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Update build instructions to be more clear about slnf
files and mention workload
s
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README.md
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README.md
@ -47,6 +47,8 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
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## Developing osu!
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### Prerequisites
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Please make sure you have the following prerequisites:
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- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
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@ -70,9 +72,19 @@ git pull
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### Building
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Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing).
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#### From an IDE
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- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln`. This will allow access to template run configurations.
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You should load the solution via one of the platform-specific `.slnf` files, rather than the main `.sln`. This will reduce dependencies and hide platforms that you don't care about. Valid `.slnf` files are:
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- `osu.Desktop.slnf` (most common)
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- `osu.Android.slnf`
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- `osu.iOS.slnf`
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Run configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing).
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To build for mobile platforms, you will likely need to run `sudo dotnet workload restore` if you haven't done so previously. This will install android/iOS tooling required to complete the build.
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#### From CLI
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You can also build and run *osu!* from the command-line with a single command:
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