1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-28 04:02:57 +08:00

Fix online ID not being propagated in split difficulty mode

Would result in failures to re-download the beatmap in update flows, for
instance.
This commit is contained in:
Bartłomiej Dach 2023-08-28 10:02:30 +02:00
parent 6251803868
commit 0af6cc1394
No known key found for this signature in database

View File

@ -145,6 +145,7 @@ namespace osu.Game.Screens.Select
return createCarouselSet(new BeatmapSetInfo(new[] { b })
{
ID = b.BeatmapSet!.ID,
OnlineID = b.BeatmapSet!.OnlineID
});
}).OfType<CarouselBeatmapSet>();
@ -422,7 +423,8 @@ namespace osu.Game.Screens.Select
{
var newSet = createCarouselSet(new BeatmapSetInfo(new[] { beatmap })
{
ID = beatmapSet.ID
ID = beatmapSet.ID,
OnlineID = beatmapSet.OnlineID
});
if (newSet != null)