 @@ namespace osu.Game.Screens.Play
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(),
HoldToQuit = CreateHoldForMenuButton(),
}
},
@ -156,10 +159,9 @@ namespace osu.Game.Screens.Play
Padding = new MarginPadding(44), // enough margin to avoid the hit error display
Spacing = new Vector2(5)
},
clicksPerSecondCalculator = new ClicksPerSecondCalculator(),
};
hideTargets = new List<Drawable> { mainComponents, rulesetComponents, KeyCounter, topRightElements };
hideTargets = new List<Drawable> { mainComponents, rulesetComponents, topRightElements };
if (!alwaysShowLeaderboard)
hideTargets.Add(LeaderboardFlow);
@ -303,13 +305,13 @@ namespace osu.Game.Screens.Play
{
PlayerSettingsOverlay.Show();
ModDisplay.FadeIn(200);
KeyCounter.Margin = new MarginPadding(10) { Bottom = 30 };
InputCountController.Margin = new MarginPadding(10) { Bottom = 30 };
}
else
{
PlayerSettingsOverlay.Hide();
ModDisplay.Delay(2000).FadeOut(200);
KeyCounter.Margin = new MarginPadding(10);
InputCountController.Margin = new MarginPadding(10);
}
updateVisibility();
@ -319,8 +321,8 @@ namespace osu.Game.Screens.Play
{
if (drawableRuleset is ICanAttachHUDPieces attachTarget)
{
attachTarget.Attach(KeyCounter);
attachTarget.Attach(clicksPerSecondCalculator);
attachTarget.Attach(InputCountController);
attachTarget.Attach(clicksPerSecondController);
}
replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
@ -331,12 +333,6 @@ namespace osu.Game.Screens.Play
ShowHealth = { BindTarget = ShowHealthBar }
};
protected KeyCounterDisplay CreateKeyCounter() => new DefaultKeyCounterDisplay
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
};
protected HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton
{
Anchor = Anchor.BottomRight,

View File

@ -429,13 +429,12 @@ namespace osu.Game.Screens.Play
IsPaused = { BindTarget = GameplayClockContainer.IsPaused },
ReplayLoaded = { BindTarget = DrawableRuleset.HasReplayLoaded },
},
KeyCounter =
InputCountController =
{
IsCounting =
{
Value = false
},
AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
},
Anchor = Anchor.Centre,
Origin = Anchor.Centre
@ -475,7 +474,7 @@ namespace osu.Game.Screens.Play
{
updateGameplayState();
updatePauseOnFocusLostState();
HUDOverlay.KeyCounter.IsCounting.Value = !isBreakTime.NewValue;
HUDOverlay.InputCountController.IsCounting.Value = !isBreakTime.NewValue;
}
private void updateGameplayState()

View File

@ -12,6 +12,7 @@ using osu.Game.Audio;
using osu.Game.Beatmaps.Formats;
using osu.Game.Extensions;
using osu.Game.IO;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osuTK;
@ -113,6 +114,7 @@ namespace osu.Game.Skinning
var combo = container.OfType<DefaultComboCounter>().FirstOrDefault();
var ppCounter = container.OfType<PerformancePointsCounter>().FirstOrDefault();
var songProgress = container.OfType<ArgonSongProgress>().FirstOrDefault();
var keyCounter = container.OfType<ArgonKeyCounterDisplay>().FirstOrDefault();
if (score != null)
{
@ -166,8 +168,20 @@ namespace osu.Game.Skinning
if (songProgress != null)
{
songProgress.Position = new Vector2(0, -10);
const float padding = 10;
songProgress.Position = new Vector2(0, -padding);
songProgress.Scale = new Vector2(0.9f, 1);
if (keyCounter != null && hitError != null)
{
// Hard to find this at runtime, so taken from the most expanded state during replay.
const float song_progress_offset_height = 36 + padding;
keyCounter.Anchor = Anchor.BottomRight;
keyCounter.Origin = Anchor.BottomRight;
keyCounter.Position = new Vector2(-(hitError.Width + padding), -(padding * 2 + song_progress_offset_height));
}
}
}
})
@ -179,6 +193,7 @@ namespace osu.Game.Skinning
new DefaultAccuracyCounter(),
new DefaultHealthDisplay(),
new ArgonSongProgress(),
new ArgonKeyCounterDisplay(),
new BarHitErrorMeter(),
new BarHitErrorMeter(),
new PerformancePointsCounter()

View File

@ -22,6 +22,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Skinning
@ -372,12 +373,22 @@ namespace osu.Game.Skinning
}
var hitError = container.OfType<HitErrorMeter>().FirstOrDefault();
var keyCounter = container.OfType<DefaultKeyCounterDisplay>().FirstOrDefault();
if (hitError != null)
{
hitError.Anchor = Anchor.BottomCentre;
hitError.Origin = Anchor.CentreLeft;
hitError.Rotation = -90;
if (keyCounter != null)
{
const float padding = 10;
keyCounter.Anchor = Anchor.BottomRight;
keyCounter.Origin = Anchor.BottomRight;
keyCounter.Position = new Vector2(-padding, -(padding + hitError.Width));
}
}
})
{
@ -389,6 +400,7 @@ namespace osu.Game.Skinning
new LegacyHealthDisplay(),
new LegacySongProgress(),
new BarHitErrorMeter(),
new DefaultKeyCounterDisplay()
}
};
}

View File

@ -90,6 +90,8 @@ namespace osu.Game.Skinning
var accuracy = container.OfType<DefaultAccuracyCounter>().FirstOrDefault();
var combo = container.OfType<DefaultComboCounter>().FirstOrDefault();
var ppCounter = container.OfType<PerformancePointsCounter>().FirstOrDefault();
var songProgress = container.OfType<DefaultSongProgress>().FirstOrDefault();
var keyCounter = container.OfType<DefaultKeyCounterDisplay>().FirstOrDefault();
if (score != null)
{
@ -141,6 +143,18 @@ namespace osu.Game.Skinning
hitError2.Origin = Anchor.CentreLeft;
}
}
if (songProgress != null && keyCounter != null)
{
const float padding = 10;
// Hard to find this at runtime, so taken from the most expanded state during replay.
const float song_progress_offset_height = 73;
keyCounter.Anchor = Anchor.BottomRight;
keyCounter.Origin = Anchor.BottomRight;
keyCounter.Position = new Vector2(-padding, -(song_progress_offset_height + padding));
}
})
{
Children = new Drawable[]
@ -150,6 +164,7 @@ namespace osu.Game.Skinning
new DefaultAccuracyCounter(),
new DefaultHealthDisplay(),
new DefaultSongProgress(),
new DefaultKeyCounterDisplay(),
new BarHitErrorMeter(),
new BarHitErrorMeter(),
new PerformancePointsCounter()