1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:17:26 +08:00

Merge branch 'master' into switch-to-new-score-download-endpoint

This commit is contained in:
Dean Herbert 2023-08-31 00:15:57 +09:00
commit 038e618af0
11 changed files with 338 additions and 59 deletions

View File

@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
@ -16,6 +17,7 @@ using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.GameplayTest;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Resources;
using osuTK.Input;
@ -203,6 +205,33 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for music stopped", () => !Game.MusicController.IsPlaying);
}
[TestCase(SortMode.Title)]
[TestCase(SortMode.Difficulty)]
public void TestSelectionRetainedOnExit(SortMode sortMode)
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep($"set sort mode to {sortMode}", () => Game.LocalConfig.SetValue(OsuSetting.SongSelectSortingMode, sortMode));
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddStep("exit editor", () => InputManager.Key(Key.Escape));
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
AddUntilStep("selection retained on song select",
() => Game.Beatmap.Value.BeatmapInfo.ID,
() => Is.EqualTo(beatmapSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0).ID));
}
private EditorBeatmap getEditorBeatmap() => getEditor().ChildrenOfType<EditorBeatmap>().Single();
private Editor getEditor() => (Editor)Game.ScreenStack.CurrentScreen;

View File

@ -39,6 +39,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private BeatmapInfo currentSelection => carousel.SelectedBeatmapInfo;
private const int set_count = 5;
private const int diff_count = 3;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
@ -111,7 +112,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestScrollPositionMaintainedOnAdd()
{
loadBeatmaps(count: 1, randomDifficulties: false);
loadBeatmaps(setCount: 1);
for (int i = 0; i < 10; i++)
{
@ -124,7 +125,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestDeletion()
{
loadBeatmaps(count: 5, randomDifficulties: true);
loadBeatmaps(setCount: 5, randomDifficulties: true);
AddStep("remove first set", () => carousel.RemoveBeatmapSet(carousel.Items.Select(item => item.Item).OfType<CarouselBeatmapSet>().First().BeatmapSet));
AddUntilStep("4 beatmap sets visible", () => this.ChildrenOfType<DrawableCarouselBeatmapSet>().Count(set => set.Alpha > 0) == 4);
@ -133,7 +134,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestScrollPositionMaintainedOnDelete()
{
loadBeatmaps(count: 50, randomDifficulties: false);
loadBeatmaps(setCount: 50);
for (int i = 0; i < 10; i++)
{
@ -150,7 +151,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestManyPanels()
{
loadBeatmaps(count: 5000, randomDifficulties: true);
loadBeatmaps(setCount: 5000, randomDifficulties: true);
}
[Test]
@ -501,6 +502,33 @@ namespace osu.Game.Tests.Visual.SongSelect
waitForSelection(set_count);
}
[Test]
public void TestAddRemoveDifficultySort()
{
const int local_set_count = 2;
const int local_diff_count = 2;
loadBeatmaps(setCount: local_set_count, diffCount: local_diff_count);
AddStep("Sort by difficulty", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }, false));
checkVisibleItemCount(false, local_set_count * local_diff_count);
var firstAdded = TestResources.CreateTestBeatmapSetInfo(local_diff_count);
AddStep("Add new set", () => carousel.UpdateBeatmapSet(firstAdded));
checkVisibleItemCount(false, (local_set_count + 1) * local_diff_count);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(firstAdded));
checkVisibleItemCount(false, (local_set_count) * local_diff_count);
setSelected(local_set_count, 1);
waitForSelection(local_set_count);
}
[Test]
public void TestSelectionEnteringFromEmptyRuleset()
{
@ -662,7 +690,7 @@ namespace osu.Game.Tests.Visual.SongSelect
for (int i = 0; i < 3; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo(3);
var set = TestResources.CreateTestBeatmapSetInfo(diff_count);
// only need to set the first as they are a shared reference.
var beatmap = set.Beatmaps.First();
@ -709,7 +737,7 @@ namespace osu.Game.Tests.Visual.SongSelect
for (int i = 0; i < 3; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo(3);
var set = TestResources.CreateTestBeatmapSetInfo(diff_count);
// only need to set the first as they are a shared reference.
var beatmap = set.Beatmaps.First();
@ -758,32 +786,54 @@ namespace osu.Game.Tests.Visual.SongSelect
}
[Test]
public void TestSortingWithFiltered()
public void TestSortingWithDifficultyFiltered()
{
const int local_diff_count = 3;
const int local_set_count = 2;
List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
AddStep("Populuate beatmap sets", () =>
{
sets.Clear();
for (int i = 0; i < 3; i++)
for (int i = 0; i < local_set_count; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo(3);
