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mirror of https://github.com/ppy/osu.git synced 2024-12-14 21:02:55 +08:00

Merge branch 'master' into stable-notelock

This commit is contained in:
Bartłomiej Dach 2023-08-24 08:43:59 +02:00
commit b777b34cc0
No known key found for this signature in database
322 changed files with 5863 additions and 2389 deletions

1
.gitignore vendored
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@ -339,6 +339,5 @@ inspectcode
# Fody (pulled in by Realm) - schema file
FodyWeavers.xsd
**/FodyWeavers.xml
.idea/.idea.osu.Desktop/.idea/misc.xml

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.716.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.823.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -1,5 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" />
<!-- for editor usage -->
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />
</manifest>

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@ -75,7 +75,7 @@ namespace osu.Desktop.LegacyIpc
case LegacyIpcDifficultyCalculationRequest req:
try
{
WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(req.BeatmapFile);
WorkingBeatmap beatmap = new FlatWorkingBeatmap(req.BeatmapFile);
var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)req.Mods).ToArray();

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@ -85,7 +85,7 @@ namespace osu.Desktop
}
}
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = !tournamentClient }))
{
if (!host.IsPrimaryInstance)
{

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- using a different name because package name cannot contain 'catch' -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch_Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!catch Test" />
</manifest>

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@ -5,7 +5,7 @@
<key>CFBundleName</key>
<string>osu.Game.Rulesets.Catch.Tests.iOS</string>
<key>CFBundleIdentifier</key>
<string>ppy.osu-Game-Rulesets-Catch-Tests-iOS</string>
<string>sh.ppy.catch-ruleset-tests</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
@ -42,4 +42,4 @@
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
</dict>
</plist>
</plist>

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@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Catch.Tests
AddSliderStep("start time", 500, 600, 0, x =>
{
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = x;
drawableFruit.RefreshStateTransforms();
drawableBanana.RefreshStateTransforms();
});
}
@ -44,6 +46,8 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("Initialize start time", () =>
{
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
drawableFruit.RefreshStateTransforms();
drawableBanana.RefreshStateTransforms();
fruitRotation = drawableFruit.DisplayRotation;
bananaRotation = drawableBanana.DisplayRotation;
@ -54,6 +58,8 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("change start time", () =>
{
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = another_start_time;
drawableFruit.RefreshStateTransforms();
drawableBanana.RefreshStateTransforms();
});
AddAssert("fruit rotation is changed", () => drawableFruit.DisplayRotation != fruitRotation);
@ -64,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("reset start time", () =>
{
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
drawableFruit.RefreshStateTransforms();
drawableBanana.RefreshStateTransforms();
});
AddAssert("rotation and size restored", () =>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Mania.Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!mania Test" />
</manifest>

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@ -5,7 +5,7 @@
<key>CFBundleName</key>
<string>osu.Game.Rulesets.Mania.Tests.iOS</string>
<key>CFBundleIdentifier</key>
<string>ppy.osu-Game-Rulesets-Mania-Tests-iOS</string>
<string>sh.ppy.mania-ruleset-tests</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
@ -42,4 +42,4 @@
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
</dict>
</plist>
</plist>

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@ -6,7 +6,6 @@ using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Tests.Visual;
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -24,21 +23,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Assert.False(testBeatmap.HitObjects.OfType<HoldNote>().Any());
}
[Test]
public void TestCorrectNoteValues()
{
var testBeatmap = createRawBeatmap();
var noteValues = new List<double>(testBeatmap.HitObjects.OfType<HoldNote>().Count());
foreach (HoldNote h in testBeatmap.HitObjects.OfType<HoldNote>())
{
noteValues.Add(ManiaModHoldOff.GetNoteDurationInBeatLength(h, testBeatmap));
}
noteValues.Sort();
Assert.AreEqual(noteValues, new List<double> { 0.125, 0.250, 0.500, 1.000, 2.000 });
}
[Test]
public void TestCorrectObjectCount()
{
@ -47,25 +31,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
var rawBeatmap = createRawBeatmap();
var testBeatmap = createModdedBeatmap();
// Calculate expected number of objects
int expectedObjectCount = 0;
foreach (ManiaHitObject h in rawBeatmap.HitObjects)
{
// Both notes and hold notes account for at least one object
expectedObjectCount++;
if (h.GetType() == typeof(HoldNote))
{
double noteValue = ManiaModHoldOff.GetNoteDurationInBeatLength((HoldNote)h, rawBeatmap);
if (noteValue >= ManiaModHoldOff.END_NOTE_ALLOW_THRESHOLD)
{
// Should generate an end note if it's longer than the minimum note value
expectedObjectCount++;
}
}
}
// Both notes and hold notes account for at least one object
int expectedObjectCount = rawBeatmap.HitObjects.Count;
Assert.That(testBeatmap.HitObjects.Count == expectedObjectCount);
}

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@ -117,18 +117,16 @@ namespace osu.Game.Rulesets.Mania.Tests
private void createBarLine(bool major)
{
foreach (var stage in stages)
var obj = new BarLine
{
var obj = new BarLine
{
StartTime = Time.Current + 2000,
Major = major,
};
StartTime = Time.Current + 2000,
Major = major,
};
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
foreach (var stage in stages)
stage.Add(obj);
}
}
private ScrollingTestContainer createStage(ScrollingDirection direction, ManiaAction action)

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
{
private const double individual_decay_base = 0.125;
private const double overall_decay_base = 0.30;
private const double release_threshold = 24;
private const double release_threshold = 30;
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 1;
@ -50,10 +50,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
for (int i = 0; i < endTimes.Length; ++i)
{
// The current note is overlapped if a previous note or end is overlapping the current note body
isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) && Precision.DefinitelyBigger(endTime, endTimes[i], 1);
isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) &&
Precision.DefinitelyBigger(endTime, endTimes[i], 1) &&
Precision.DefinitelyBigger(startTime, startTimes[i], 1);
// We give a slight bonus to everything if something is held meanwhile
if (Precision.DefinitelyBigger(endTimes[i], endTime, 1))
if (Precision.DefinitelyBigger(endTimes[i], endTime, 1) &&
Precision.DefinitelyBigger(startTime, startTimes[i], 1))
holdFactor = 1.25;
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - endTimes[i]));
@ -70,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
// 0.0 +--------+-+---------------> Release Difference / ms
// release_threshold
if (isOverlapping)
holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime)));
holdAddition = 1 / (1 + Math.Exp(0.27 * (release_threshold - closestEndTime)));
// Decay and increase individualStrains in own column
individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base);

