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Adjust results screen transition tweens to feel better
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03f311d086
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@ -305,7 +305,7 @@ namespace osu.Game.Screens.Ranking
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float origLocation = detachedPanelContainer.ToLocalSpace(screenSpacePos).X;
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expandedPanel.MoveToX(origLocation)
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.Then()
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.MoveToX(StatisticsPanel.SIDE_PADDING, 150, Easing.OutQuint);
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.MoveToX(StatisticsPanel.SIDE_PADDING, 400, Easing.OutElasticQuarter);
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// Hide contracted panels.
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foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
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@ -313,7 +313,7 @@ namespace osu.Game.Screens.Ranking
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ScorePanelList.HandleInput = false;
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// Dim background.
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ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.1f), 150));
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ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.4f), 400, Easing.OutQuint));
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detachedPanel = expandedPanel;
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}
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@ -329,7 +329,7 @@ namespace osu.Game.Screens.Ranking
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float origLocation = detachedPanel.Parent.ToLocalSpace(screenSpacePos).X;
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detachedPanel.MoveToX(origLocation)
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.Then()
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.MoveToX(0, 150, Easing.OutQuint);
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.MoveToX(0, 250, Easing.OutElasticQuarter);
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// Show contracted panels.
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foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
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@ -337,7 +337,7 @@ namespace osu.Game.Screens.Ranking
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ScorePanelList.HandleInput = true;
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// Un-dim background.
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ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.5f), 150));
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ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.5f), 250, Easing.OutQuint));
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detachedPanel = null;
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}
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@ -223,7 +223,7 @@ namespace osu.Game.Screens.Ranking.Statistics
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protected override void PopIn()
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{
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this.FadeIn(150, Easing.OutQuint);
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this.FadeIn(350, Easing.OutQuint);
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popInSample?.Play();
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wasOpened = true;
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@ -231,7 +231,7 @@ namespace osu.Game.Screens.Ranking.Statistics
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protected override void PopOut()
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{
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this.FadeOut(150, Easing.OutQuint);
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this.FadeOut(250, Easing.OutQuint);
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if (wasOpened)
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popOutSample?.Play();
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