var set = TestResources.CreateTestBeatmapSetInfo(local_diff_count);
set.Beatmaps[0].StarRating = 3 - i;
set.Beatmaps[2].StarRating = 6 + i;
set.Beatmaps[1].StarRating = 6 + i;
sets.Add(set);
}
});
loadBeatmaps(sets);
AddStep("Sort by difficulty", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }, false));
checkVisibleItemCount(false, local_set_count * local_diff_count);
checkVisibleItemCount(true, 1);
AddStep("Filter to normal", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Normal" }, false));
AddAssert("Check first set at end", () => carousel.BeatmapSets.First().Equals(sets.Last()));
AddAssert("Check last set at start", () => carousel.BeatmapSets.Last().Equals(sets.First()));
checkVisibleItemCount(false, local_set_count);
checkVisibleItemCount(true, 1);
AddUntilStep("Check all visible sets have one normal", () =>
{
return carousel.Items.OfType<DrawableCarouselBeatmapSet>()
.Where(p => p.IsPresent)
.Count(p => ((CarouselBeatmapSet)p.Item)!.Beatmaps.Single().BeatmapInfo.DifficultyName.StartsWith("Normal", StringComparison.Ordinal)) == local_set_count;
});
AddStep("Filter to insane", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Insane" }, false));
AddAssert("Check first set at start", () => carousel.BeatmapSets.First().Equals(sets.First()));
AddAssert("Check last set at end", () => carousel.BeatmapSets.Last().Equals(sets.Last()));
checkVisibleItemCount(false, local_set_count);
checkVisibleItemCount(true, 1);
AddUntilStep("Check all visible sets have one insane", () =>
{
return carousel.Items.OfType<DrawableCarouselBeatmapSet>()
.Where(p => p.IsPresent)
.Count(p => ((CarouselBeatmapSet)p.Item)!.Beatmaps.Single().BeatmapInfo.DifficultyName.StartsWith("Insane", StringComparison.Ordinal)) == local_set_count;
});
}
[Test]
@ -838,7 +888,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("create hidden set", () =>
{
hidingSet = TestResources.CreateTestBeatmapSetInfo(3);
hidingSet = TestResources.CreateTestBeatmapSetInfo(diff_count);
hidingSet.Beatmaps[1].Hidden = true;
hiddenList.Clear();
@ -885,7 +935,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("add mixed ruleset beatmapset", () =>
{
testMixed = TestResources.CreateTestBeatmapSetInfo(3);
testMixed = TestResources.CreateTestBeatmapSetInfo(diff_count);
for (int i = 0; i <= 2; i++)
{
@ -907,7 +957,7 @@ namespace osu.Game.Tests.Visual.SongSelect
BeatmapSetInfo testSingle = null;
AddStep("add single ruleset beatmapset", () =>
{
testSingle = TestResources.CreateTestBeatmapSetInfo(3);
testSingle = TestResources.CreateTestBeatmapSetInfo(diff_count);
testSingle.Beatmaps.ForEach(b =>
{
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
@ -930,7 +980,7 @@ namespace osu.Game.Tests.Visual.SongSelect
manySets.Clear();
for (int i = 1; i <= 50; i++)
manySets.Add(TestResources.CreateTestBeatmapSetInfo(3));
manySets.Add(TestResources.CreateTestBeatmapSetInfo(diff_count));
});
loadBeatmaps(manySets);
@ -955,6 +1005,43 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selection was remembered", () => eagerSelectedIDs.Count == 1);
}
[Test]
public void TestCarouselRemembersSelectionDifficultySort()
{
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
AddStep("Populate beatmap sets", () =>
{
manySets.Clear();
for (int i = 1; i <= 50; i++)
manySets.Add(TestResources.CreateTestBeatmapSetInfo(diff_count));
});
loadBeatmaps(manySets);
AddStep("Sort by difficulty", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }, false));
advanceSelection(direction: 1, diff: false);
for (int i = 0; i < 5; i++)
{
AddStep("Toggle non-matching filter", () =>
{
carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
});
AddStep("Restore no filter", () =>
{
carousel.Filter(new FilterCriteria(), false);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet!.ID);
});
}
// always returns to same selection as long as it's available.
AddAssert("Selection was remembered", () => eagerSelectedIDs.Count == 1);
}
[Test]
public void TestFilteringByUserStarDifficulty()
{
@ -1081,8 +1168,8 @@ namespace osu.Game.Tests.Visual.SongSelect
}
}
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null, int? count = null,
bool randomDifficulties = false)
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null,
int? setCount = null, int? diffCount = null, bool randomDifficulties = false)
{
bool changed = false;
@ -1090,11 +1177,11 @@ namespace osu.Game.Tests.Visual.SongSelect
{
beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= (count ?? set_count); i++)
for (int i = 1; i <= (setCount ?? set_count); i++)
{
beatmapSets.Add(randomDifficulties
? TestResources.CreateTestBeatmapSetInfo()
: TestResources.CreateTestBeatmapSetInfo(3));
: TestResources.CreateTestBeatmapSetInfo(diffCount ?? diff_count));
}
}