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Mania.Edit.Setup
{
public partial class ManiaDifficultySection : DifficultySection
{
[BackgroundDependencyLoader]
private void load()
{
CircleSizeSlider.Label = BeatmapsetsStrings.ShowStatsCsMania;
CircleSizeSlider.Description = "The number of columns in the beatmap";
if (CircleSizeSlider.Current is BindableNumber<float> circleSizeFloat)
circleSizeFloat.Precision = 1;
}
}
}

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@ -425,6 +425,8 @@ namespace osu.Game.Rulesets.Mania
}
public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection();
public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection();
}
public enum PlayfieldType

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@ -33,5 +33,6 @@ namespace osu.Game.Rulesets.Mania
HitExplosion,
StageBackground,
StageForeground,
BarLine
}
}

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@ -29,8 +29,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert) };
public const double END_NOTE_ALLOW_THRESHOLD = 0.5;
public void ApplyToBeatmap(IBeatmap beatmap)
{
var maniaBeatmap = (ManiaBeatmap)beatmap;
@ -46,28 +44,9 @@ namespace osu.Game.Rulesets.Mania.Mods
StartTime = h.StartTime,
Samples = h.GetNodeSamples(0)
});
// Don't add an end note if the duration is shorter than the threshold
double noteValue = GetNoteDurationInBeatLength(h, maniaBeatmap); // 1/1, 1/2, 1/4, etc.
if (noteValue >= END_NOTE_ALLOW_THRESHOLD)
{
newObjects.Add(new Note
{
Column = h.Column,
StartTime = h.EndTime,
Samples = h.GetNodeSamples((h.NodeSamples?.Count - 1) ?? 1)
});
}
}
maniaBeatmap.HitObjects = maniaBeatmap.HitObjects.OfType<Note>().Concat(newObjects).OrderBy(h => h.StartTime).ToList();
}
public static double GetNoteDurationInBeatLength(HoldNote holdNote, ManiaBeatmap beatmap)
{
double beatLength = beatmap.ControlPointInfo.TimingPointAt(holdNote.StartTime).BeatLength;
return holdNote.Duration / beatLength;
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
@ -8,7 +9,15 @@ namespace osu.Game.Rulesets.Mania.Objects
{
public class BarLine : ManiaHitObject, IBarLine
{
public bool Major { get; set; }
private HitObjectProperty<bool> major;
public Bindable<bool> MajorBindable => major.Bindable;
public bool Major
{
get => major.Value;
set => major.Value = value;
}
public override Judgement CreateJudgement() => new IgnoreJudgement();
}

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@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -13,45 +15,41 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public partial class DrawableBarLine : DrawableManiaHitObject<BarLine>
{
public readonly Bindable<bool> Major = new Bindable<bool>();
public DrawableBarLine()
: this(null!)
{
}
public DrawableBarLine(BarLine barLine)
: base(barLine)
{
RelativeSizeAxes = Axes.X;
Height = barLine.Major ? 1.7f : 1.2f;
}
AddInternal(new Box
[BackgroundDependencyLoader]
private void load()
{
AddInternal(new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.BarLine), _ => new DefaultBarLine())
{
Name = "Bar line",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Alpha = barLine.Major ? 0.5f : 0.2f
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
if (barLine.Major)
{
Vector2 size = new Vector2(22, 6);
const float line_offset = 4;
Major.BindValueChanged(major => Height = major.NewValue ? 1.7f : 1.2f, true);
}
AddInternal(new Circle
{
Name = "Left line",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
protected override void OnApply()
{
base.OnApply();
Major.BindTo(HitObject.MajorBindable);
}
Size = size,
X = -line_offset,
});
AddInternal(new Circle
{
Name = "Right line",
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
Size = size,
X = line_offset,
});
}
protected override void OnFree()
{
base.OnFree();
Major.UnbindFrom(HitObject.MajorBindable);
}
protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);

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@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning.Default
{
public partial class DefaultBarLine : CompositeDrawable
{
private Bindable<bool> major = null!;
private Drawable mainLine = null!;
private Drawable leftAnchor = null!;
private Drawable rightAnchor = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
RelativeSizeAxes = Axes.Both;
AddInternal(mainLine = new Box
{
Name = "Bar line",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
});
Vector2 size = new Vector2(22, 6);
const float line_offset = 4;
AddInternal(leftAnchor = new Circle
{
Name = "Left anchor",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Size = size,
X = -line_offset,
});
AddInternal(rightAnchor = new Circle
{
Name = "Right anchor",
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
Size = size,
X = line_offset,
});
major = ((DrawableBarLine)drawableHitObject).Major.GetBoundCopy();
}
protected override void LoadComplete()
{
base.LoadComplete();
major.BindValueChanged(updateMajor, true);
}
private void updateMajor(ValueChangedEvent<bool> major)
{
mainLine.Alpha = major.NewValue ? 0.5f : 0.2f;
leftAnchor.Alpha = rightAnchor.Alpha = major.NewValue ? 1 : 0;
}
}
}

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@ -119,6 +119,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
case ManiaSkinComponents.StageForeground:
return new LegacyStageForeground();
case ManiaSkinComponents.BarLine:
return null; // Not yet implemented.
default:
throw new UnsupportedSkinComponentException(lookup);
}

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@ -9,6 +9,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
@ -25,6 +26,22 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly List<Stage> stages = new List<Stage>();
public override Quad SkinnableComponentScreenSpaceDrawQuad
{
get
{
RectangleF totalArea = RectangleF.Empty;
for (int i = 0; i < Stages.Count; ++i)
{
var stageArea = Stages[i].ScreenSpaceDrawQuad.AABBFloat;
totalArea = i == 0 ? stageArea : RectangleF.Union(totalArea, stageArea);
}
return totalArea;
}
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
public ManiaPlayfield(List<StageDefinition> stageDefinitions)

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@ -136,6 +136,8 @@ namespace osu.Game.Rulesets.Mania.UI
columnFlow.SetContentForColumn(i, column);
AddNested(column);
}
RegisterPool<BarLine, DrawableBarLine>(50, 200);
}
private ISkinSource currentSkin;
@ -186,7 +188,7 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h);
public void Add(BarLine barLine) => base.Add(new DrawableBarLine(barLine));
public void Add(BarLine barLine) => base.Add(barLine);
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
{

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Osu.Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!standard Test" />
</manifest>

