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Remove unnecessary async fetch of beatmap in NowPlayingOverlay
No idea if this was historically required for some reason, but it's definitely not required now.
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parent
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@ -4,7 +4,6 @@
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#nullable disable
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using System;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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@ -293,21 +292,10 @@ namespace osu.Game.Overlays
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// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
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pendingBeatmapSwitch = delegate
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{
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// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
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Task.Run(() =>
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{
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if (beatmap?.Beatmap == null) // this is not needed if a placeholder exists
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{
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title.Text = @"Nothing to play";
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artist.Text = @"Nothing to play";
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}
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else
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{
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BeatmapMetadata metadata = beatmap.Metadata;
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title.Text = new RomanisableString(metadata.TitleUnicode, metadata.Title);
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artist.Text = new RomanisableString(metadata.ArtistUnicode, metadata.Artist);
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}
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});
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BeatmapMetadata metadata = beatmap.Metadata;
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title.Text = new RomanisableString(metadata.TitleUnicode, metadata.Title);
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artist.Text = new RomanisableString(metadata.ArtistUnicode, metadata.Artist);
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LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
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{
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