View File

@ -15,6 +15,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Online;
using osu.Game.Tests.Resources;
using osuTK.Input;
@ -192,6 +193,57 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("release mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
}
[Test]
public void TestSplitDisplay()
{
ArchiveDownloadRequest<IBeatmapSetInfo>? downloadRequest = null;
AddStep("set difficulty sort mode", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }));
AddStep("update online hash", () =>
{
testBeatmapSetInfo.Beatmaps.First().OnlineMD5Hash = "different hash";
testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now;
carousel.UpdateBeatmapSet(testBeatmapSetInfo);
});
AddUntilStep("multiple \"sets\" visible", () => carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().Count(), () => Is.GreaterThan(1));
AddUntilStep("update button visible", getUpdateButton, () => Is.Not.Null);
AddStep("click button", () => getUpdateButton()?.TriggerClick());
AddUntilStep("wait for download started", () =>
{
downloadRequest = beatmapDownloader.GetExistingDownload(testBeatmapSetInfo);
return downloadRequest != null;
});
AddUntilStep("wait for button disabled", () => getUpdateButton()?.Enabled.Value == false);
AddUntilStep("progress download to completion", () =>
{
if (downloadRequest is TestSceneOnlinePlayBeatmapAvailabilityTracker.TestDownloadRequest testRequest)
{
testRequest.SetProgress(testRequest.Progress + 0.1f);
if (testRequest.Progress >= 1)
{
testRequest.TriggerSuccess();
// usually this would be done by the import process.
testBeatmapSetInfo.Beatmaps.First().MD5Hash = "different hash";
testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now;
// usually this would be done by a realm subscription.
carousel.UpdateBeatmapSet(testBeatmapSetInfo);
return true;
}
}
return false;
});
}
private BeatmapCarousel createCarousel()
{
return carousel = new BeatmapCarousel
@ -199,7 +251,7 @@ namespace osu.Game.Tests.Visual.SongSelect
RelativeSizeAxes = Axes.Both,
BeatmapSets = new List<BeatmapSetInfo>
{
(testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo()),
(testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo(5)),
}
};
}