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@ -5,7 +5,7 @@
<key>CFBundleName</key>
<string>osu.Game.Rulesets.Osu.Tests.iOS</string>
<key>CFBundleIdentifier</key>
<string>ppy.osu-Game-Rulesets-Osu-Tests-iOS</string>
<string>sh.ppy.osu-ruleset-tests</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
@ -42,4 +42,4 @@
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
</dict>
</plist>
</plist>

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@ -25,6 +25,35 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestSelectAfterFadedOut()
{
var slider = new Slider
{
StartTime = 0,
Position = new Vector2(100, 100),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
}
}
};
AddStep("add slider", () => EditorBeatmap.Add(slider));
moveMouseToObject(() => slider);
AddStep("seek after end", () => EditorClock.Seek(750));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("slider not selected", () => EditorBeatmap.SelectedHitObjects.Count == 0);
AddStep("seek to visible", () => EditorClock.Seek(650));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddUntilStep("slider selected", () => EditorBeatmap.SelectedHitObjects.Single() == slider);
}
[Test]
public void TestContextMenuShownCorrectlyForSelectedSlider()
{

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@ -9,6 +9,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
@ -70,12 +71,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
base.Content.Children = new Drawable[]
{
editorClock = new EditorClock(editorBeatmap),
snapProvider,
new PopoverContainer { Child = snapProvider },
Content
};
}
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
protected override Container<Drawable> Content { get; } = new PopoverContainer { RelativeSizeAxes = Axes.Both };
[SetUp]
public void Setup() => Schedule(() =>

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@ -0,0 +1,95 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestScenePreciseRotation : TestSceneOsuEditor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset);
[Test]
public void TestHotkeyHandling()
{
AddStep("select single circle", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<HitCircle>().First()));
AddStep("press rotate hotkey", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("no popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.Zero);
AddStep("select first three objects", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects.Take(3));
});
AddStep("press rotate hotkey", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.EqualTo(1));
AddStep("press rotate hotkey", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("no popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.Zero);
}
[Test]
public void TestRotateCorrectness()
{
AddStep("replace objects", () =>
{
EditorBeatmap.Clear();
EditorBeatmap.AddRange(new HitObject[]
{
new HitCircle { Position = new Vector2(100) },
new HitCircle { Position = new Vector2(200) },
});
});
AddStep("select both circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("press rotate hotkey", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("popover present", getPopover, () => Is.Not.Null);
AddStep("rotate by 180deg", () => getPopover().ChildrenOfType<TextBox>().Single().Current.Value = "180");
AddAssert("first object rotated 180deg around playfield centre",
() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(0).Position,
() => Is.EqualTo(OsuPlayfield.BASE_SIZE - new Vector2(100)));
AddAssert("second object rotated 180deg around playfield centre",
() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(1).Position,
() => Is.EqualTo(OsuPlayfield.BASE_SIZE - new Vector2(200)));
AddStep("change rotation origin", () => getPopover().ChildrenOfType<EditorRadioButton>().ElementAt(1).TriggerClick());
AddAssert("first object rotated 90deg around selection centre",
() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(0).Position, () => Is.EqualTo(new Vector2(200, 200)));
AddAssert("second object rotated 90deg around selection centre",
() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(1).Position, () => Is.EqualTo(new Vector2(100, 100)));
PreciseRotationPopover? getPopover() => this.ChildrenOfType<PreciseRotationPopover>().SingleOrDefault();
}
}
}

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@ -0,0 +1,110 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneSliderReversal : TestSceneOsuEditor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
private readonly PathControlPoint[][] paths =
{
createPathSegment(
PathType.PerfectCurve,
new Vector2(200, -50),
new Vector2(250, 0)
),
createPathSegment(
PathType.Linear,
new Vector2(100, 0),
new Vector2(100, 100)
)
};
private static PathControlPoint[] createPathSegment(PathType type, params Vector2[] positions)
{
return positions.Select(p => new PathControlPoint
{
Position = p
}).Prepend(new PathControlPoint
{
Type = type
}).ToArray();
}
private Slider selectedSlider => (Slider)EditorBeatmap.SelectedHitObjects[0];
[TestCase(0, 250)]
[TestCase(0, 200)]
[TestCase(1, 120)]
[TestCase(1, 80)]
public void TestSliderReversal(int pathIndex, double length)
{
var controlPoints = paths[pathIndex];
Vector2 oldStartPos = default;
Vector2 oldEndPos = default;
double oldDistance = default;
var oldControlPointTypes = controlPoints.Select(p => p.Type);
AddStep("Add slider", () =>
{
var slider = new Slider
{
Position = new Vector2(OsuPlayfield.BASE_SIZE.X / 2, OsuPlayfield.BASE_SIZE.Y / 2),
Path = new SliderPath(controlPoints)
{
ExpectedDistance = { Value = length }
}
};
EditorBeatmap.Add(slider);
oldStartPos = slider.Position;
oldEndPos = slider.EndPosition;
oldDistance = slider.Path.Distance;
});
AddStep("Select slider", () =>
{
var slider = (Slider)EditorBeatmap.HitObjects[0];
EditorBeatmap.SelectedHitObjects.Add(slider);
});
AddStep("Reverse slider", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
});
AddAssert("Slider has correct length", () =>
Precision.AlmostEquals(selectedSlider.Path.Distance, oldDistance));
AddAssert("Slider has correct start position", () =>
Vector2.Distance(selectedSlider.Position, oldEndPos) < 1);
AddAssert("Slider has correct end position", () =>
Vector2.Distance(selectedSlider.EndPosition, oldStartPos) < 1);
AddAssert("Control points have correct types", () =>
{
var newControlPointTypes = selectedSlider.Path.ControlPoints.Select(p => p.Type).ToArray();
return oldControlPointTypes.Take(newControlPointTypes.Length).SequenceEqual(newControlPointTypes);
});
}
}
}

