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mirror of https://github.com/ppy/osu.git synced 2024-09-21 17:27:24 +08:00

Fix "key count" setting showing as "circle size" in osu!mania editor

Closes https://github.com/ppy/osu/issues/12904.
This commit is contained in:
Dean Herbert 2023-07-21 18:52:19 +09:00
parent c77d3cd6bd
commit fd2bdc10c7
5 changed files with 49 additions and 21 deletions

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Mania.Edit.Setup
{
public partial class ManiaDifficultySection : DifficultySection
{
[BackgroundDependencyLoader]
private void load()
{
CircleSizeSlider.Label = BeatmapsetsStrings.ShowStatsCsMania;
CircleSizeSlider.Description = "The number of columns in the beatmap";
}
}
}

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@ -425,6 +425,8 @@ namespace osu.Game.Rulesets.Mania
}
public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection();
public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection();
}
public enum PlayfieldType

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@ -384,5 +384,10 @@ namespace osu.Game.Rulesets
/// Can be overridden to add a ruleset-specific section to the editor beatmap setup screen.
/// </summary>
public virtual RulesetSetupSection? CreateEditorSetupSection() => null;
/// <summary>
/// Can be overridden to alter the difficulty section to the editor beatmap setup screen.
/// </summary>
public virtual DifficultySection? CreateEditorDifficultySection() => null;
}
}

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@ -13,14 +13,14 @@ using osu.Game.Localisation;
namespace osu.Game.Screens.Edit.Setup
{
internal partial class DifficultySection : SetupSection
public partial class DifficultySection : SetupSection
{
private LabelledSliderBar<float> circleSizeSlider = null!;
private LabelledSliderBar<float> healthDrainSlider = null!;
private LabelledSliderBar<float> approachRateSlider = null!;
private LabelledSliderBar<float> overallDifficultySlider = null!;
private LabelledSliderBar<double> baseVelocitySlider = null!;
private LabelledSliderBar<double> tickRateSlider = null!;
protected LabelledSliderBar<float> CircleSizeSlider = null!;
protected LabelledSliderBar<float> HealthDrainSlider = null!;
protected LabelledSliderBar<float> ApproachRateSlider = null!;
protected LabelledSliderBar<float> OverallDifficultySlider = null!;
protected LabelledSliderBar<double> BaseVelocitySlider = null!;
protected LabelledSliderBar<double> TickRateSlider = null!;
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
@ -29,7 +29,7 @@ namespace osu.Game.Screens.Edit.Setup
{
Children = new Drawable[]
{
circleSizeSlider = new LabelledSliderBar<float>
CircleSizeSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsCs,
FixedLabelWidth = LABEL_WIDTH,
@ -42,7 +42,7 @@ namespace osu.Game.Screens.Edit.Setup
Precision = 0.1f,
}
},
healthDrainSlider = new LabelledSliderBar<float>
HealthDrainSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Edit.Setup
Precision = 0.1f,
}
},
approachRateSlider = new LabelledSliderBar<float>
ApproachRateSlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAr,
FixedLabelWidth = LABEL_WIDTH,
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Edit.Setup
Precision = 0.1f,
}
},
overallDifficultySlider = new LabelledSliderBar<float>
OverallDifficultySlider = new LabelledSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Setup
Precision = 0.1f,
}
},
baseVelocitySlider = new LabelledSliderBar<double>
BaseVelocitySlider = new LabelledSliderBar<double>
{
Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH,
@ -94,7 +94,7 @@ namespace osu.Game.Screens.Edit.Setup
Precision = 0.01f,
}
},
tickRateSlider = new LabelledSliderBar<double>
TickRateSlider = new LabelledSliderBar<double>
{
Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH,
@ -120,12 +120,12 @@ namespace osu.Game.Screens.Edit.Setup
{
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.CircleSize = circleSizeSlider.Current.Value;
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.ApproachRate = approachRateSlider.Current.Value;
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
Beatmap.Difficulty.CircleSize = CircleSizeSlider.Current.Value;
Beatmap.Difficulty.DrainRate = HealthDrainSlider.Current.Value;
Beatmap.Difficulty.ApproachRate = ApproachRateSlider.Current.Value;
Beatmap.Difficulty.OverallDifficulty = OverallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = BaseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = TickRateSlider.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();

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@ -26,16 +26,18 @@ namespace osu.Game.Screens.Edit.Setup
[BackgroundDependencyLoader]
private void load(EditorBeatmap beatmap, OverlayColourProvider colourProvider)
{
var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
var sectionsEnumerable = new List<SetupSection>
{
new ResourcesSection(),
new MetadataSection(),
new DifficultySection(),
ruleset.CreateEditorDifficultySection() ?? new DifficultySection(),
new ColoursSection(),
new DesignSection(),
};
var rulesetSpecificSection = beatmap.BeatmapInfo.Ruleset.CreateInstance().CreateEditorSetupSection();
var rulesetSpecificSection = ruleset.CreateEditorSetupSection();
if (rulesetSpecificSection != null)
sectionsEnumerable.Add(rulesetSpecificSection);