View File

@ -7,13 +7,16 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osuTK;
namespace osu.Game.Tournament
{
internal partial class SaveChangesOverlay : CompositeDrawable
internal partial class SaveChangesOverlay : CompositeDrawable, IKeyBindingHandler<PlatformAction>
{
[Resolved]
private TournamentGame tournamentGame { get; set; } = null!;
@ -78,6 +81,21 @@ namespace osu.Game.Tournament
scheduleNextCheck();
}
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
if (e.Action == PlatformAction.Save && !e.Repeat)
{
saveChangesButton.TriggerClick();
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
{
}
private void scheduleNextCheck() => Scheduler.AddDelayed(() => checkForChanges().FireAndForget(), 1000);
private void saveChanges()

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Drawing;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -48,8 +47,6 @@ namespace osu.Game.Tournament
{
frameworkConfig.BindWith(FrameworkSetting.WindowedSize, windowSize);
windowSize.MinValue = new Size(TournamentSceneManager.REQUIRED_WIDTH, TournamentSceneManager.STREAM_AREA_HEIGHT);
windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
Add(loadingSpinner = new LoadingSpinner(true, true)

View File

@ -21,8 +21,9 @@ namespace osu.Game.Rulesets.Mods
{
User = new APIUser
{
Id = APIUser.SYSTEM_USER_ID,
Id = replayData.User.OnlineID,
Username = replayData.User.Username,
IsBot = replayData.User.IsBot,
}
}
};

View File

@ -16,5 +16,6 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.System;
public override LocalisableString Description => "Score set on earlier osu! versions with the V2 scoring algorithm active.";
public override double ScoreMultiplier => 1;
public override bool UserPlayable => false;
}
}

View File

@ -156,7 +156,7 @@ namespace osu.Game.Screens.Ranking
if (Score != null)
{
// only show flair / animation when arriving after watching a play that isn't autoplay.
bool shouldFlair = player != null && Score.Mods.All(m => m.UserPlayable);
bool shouldFlair = player != null && !Score.User.IsBot;
ScorePanelList.AddScore(Score, shouldFlair);
}