View File

@ -1,15 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
@ -19,6 +16,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
@ -30,8 +28,13 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneObjectOrderedHitPolicy : RateAdjustedBeatmapTestScene
{
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
private const double late_miss_window = 500; // time after +500 is considered a miss
private readonly OsuHitWindows referenceHitWindows;
public TestSceneObjectOrderedHitPolicy()
{
referenceHitWindows = new OsuHitWindows();
referenceHitWindows.SetDifficulty(0);
}
/// <summary>
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
@ -46,12 +49,12 @@ namespace osu.Game.Rulesets.Osu.Tests
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
new HitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
new HitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
@ -65,7 +68,8 @@ namespace osu.Game.Rulesets.Osu.Tests
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Miss);
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
// note lock prevented the object from being hit, so the judgement offset should be very late.
addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
}
/// <summary>
@ -81,12 +85,12 @@ namespace osu.Game.Rulesets.Osu.Tests
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
new HitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
new HitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
@ -100,7 +104,8 @@ namespace osu.Game.Rulesets.Osu.Tests
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Miss);
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
// note lock prevented the object from being hit, so the judgement offset should be very late.
addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
}
/// <summary>
@ -116,12 +121,12 @@ namespace osu.Game.Rulesets.Osu.Tests
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
new HitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
new HitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
@ -135,7 +140,8 @@ namespace osu.Game.Rulesets.Osu.Tests
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Miss);
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
// note lock prevented the object from being hit, so the judgement offset should be very late.
addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
}
/// <summary>
@ -151,12 +157,12 @@ namespace osu.Game.Rulesets.Osu.Tests
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
new HitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
new HitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
@ -169,8 +175,8 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[0], HitResult.Meh);
addJudgementAssert(hitObjects[1], HitResult.Meh);
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
}
@ -188,12 +194,12 @@ namespace osu.Game.Rulesets.Osu.Tests
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
new HitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
new HitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
@ -206,8 +212,8 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[0], HitResult.Meh);
addJudgementAssert(hitObjects[1], HitResult.Ok);
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time
}
@ -225,19 +231,19 @@ namespace osu.Game.Rulesets.Osu.Tests
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
new HitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
new Slider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
new Vector2(50, 0),
})
}
};
@ -267,19 +273,19 @@ namespace osu.Game.Rulesets.Osu.Tests
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
new HitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
new Slider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
new Vector2(50, 0),
})
}
};
@ -287,11 +293,11 @@ namespace osu.Game.Rulesets.Osu.Tests
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_circle + referenceHitWindows.WindowFor(HitResult.Meh) - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_circle + referenceHitWindows.WindowFor(HitResult.Meh) - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[0], HitResult.Ok);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
@ -304,7 +310,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestHitCircleBeforeSpinner()
{
const double time_spinner = 1500;
const double time_circle = 1800;
const double time_circle = 1600;
Vector2 positionCircle = Vector2.Zero;
var hitObjects = new List<OsuHitObject>
@ -315,7 +321,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Position = new Vector2(256, 192),
EndTime = time_spinner + 1000,
},
new TestHitCircle
new HitCircle
{
StartTime = time_circle,
Position = positionCircle
@ -333,7 +339,7 @@ namespace osu.Game.Rulesets.Osu.Tests
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Meh);
}
[Test]
@ -346,12 +352,12 @@ namespace osu.Game.Rulesets.Osu.Tests
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
new HitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
new Slider
{
StartTime = time_slider,
Position = positionSlider,
@ -380,20 +386,20 @@ namespace osu.Game.Rulesets.Osu.Tests
() => judgementResults.Single(r => r.HitObject == hitObject).Type, () => Is.EqualTo(result));
}
private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)
private void addJudgementAssert(string name, Func<OsuHitObject?> hitObject, HitResult result)
{
AddAssert($"{name} judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
() => judgementResults.Single(r => r.HitObject == hitObject()).Type, () => Is.EqualTo(result));
}
private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
() => judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, () => Is.EqualTo(offset).Within(100));
}
private ScoreAccessibleReplayPlayer currentPlayer;
private List<JudgementResult> judgementResults;
private ScoreAccessibleReplayPlayer currentPlayer = null!;
private List<JudgementResult> judgementResults = null!;
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
{
@ -402,7 +408,11 @@ namespace osu.Game.Rulesets.Osu.Tests
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects = hitObjects,
Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = 0,
SliderTickRate = 3
},
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo
@ -430,28 +440,6 @@ namespace osu.Game.Rulesets.Osu.Tests
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private class TestHitCircle : HitCircle
{
protected override HitWindows CreateHitWindows() => new TestHitWindows();
}
private class TestSlider : Slider
{
public TestSlider()
{
SliderVelocity = 0.1f;
DefaultsApplied += _ =>
{
HeadCircle.HitWindows = new TestHitWindows();
TailCircle.HitWindows = new TestHitWindows();
HeadCircle.HitWindows.SetDifficulty(0);
TailCircle.HitWindows.SetDifficulty(0);
};
}
}
private class TestSpinner : Spinner
{
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
@ -461,19 +449,6 @@ namespace osu.Game.Rulesets.Osu.Tests
}
}
private class TestHitWindows : HitWindows
{
private static readonly DifficultyRange[] ranges =
{
new DifficultyRange(HitResult.Great, 500, 500, 500),
new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
};
public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
protected override DifficultyRange[] GetRanges() => ranges;
}
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;

View File

@ -0,0 +1,147 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneSpinnerJudgement : RateAdjustedBeatmapTestScene
{
private const double time_spinner_start = 2000;
private const double time_spinner_end = 4000;
private List<JudgementResult> judgementResults = new List<JudgementResult>();
private ScoreAccessibleReplayPlayer currentPlayer = null!;
[Test]
public void TestHitNothing()
{
performTest(new List<ReplayFrame>());
AddAssert("all min judgements", () => judgementResults.All(result => result.Type == result.Judgement.MinResult));
}
[TestCase(1)]
[TestCase(2)]
[TestCase(5)]
public void TestNumberOfSpins(int spins)
{
performTest(generateReplay(spins));
for (int i = 0; i < spins; ++i)
assertResult<SpinnerTick>(i, HitResult.SmallBonus);
assertResult<SpinnerTick>(spins, HitResult.IgnoreMiss);
}
[Test]
public void TestHitEverything()
{
performTest(generateReplay(20));
AddAssert("all max judgements", () => judgementResults.All(result => result.Type == result.Judgement.MaxResult));
}
private static List<ReplayFrame> generateReplay(int spins)
{
var replayFrames = new List<ReplayFrame>();
const int frames_per_spin = 30;
for (int i = 0; i < spins * frames_per_spin; ++i)
{
float totalProgress = i / (float)(spins * frames_per_spin);
float spinProgress = (i % frames_per_spin) / (float)frames_per_spin;
double time = time_spinner_start + (time_spinner_end - time_spinner_start) * totalProgress;
float posX = MathF.Cos(2 * MathF.PI * spinProgress);
float posY = MathF.Sin(2 * MathF.PI * spinProgress);
Vector2 finalPos = OsuPlayfield.BASE_SIZE / 2 + new Vector2(posX, posY) * 50;
replayFrames.Add(new OsuReplayFrame(time, finalPos, OsuAction.LeftButton));
}
return replayFrames;
}
private void performTest(List<ReplayFrame> frames)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects =
{
new Spinner
{
StartTime = time_spinner_start,
EndTime = time_spinner_end,
Position = OsuPlayfield.BASE_SIZE / 2
}
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty(),
Ruleset = new OsuRuleset().RulesetInfo
},
});
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults.Add(result);
};
};
LoadScreen(currentPlayer = p);
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private void assertResult<T>(int index, HitResult expectedResult)
{
AddAssert($"{typeof(T).ReadableName()} ({index}) judged as {expectedResult}",
() => judgementResults.Where(j => j.HitObject is T).OrderBy(j => j.HitObject.StartTime).ElementAt(index).Type,
() => Is.EqualTo(expectedResult));
}
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
}
}
}
}

