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Fix online ID not being propagated in split difficulty mode
Would result in failures to re-download the beatmap in update flows, for instance.
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@ -145,6 +145,7 @@ namespace osu.Game.Screens.Select
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return createCarouselSet(new BeatmapSetInfo(new[] { b })
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{
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ID = b.BeatmapSet!.ID,
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OnlineID = b.BeatmapSet!.OnlineID
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});
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}).OfType<CarouselBeatmapSet>();
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@ -422,7 +423,8 @@ namespace osu.Game.Screens.Select
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{
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var newSet = createCarouselSet(new BeatmapSetInfo(new[] { beatmap })
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{
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ID = beatmapSet.ID
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ID = beatmapSet.ID,
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OnlineID = beatmapSet.OnlineID
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});
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if (newSet != null)
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