View File

@ -78,6 +78,8 @@ namespace osu.Game.Screens.Select
private CarouselBeatmapSet? selectedBeatmapSet;
private List<BeatmapSetInfo> originalBeatmapSetsDetached = new List<BeatmapSetInfo>();
/// <summary>
/// Raised when the <see cref="SelectedBeatmapInfo"/> is changed.
/// </summary>
@ -127,15 +129,37 @@ namespace osu.Game.Screens.Select
private void loadBeatmapSets(IEnumerable<BeatmapSetInfo> beatmapSets)
{
originalBeatmapSetsDetached = beatmapSets.Detach();
if (selectedBeatmapSet != null && !originalBeatmapSetsDetached.Contains(selectedBeatmapSet.BeatmapSet))
selectedBeatmapSet = null;
var selectedBeatmapBefore = selectedBeatmap?.BeatmapInfo;
CarouselRoot newRoot = new CarouselRoot(this);
newRoot.AddItems(beatmapSets.Select(s => createCarouselSet(s.Detach())).OfType<CarouselBeatmapSet>());
if (beatmapsSplitOut)
{
var carouselBeatmapSets = originalBeatmapSetsDetached.SelectMany(s => s.Beatmaps).Select(b =>
{
return createCarouselSet(new BeatmapSetInfo(new[] { b })
{
ID = b.BeatmapSet!.ID,
OnlineID = b.BeatmapSet!.OnlineID
});
}).OfType<CarouselBeatmapSet>();
newRoot.AddItems(carouselBeatmapSets);
}
else
{
var carouselBeatmapSets = originalBeatmapSetsDetached.Select(createCarouselSet).OfType<CarouselBeatmapSet>();
newRoot.AddItems(carouselBeatmapSets);
}
root = newRoot;
if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
selectedBeatmapSet = null;
Scroll.Clear(false);
itemsCache.Invalidate();
ScrollToSelected();
@ -144,6 +168,15 @@ namespace osu.Game.Screens.Select
if (loadedTestBeatmaps)
signalBeatmapsLoaded();
// Restore selection
if (selectedBeatmapBefore != null && newRoot.BeatmapSetsByID.TryGetValue(selectedBeatmapBefore.BeatmapSet!.ID, out var newSelectionCandidates))
{
CarouselBeatmap? found = newSelectionCandidates.SelectMany(s => s.Beatmaps).SingleOrDefault(b => b.BeatmapInfo.ID == selectedBeatmapBefore.ID);
if (found != null)
found.State.Value = CarouselItemState.Selected;
}
}
private readonly List<CarouselItem> visibleItems = new List<CarouselItem>();
@ -330,8 +363,8 @@ namespace osu.Game.Screens.Select
// Only require to action here if the beatmap is missing.
// This avoids processing these events unnecessarily when new beatmaps are imported, for example.
if (root.BeatmapSetsByID.TryGetValue(beatmapSet.ID, out var existingSet)
&& existingSet.BeatmapSet.Beatmaps.All(b => b.ID != beatmapInfo.ID))
if (root.BeatmapSetsByID.TryGetValue(beatmapSet.ID, out var existingSets)
&& existingSets.SelectMany(s => s.Beatmaps).All(b => b.BeatmapInfo.ID != beatmapInfo.ID))
{
UpdateBeatmapSet(beatmapSet.Detach());
}
@ -345,15 +378,20 @@ namespace osu.Game.Screens.Select
private void removeBeatmapSet(Guid beatmapSetID) => Schedule(() =>
{
if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSet))
if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSets))
return;
foreach (var beatmap in existingSet.Beatmaps)
randomSelectedBeatmaps.Remove(beatmap);
originalBeatmapSetsDetached.RemoveAll(set => set.ID == beatmapSetID);
previouslyVisitedRandomSets.Remove(existingSet);
foreach (var set in existingSets)
{
foreach (var beatmap in set.Beatmaps)
randomSelectedBeatmaps.Remove(beatmap);
previouslyVisitedRandomSets.Remove(set);
root.RemoveItem(set);
}
root.RemoveItem(existingSet);
itemsCache.Invalidate();
if (!Scroll.UserScrolling)
@ -366,26 +404,63 @@ namespace osu.Game.Screens.Select
{
Guid? previouslySelectedID = null;
originalBeatmapSetsDetached.RemoveAll(set => set.ID == beatmapSet.ID);
originalBeatmapSetsDetached.Add(beatmapSet.Detach());
// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
if (selectedBeatmapSet?.BeatmapSet.ID == beatmapSet.ID)
previouslySelectedID = selectedBeatmap?.BeatmapInfo.ID;
var newSet = createCarouselSet(beatmapSet);
var removedSet = root.RemoveChild(beatmapSet.ID);
var removedSets = root.RemoveItemsByID(beatmapSet.ID);
// If we don't remove this here, it may remain in a hidden state until scrolled off screen.
// Doesn't really affect anything during actual user interaction, but makes testing annoying.
var removedDrawable = Scroll.FirstOrDefault(c => c.Item == removedSet);
if (removedDrawable != null)
expirePanelImmediately(removedDrawable);
if (newSet != null)
foreach (var removedSet in removedSets)
{
root.AddItem(newSet);