View File

@ -22,7 +22,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
protected override bool AlwaysShowWhenSelected => true;
protected override bool ShouldBeAlive => base.ShouldBeAlive
|| (DrawableObject is not DrawableSpinner && ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
|| (DrawableObject is not DrawableSpinner && ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime
&& editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
public override bool IsSelectable =>
// Bypass fade out extension from hit markers for selection purposes.
// This is to match stable, where even when the afterimage hit markers are still visible, objects are not selectable.
base.ShouldBeAlive;
protected OsuSelectionBlueprint(T hitObject)
: base(hitObject)

View File

@ -62,12 +62,7 @@ namespace osu.Game.Rulesets.Osu.Edit
private void load()
{
// Give a bit of breathing room around the playfield content.
PlayfieldContentContainer.Padding = new MarginPadding
{
Vertical = 10,
Left = TOOLBOX_CONTRACTED_SIZE_LEFT + 10,
Right = TOOLBOX_CONTRACTED_SIZE_RIGHT + 10,
};
PlayfieldContentContainer.Padding = new MarginPadding(10);
LayerBelowRuleset.AddRange(new Drawable[]
{
@ -90,6 +85,11 @@ namespace osu.Game.Rulesets.Osu.Edit
// we may be entering the screen with a selection already active
updateDistanceSnapGrid();
RightToolbox.Add(new TransformToolboxGroup
{
RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler
});
}
protected override ComposeBlueprintContainer CreateBlueprintContainer()

View File

@ -17,6 +17,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Utils;
using osuTK;
using osuTK.Input;
@ -27,11 +28,6 @@ namespace osu.Game.Rulesets.Osu.Edit
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider? snapProvider { get; set; }
/// <summary>
/// During a transform, the initial origin is stored so it can be used throughout the operation.
/// </summary>
private Vector2? referenceOrigin;
/// <summary>
/// During a transform, the initial path types of a single selected slider are stored so they
/// can be maintained throughout the operation.
@ -42,9 +38,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
base.OnSelectionChanged();
Quad quad = selectedMovableObjects.Length > 0 ? getSurroundingQuad(selectedMovableObjects) : new Quad();
Quad quad = selectedMovableObjects.Length > 0 ? GeometryUtils.GetSurroundingQuad(selectedMovableObjects) : new Quad();
SelectionBox.CanRotate = quad.Width > 0 || quad.Height > 0;
SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0;
SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0;
SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
@ -53,7 +48,6 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override void OnOperationEnded()
{
base.OnOperationEnded();
referenceOrigin = null;
referencePathTypes = null;
}
@ -109,13 +103,13 @@ namespace osu.Game.Rulesets.Osu.Edit
{
var hitObjects = selectedMovableObjects;
var flipQuad = flipOverOrigin ? new Quad(0, 0, OsuPlayfield.BASE_SIZE.X, OsuPlayfield.BASE_SIZE.Y) : getSurroundingQuad(hitObjects);
var flipQuad = flipOverOrigin ? new Quad(0, 0, OsuPlayfield.BASE_SIZE.X, OsuPlayfield.BASE_SIZE.Y) : GeometryUtils.GetSurroundingQuad(hitObjects);
bool didFlip = false;
foreach (var h in hitObjects)
{
var flippedPosition = GetFlippedPosition(direction, flipQuad, h.Position);
var flippedPosition = GeometryUtils.GetFlippedPosition(direction, flipQuad, h.Position);
if (!Precision.AlmostEquals(flippedPosition, h.Position))
{
@ -169,34 +163,13 @@ namespace osu.Game.Rulesets.Osu.Edit
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
}
public override bool HandleRotation(float delta)
{
var hitObjects = selectedMovableObjects;
Quad quad = getSurroundingQuad(hitObjects);
referenceOrigin ??= quad.Centre;
foreach (var h in hitObjects)
{
h.Position = RotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta);
if (h is IHasPath path)
{
foreach (PathControlPoint cp in path.Path.ControlPoints)
cp.Position = RotatePointAroundOrigin(cp.Position, Vector2.Zero, delta);
}
}
// this isn't always the case but let's be lenient for now.
return true;
}
public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler();
private void scaleSlider(Slider slider, Vector2 scale)
{
referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type).ToList();
Quad sliderQuad = GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position));
Quad sliderQuad = GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position));
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
@ -222,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Edit
slider.SnapTo(snapProvider);
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
if (xInBounds && yInBounds && slider.Path.HasValidLength)
@ -238,10 +211,10 @@ namespace osu.Game.Rulesets.Osu.Edit
private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
{
scale = getClampedScale(hitObjects, reference, scale);
Quad selectionQuad = getSurroundingQuad(hitObjects);
Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects);
foreach (var h in hitObjects)
h.Position = GetScaledPosition(reference, scale, selectionQuad, h.Position);
h.Position = GeometryUtils.GetScaledPosition(reference, scale, selectionQuad, h.Position);
}
private (bool X, bool Y) isQuadInBounds(Quad quad)
@ -256,7 +229,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
var hitObjects = selectedMovableObjects;
Quad quad = getSurroundingQuad(hitObjects);
Quad quad = GeometryUtils.GetSurroundingQuad(hitObjects);
Vector2 delta = Vector2.Zero;
@ -286,7 +259,7 @@ namespace osu.Game.Rulesets.Osu.Edit
float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0;
float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0;
Quad selectionQuad = getSurroundingQuad(hitObjects);
Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects);
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y);
@ -311,26 +284,6 @@ namespace osu.Game.Rulesets.Osu.Edit
return scale;
}
/// <summary>
/// Returns a gamefield-space quad surrounding the provided hit objects.
/// </summary>
/// <param name="hitObjects">The hit objects to calculate a quad for.</param>
private Quad getSurroundingQuad(OsuHitObject[] hitObjects) =>
GetSurroundingQuad(hitObjects.SelectMany(h =>
{
if (h is IHasPath path)
{
return new[]
{
h.Position,
// can't use EndPosition for reverse slider cases.
h.Position + path.Path.PositionAt(1)
};
}
return new[] { h.Position };
}));
/// <summary>
/// All osu! hitobjects which can be moved/rotated/scaled.
/// </summary>

