mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 23:52:57 +08:00
small tweaks, container edge - effect addition..
This commit is contained in:
parent
65c30d2c2e
commit
9afdfd7f06
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
@ -27,9 +28,9 @@ namespace osu.Game.Screens.Select
|
||||
public partial class BeatmapInfoWedgeV2 : VisibilityContainer
|
||||
{
|
||||
private const float shear_width = 21;
|
||||
private const int wedge_height = 120;
|
||||
|
||||
private const float wedge_height = 120;
|
||||
private const float transition_duration = 250;
|
||||
private const float corner_radius = 10;
|
||||
|
||||
private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / wedge_height, 0);
|
||||
|
||||
@ -45,14 +46,20 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public BeatmapInfoWedgeV2()
|
||||
{
|
||||
CornerRadius = 10;
|
||||
Shear = wedged_container_shear;
|
||||
Masking = true;
|
||||
Alpha = 0;
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Colour4.Black.Opacity(.25f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = corner_radius,
|
||||
Roundness = corner_radius
|
||||
};
|
||||
CornerRadius = corner_radius;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
//These elements can't be grouped with the rest of the content, due to being present either outside or under the backgrounds area
|
||||
// These elements can't be grouped with the rest of the content, due to being present either outside or under the backgrounds area
|
||||
difficultyColourBar = new Container
|
||||
{
|
||||
Colour = Colour4.Transparent,
|
||||
@ -61,7 +68,7 @@ namespace osu.Game.Screens.Select
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
|
||||
//By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it.
|
||||
// By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it.
|
||||
Width = 40,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
@ -70,7 +77,7 @@ namespace osu.Game.Screens.Select
|
||||
Colour = Colour4.Transparent,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.4f),
|
||||
Scale = new Vector2(0.35f),
|
||||
Shear = -wedged_container_shear,
|
||||
X = -15,
|
||||
Direction = FillDirection.Vertical
|
||||
@ -85,10 +92,10 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
float starAngle = (float)(Math.Atan(shear_width / wedge_height) * (180 / Math.PI));
|
||||
|
||||
//Applying the rotation directly to the StarCounter distorts the stars, hence it is applied to the child container
|
||||
// Applying the rotation directly to the StarCounter distorts the stars, hence it is applied to the child container
|
||||
starCounter.Children.First().Rotation = starAngle;
|
||||
|
||||
//Makes sure the stars center themselves properly in the colour bar
|
||||
// Makes sure the stars center themselves properly in the colour bar
|
||||
starCounter.Children.First().Anchor = Anchor.Centre;
|
||||
starCounter.Children.First().Origin = Anchor.Centre;
|
||||
}
|
||||
@ -153,13 +160,13 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Masking = true,
|
||||
X = -30,
|
||||
CornerRadius = 10,
|
||||
CornerRadius = corner_radius,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = DisplayedContent?.Depth + 1 ?? 0,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapInfoWedgeBackground(beatmap) { Shear = -Shear },
|
||||
Info = new WedgeInfoText { Shear = -Shear }
|
||||
Info = new WedgeInfoText(beatmap) { Shear = -Shear }
|
||||
}
|
||||
}, loaded =>
|
||||
{
|
||||
@ -182,11 +189,10 @@ namespace osu.Game.Screens.Select
|
||||
private ILocalisedBindableString titleBinding = null!;
|
||||
private ILocalisedBindableString artistBinding = null!;
|
||||
|
||||
[Resolved]
|
||||
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
|
||||
private readonly WorkingBeatmap working;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapInfoWedgeV2 wedge { get; set; } = null!;
|
||||
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
@ -194,16 +200,24 @@ namespace osu.Game.Screens.Select
|
||||
[Resolved]
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapInfoWedgeV2 wedge { get; set; } = null!;
|
||||
|
||||
private ModSettingChangeTracker? settingChangeTracker;
|
||||
|
||||
private IBindable<StarDifficulty?>? starDifficulty;
|
||||
private CancellationTokenSource? cancellationSource;
|
||||
|
||||
public WedgeInfoText(WorkingBeatmap working)
|
||||
{
|
||||
this.working = working;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LocalisationManager localisation)
|
||||
{
|
||||
var beatmapInfo = wedge.Beatmap!.BeatmapInfo;
|
||||
var metadata = wedge.beatmap!.Metadata;
|
||||
var beatmapInfo = working.BeatmapInfo;
|
||||
var metadata = working.Metadata;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -249,7 +263,7 @@ namespace osu.Game.Screens.Select
|
||||
Name = "Top-left aligned metadata",
|
||||
Direction = FillDirection.Vertical,
|
||||
Position = new Vector2(80, 12),
|
||||
Width = .8f,
|
||||
Width = .7f,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
@ -289,7 +303,7 @@ namespace osu.Game.Screens.Select
|
||||
wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue));
|
||||
}, true);
|
||||
|
||||
starDifficulty = difficultyCache.GetBindableDifficulty(wedge.beatmap!.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
|
||||
starDifficulty = difficultyCache.GetBindableDifficulty(working.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
|
||||
starDifficulty.BindValueChanged(s =>
|
||||
{
|
||||
starRatingDisplay.Current.Value = s.NewValue ?? default;
|
||||
|
Loading…
Reference in New Issue
Block a user