// If we don't remove this here, it may remain in a hidden state until scrolled off screen.
// Doesn't really affect anything during actual user interaction, but makes testing annoying.
var removedDrawable = Scroll.FirstOrDefault(c => c.Item == removedSet);
if (removedDrawable != null)
expirePanelImmediately(removedDrawable);
}
if (beatmapsSplitOut)
{
var newSets = new List<CarouselBeatmapSet>();
foreach (var beatmap in beatmapSet.Beatmaps)
{
var newSet = createCarouselSet(new BeatmapSetInfo(new[] { beatmap })
{
ID = beatmapSet.ID,
OnlineID = beatmapSet.OnlineID
});
if (newSet != null)
{
newSets.Add(newSet);
root.AddItem(newSet);
}
}
// check if we can/need to maintain our current selection.
if (previouslySelectedID != null)
select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
{
var toSelect = newSets.FirstOrDefault(s => s.Beatmaps.Any(b => b.BeatmapInfo.ID == previouslySelectedID))
?? newSets.FirstOrDefault();
select(toSelect);
}
}
else
{
var newSet = createCarouselSet(beatmapSet);
if (newSet != null)
{
root.AddItem(newSet);
// check if we can/need to maintain our current selection.
if (previouslySelectedID != null)
select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
}
}
itemsCache.Invalidate();
@ -632,6 +707,8 @@ namespace osu.Game.Screens.Select
applyActiveCriteria(debounce);
}
private bool beatmapsSplitOut;
private void applyActiveCriteria(bool debounce, bool alwaysResetScrollPosition = true)
{
PendingFilter?.Cancel();
@ -652,6 +729,13 @@ namespace osu.Game.Screens.Select
{
PendingFilter = null;
if (activeCriteria.SplitOutDifficulties != beatmapsSplitOut)
{
beatmapsSplitOut = activeCriteria.SplitOutDifficulties;
loadBeatmapSets(originalBeatmapSetsDetached);
return;
}
root.Filter(activeCriteria);
itemsCache.Invalidate();
@ -1055,7 +1139,7 @@ namespace osu.Game.Screens.Select
// May only be null during construction (State.Value set causes PerformSelection to be triggered).
private readonly BeatmapCarousel? carousel;
public readonly Dictionary<Guid, CarouselBeatmapSet> BeatmapSetsByID = new Dictionary<Guid, CarouselBeatmapSet>();
public readonly Dictionary<Guid, List<CarouselBeatmapSet>> BeatmapSetsByID = new Dictionary<Guid, List<CarouselBeatmapSet>>();
public CarouselRoot(BeatmapCarousel carousel)
{
@ -1069,20 +1153,25 @@ namespace osu.Game.Screens.Select
public override void AddItem(CarouselItem i)
{
CarouselBeatmapSet set = (CarouselBeatmapSet)i;
BeatmapSetsByID.Add(set.BeatmapSet.ID, set);
if (BeatmapSetsByID.TryGetValue(set.BeatmapSet.ID, out var sets))
sets.Add(set);
else
BeatmapSetsByID.Add(set.BeatmapSet.ID, new List<CarouselBeatmapSet> { set });
base.AddItem(i);
}
public CarouselBeatmapSet? RemoveChild(Guid beatmapSetID)
public IEnumerable<CarouselBeatmapSet> RemoveItemsByID(Guid beatmapSetID)
{
if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSet))
if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSets))
{
RemoveItem(carouselBeatmapSet);
return carouselBeatmapSet;
foreach (var set in carouselBeatmapSets)
RemoveItem(set);
return carouselBeatmapSets;
}
return null;
return Enumerable.Empty<CarouselBeatmapSet>();
}
public override void RemoveItem(CarouselItem i)

View File

@ -19,6 +19,11 @@ namespace osu.Game.Screens.Select
public GroupMode Group;
public SortMode Sort;
/// <summary>
/// Whether the display of beatmap sets should be split apart per-difficulty for the current criteria.
/// </summary>
public bool SplitOutDifficulties => Sort == SortMode.Difficulty;
public BeatmapSetInfo? SelectedBeatmapSet;
public OptionalRange<double> StarDifficulty;

View File

@ -170,7 +170,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantUsingDirective/@EntryIndexedValue">ERROR</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantStringInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantVerbatimPrefix/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantVerbatimStringPrefix/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantVerbatimStringPrefix/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RemoveRedundantOrStatement_002EFalse/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RemoveRedundantOrStatement_002ETrue/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RemoveToList_002E1/@EntryIndexedValue">WARNING</s:String>