View File

@ -0,0 +1,107 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuSelectionRotationHandler : SelectionRotationHandler
{
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
private BindableList<HitObject> selectedItems { get; } = new BindableList<HitObject>();
[BackgroundDependencyLoader]
private void load(EditorBeatmap editorBeatmap)
{
selectedItems.BindTo(editorBeatmap.SelectedHitObjects);
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedItems.CollectionChanged += (_, __) => updateState();
updateState();
}
private void updateState()
{
var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects);
CanRotate.Value = quad.Width > 0 || quad.Height > 0;
}
private OsuHitObject[]? objectsInRotation;
private Vector2? defaultOrigin;
private Dictionary<OsuHitObject, Vector2>? originalPositions;
private Dictionary<IHasPath, Vector2[]>? originalPathControlPointPositions;
public override void Begin()
{
if (objectsInRotation != null)
throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!");
changeHandler?.BeginChange();
objectsInRotation = selectedMovableObjects.ToArray();
defaultOrigin = GeometryUtils.GetSurroundingQuad(objectsInRotation).Centre;
originalPositions = objectsInRotation.ToDictionary(obj => obj, obj => obj.Position);
originalPathControlPointPositions = objectsInRotation.OfType<IHasPath>().ToDictionary(
obj => obj,
obj => obj.Path.ControlPoints.Select(point => point.Position).ToArray());
}
public override void Update(float rotation, Vector2? origin = null)
{
if (objectsInRotation == null)
throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!");
Debug.Assert(originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
foreach (var ho in objectsInRotation)
{
ho.Position = GeometryUtils.RotatePointAroundOrigin(originalPositions[ho], actualOrigin, rotation);
if (ho is IHasPath withPath)
{
var originalPath = originalPathControlPointPositions[withPath];
for (int i = 0; i < withPath.Path.ControlPoints.Count; ++i)
withPath.Path.ControlPoints[i].Position = GeometryUtils.RotatePointAroundOrigin(originalPath[i], Vector2.Zero, rotation);
}
}
}
public override void Commit()
{
if (objectsInRotation == null)
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
changeHandler?.EndChange();
objectsInRotation = null;
originalPositions = null;
originalPathControlPointPositions = null;
defaultOrigin = null;
}
private IEnumerable<OsuHitObject> selectedMovableObjects => selectedItems.Cast<OsuHitObject>()
.Where(h => h is not Spinner);
}
}

View File

@ -0,0 +1,107 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class PreciseRotationPopover : OsuPopover
{
private readonly SelectionRotationHandler rotationHandler;
private readonly Bindable<PreciseRotationInfo> rotationInfo = new Bindable<PreciseRotationInfo>(new PreciseRotationInfo(0, RotationOrigin.PlayfieldCentre));
private SliderWithTextBoxInput<float> angleInput = null!;
private EditorRadioButtonCollection rotationOrigin = null!;
public PreciseRotationPopover(SelectionRotationHandler rotationHandler)
{
this.rotationHandler = rotationHandler;
AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
}
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
{
Width = 220,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(20),
Children = new Drawable[]
{
angleInput = new SliderWithTextBoxInput<float>("Angle (degrees):")
{
Current = new BindableNumber<float>
{
MinValue = -360,
MaxValue = 360,
Precision = 1
},
Instantaneous = true
},
rotationOrigin = new EditorRadioButtonCollection
{
RelativeSizeAxes = Axes.X,
Items = new[]
{
new RadioButton("Playfield centre",
() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.PlayfieldCentre },
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
new RadioButton("Selection centre",
() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.SelectionCentre },
() => new SpriteIcon { Icon = FontAwesome.Solid.VectorSquare })
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() => angleInput.TakeFocus());
angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue });
rotationOrigin.Items.First().Select();
rotationInfo.BindValueChanged(rotation =>
{
rotationHandler.Update(rotation.NewValue.Degrees, rotation.NewValue.Origin == RotationOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null);
});
}
protected override void PopIn()
{
base.PopIn();
rotationHandler.Begin();
}
protected override void PopOut()
{
base.PopOut();
if (IsLoaded)
rotationHandler.Commit();
}
}
public enum RotationOrigin
{
PlayfieldCentre,
SelectionCentre
}
public record PreciseRotationInfo(float Degrees, RotationOrigin Origin);
}

View File

@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
{
private readonly Bindable<bool> canRotate = new BindableBool();
private EditorToolButton rotateButton = null!;
public SelectionRotationHandler RotationHandler { get; init; } = null!;
public TransformToolboxGroup()
: base("transform")
{
}
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(5),
Children = new Drawable[]
{
rotateButton = new EditorToolButton("Rotate",
() => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
() => new PreciseRotationPopover(RotationHandler)),
// TODO: scale
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
// bindings to `Enabled` on the buttons are decoupled on purpose
// due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set.
canRotate.BindTo(RotationHandler.CanRotate);
canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat) return false;
switch (e.Action)
{
case GlobalAction.EditorToggleRotateControl:
{
rotateButton.TriggerClick();
return true;
}
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
}
}

View File

@ -72,9 +72,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
lastAngle = thisAngle;
IsSpinning.Value = isSpinnableTime && Math.Abs(currentRotation / 2 - Rotation) > 5f;
IsSpinning.Value = isSpinnableTime && Math.Abs(currentRotation - Rotation) > 10f;
Rotation = (float)Interpolation.Damp(Rotation, currentRotation / 2, 0.99, Math.Abs(Time.Elapsed));
Rotation = (float)Interpolation.Damp(Rotation, currentRotation, 0.99, Math.Abs(Time.Elapsed));
}
/// <summary>

View File

@ -257,7 +257,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
texture.Bind();
for (int i = 0; i < points.Count; i++)
drawPointQuad(points[i], textureRect, i + firstVisiblePointIndex);
drawPointQuad(renderer, points[i], textureRect, i + firstVisiblePointIndex);
UnbindTextureShader(renderer);
renderer.PopLocalMatrix();
@ -325,7 +325,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
private float getRotation(int index) => max_rotation * (StatelessRNG.NextSingle(rotationSeed, index) * 2 - 1);
private void drawPointQuad(SmokePoint point, RectangleF textureRect, int index)
private void drawPointQuad(IRenderer renderer, SmokePoint point, RectangleF textureRect, int index)
{
Debug.Assert(quadBatch != null);
@ -347,25 +347,25 @@ namespace osu.Game.Rulesets.Osu.Skinning
var localBotLeft = point.Position + ortho - dir;
var localBotRight = point.Position + ortho + dir;
quadBatch.Add(new TexturedVertex2D
quadBatch.Add(new TexturedVertex2D(renderer)
{
Position = localTopLeft,
TexturePosition = textureRect.TopLeft,
Colour = Color4Extensions.Multiply(ColourAtPosition(localTopLeft), colour),
});
quadBatch.Add(new TexturedVertex2D
quadBatch.Add(new TexturedVertex2D(renderer)
{
Position = localTopRight,
TexturePosition = textureRect.TopRight,
Colour = Color4Extensions.Multiply(ColourAtPosition(localTopRight), colour),
});
quadBatch.Add(new TexturedVertex2D
quadBatch.Add(new TexturedVertex2D(renderer)
{
Position = localBotRight,
TexturePosition = textureRect.BottomRight,
Colour = Color4Extensions.Multiply(ColourAtPosition(localBotRight), colour),
});
quadBatch.Add(new TexturedVertex2D
quadBatch.Add(new TexturedVertex2D(renderer)
{
Position = localBotLeft,
TexturePosition = textureRect.BottomLeft,

View File

@ -286,7 +286,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
if (time - part.Time >= 1)
continue;
vertexBatch.Add(new TexturedTrailVertex
vertexBatch.Add(new TexturedTrailVertex(renderer)
{
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y + size.Y * (1 - originPosition.Y)),
TexturePosition = textureRect.BottomLeft,
@ -295,7 +295,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Time = part.Time
});
vertexBatch.Add(new TexturedTrailVertex
vertexBatch.Add(new TexturedTrailVertex(renderer)
{
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y + size.Y * (1 - originPosition.Y)),
TexturePosition = textureRect.BottomRight,
@ -304,7 +304,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Time = part.Time
});
vertexBatch.Add(new TexturedTrailVertex
vertexBatch.Add(new TexturedTrailVertex(renderer)
{
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y - size.Y * originPosition.Y),
TexturePosition = textureRect.TopRight,
@ -313,7 +313,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Time = part.Time
});
vertexBatch.Add(new TexturedTrailVertex
vertexBatch.Add(new TexturedTrailVertex(renderer)
{
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y - size.Y * originPosition.Y),
TexturePosition = textureRect.TopLeft,
@ -362,12 +362,22 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
[VertexMember(1, VertexAttribPointerType.Float)]
public float Time;
[VertexMember(1, VertexAttribPointerType.Int)]
private readonly int maskingIndex;
public TexturedTrailVertex(IRenderer renderer)
{
this = default;
maskingIndex = renderer.CurrentMaskingIndex;
}
public bool Equals(TexturedTrailVertex other)
{
return Position.Equals(other.Position)
&& TexturePosition.Equals(other.TexturePosition)
&& Colour.Equals(other.Colour)
&& Time.Equals(other.Time);
&& Time.Equals(other.Time)
&& maskingIndex == other.maskingIndex;
}
}
}

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Taiko.Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!taiko Test" />
</manifest>

View File

@ -5,7 +5,7 @@
<key>CFBundleName</key>
<string>osu.Game.Rulesets.Taiko.Tests.iOS</string>
<key>CFBundleIdentifier</key>
<string>ppy.osu-Game-Rulesets-Taiko-Tests-iOS</string>
<string>sh.ppy.taiko-ruleset-tests</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
@ -42,4 +42,4 @@
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
</dict>
</plist>
</plist>

View File

@ -36,6 +36,28 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements
AssertResult<Hit>(0, HitResult.Great);
}
[Test]
public void TestHitWithBothKeysOnSameFrameDoesNotFallThroughToNextObject()
{
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(1000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
}, CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = 1000,
}, new Hit
{
Type = HitType.Centre,
StartTime = 1020
}));
AssertJudgementCount(2);
AssertResult<Hit>(0, HitResult.Great);
AssertResult<Hit>(1, HitResult.Miss);
}
[Test]
public void TestHitRimHit()
{

View File

@ -1,24 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModHidden : TaikoModTestScene
{
private Func<bool> checkAllMaxResultJudgements(int count) => ()
=> Player.ScoreProcessor.JudgedHits >= count
&& Player.Results.All(result => result.Type == result.Judgement.MaxResult);
[Test]
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
{
Mod = new TaikoModHidden(),
Autoplay = true,
PassCondition = checkSomeAutoplayHits
PassCondition = checkAllMaxResultJudgements(4),
});
private bool checkSomeAutoplayHits()
=> Player.ScoreProcessor.JudgedHits >= 4
&& Player.Results.All(result => result.Type == result.Judgement.MaxResult);
[Test]
public void TestHitTwoNotesWithinShortPeriod()
{
const double hit_time = 1;
var beatmap = new Beatmap<TaikoHitObject>
{
HitObjects = new List<TaikoHitObject>
{
new Hit
{
Type = HitType.Rim,
StartTime = hit_time,
},
new Hit
{
Type = HitType.Centre,
StartTime = hit_time * 2,
},
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderTickRate = 4,
OverallDifficulty = 0,
},
Ruleset = new TaikoRuleset().RulesetInfo
},
};
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
CreateModTest(new ModTestData
{
Mod = new TaikoModHidden(),
Autoplay = true,
PassCondition = checkAllMaxResultJudgements(2),
Beatmap = beatmap,
});
}
}
}

View File

@ -139,7 +139,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = taikoDuration,
SliderVelocity = obj is IHasSliderVelocity velocityData ? velocityData.SliderVelocity : 1
};
}

View File

@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
{
public partial class TaikoHitObjectComposer : HitObjectComposer<TaikoHitObject>
{
protected override bool ApplyHorizontalCentering => false;
public TaikoHitObjectComposer(TaikoRuleset ruleset)
: base(ruleset)
{

View File

@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private bool validActionPressed;
private bool pressHandledThisFrame;
private double? lastPressHandleTime;
private readonly Bindable<HitType> type = new Bindable<HitType>();
@ -76,7 +76,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
HitActions = null;
HitAction = null;
validActionPressed = pressHandledThisFrame = false;
validActionPressed = false;
lastPressHandleTime = null;
}
private void updateActionsFromType()
@ -114,7 +115,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
if (pressHandledThisFrame)
if (lastPressHandleTime == Time.Current)
return true;
if (Judged)
return false;
@ -128,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
pressHandledThisFrame = true;
lastPressHandleTime = Time.Current;
return result;
}
@ -139,15 +140,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
base.OnReleased(e);
}
protected override void Update()
{
base.Update();
// The input manager processes all input prior to us updating, so this is the perfect time
// for us to remove the extra press blocking, before input is handled in the next frame
pressHandledThisFrame = false;
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
Debug.Assert(HitObject.HitWindows != null);

View File

@ -3,7 +3,6 @@
using osu.Game.Rulesets.Objects.Types;
using System.Threading;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
@ -14,7 +13,7 @@ using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class DrumRoll : TaikoStrongableHitObject, IHasPath, IHasSliderVelocity
public class DrumRoll : TaikoStrongableHitObject, IHasPath
{
/// <summary>
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
@ -34,19 +33,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public double Velocity { get; private set; }
public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1)
{
Precision = 0.01,
MinValue = 0.1,
MaxValue = 10
};
public double SliderVelocity
{
get => SliderVelocityBindable.Value;
set => SliderVelocityBindable.Value = value;
}
/// <summary>
/// Numer of ticks per beat length.
/// </summary>
@ -63,8 +49,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
double scoringDistance = base_distance * difficulty.SliderMultiplier * SliderVelocity;
double scoringDistance = base_distance * difficulty.SliderMultiplier * effectPoint.ScrollSpeed;
Velocity = scoringDistance / timingPoint.BeatLength;
TickRate = difficulty.SliderTickRate == 3 ? 3 : 4;

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!visual Test" />
</manifest>

View File

@ -5,7 +5,7 @@
<key>CFBundleName</key>
<string>osu.Game.Tests.iOS</string>
<key>CFBundleIdentifier</key>
<string>ppy.osu-Game-Tests-iOS</string>
<string>sh.ppy.osu-tests</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
@ -42,4 +42,4 @@
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
</dict>
</plist>
</plist>

View File

@ -8,6 +8,9 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Visual;
@ -15,7 +18,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Database
{
[HeadlessTest]
public partial class BackgroundBeatmapProcessorTests : OsuTestScene, ILocalUserPlayInfo
public partial class BackgroundDataStoreProcessorTests : OsuTestScene, ILocalUserPlayInfo
{
public IBindable<bool> IsPlaying => isPlaying;
@ -59,7 +62,7 @@ namespace osu.Game.Tests.Database
AddStep("Run background processor", () =>
{
Add(new TestBackgroundBeatmapProcessor());
Add(new TestBackgroundDataStoreProcessor());
});
AddUntilStep("wait for difficulties repopulated", () =>
@ -98,7 +101,7 @@ namespace osu.Game.Tests.Database
AddStep("Run background processor", () =>
{
Add(new TestBackgroundBeatmapProcessor());
Add(new TestBackgroundDataStoreProcessor());
});
AddWaitStep("wait some", 500);
@ -124,7 +127,58 @@ namespace osu.Game.Tests.Database
});
}
public partial class TestBackgroundBeatmapProcessor : BackgroundBeatmapProcessor
[Test]
public void TestScoreUpgradeSuccess()
{
ScoreInfo scoreInfo = null!;
AddStep("Add score which requires upgrade (and has beatmap)", () =>
{
Realm.Write(r =>
{
r.Add(scoreInfo = new ScoreInfo(ruleset: r.All<RulesetInfo>().First(), beatmap: r.All<BeatmapInfo>().First())
{
TotalScoreVersion = 30000002,
LegacyTotalScore = 123456,
IsLegacyScore = true,
});
});
});
AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor()));
AddUntilStep("Score version upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(LegacyScoreEncoder.LATEST_VERSION));
AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False);
}
[Test]
public void TestScoreUpgradeFailed()
{
ScoreInfo scoreInfo = null!;
AddStep("Add score which requires upgrade (but has no beatmap)", () =>
{
Realm.Write(r =>
{
r.Add(scoreInfo = new ScoreInfo(ruleset: r.All<RulesetInfo>().First(), beatmap: new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo(),
Ruleset = r.All<RulesetInfo>().First(),
})
{
TotalScoreVersion = 30000002,
IsLegacyScore = true,
});
});
});
AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor()));
AddUntilStep("Score marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.True);
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000002));
}
public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor
{
protected override int TimeToSleepDuringGameplay => 10;
}

View File

@ -1,19 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Database
{
[TestFixture]
public class LegacyBeatmapImporterTest
public class LegacyBeatmapImporterTest : RealmTest
{
private readonly TestLegacyBeatmapImporter importer = new TestLegacyBeatmapImporter();
@ -60,6 +64,33 @@ namespace osu.Game.Tests.Database
}
}
[Test]
public void TestStableDateAddedApplied()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (var tmpStorage = new TemporaryNativeStorage("stable-songs-folder"))
{
var stableStorage = new StableStorage(tmpStorage.GetFullPath(""), host);
var songsStorage = stableStorage.GetStorageForDirectory(StableStorage.STABLE_DEFAULT_SONGS_PATH);
ZipFile.ExtractToDirectory(TestResources.GetQuickTestBeatmapForImport(), songsStorage.GetFullPath("renatus"));
string[] beatmaps = Directory.GetFiles(songsStorage.GetFullPath("renatus"), "*.osu", SearchOption.TopDirectoryOnly);
File.SetLastWriteTimeUtc(beatmaps[beatmaps.Length / 2], new DateTime(2000, 1, 1, 12, 0, 0));
await new LegacyBeatmapImporter(new BeatmapImporter(storage, realm)).ImportFromStableAsync(stableStorage);
var importedSet = realm.Realm.All<BeatmapSetInfo>().Single();
Assert.NotNull(importedSet);
Assert.AreEqual(new DateTimeOffset(new DateTime(2000, 1, 1, 12, 0, 0, DateTimeKind.Utc)), importedSet.DateAdded);
}
});
}
private class TestLegacyBeatmapImporter : LegacyBeatmapImporter
{
public TestLegacyBeatmapImporter()

View File

@ -0,0 +1,183 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Editing.Checks
{
public class CheckBreaksTest
{
private CheckBreaks check = null!;
[SetUp]
public void Setup()
{
check = new CheckBreaks();
}
[Test]
public void TestBreakTooShort()
{
var beatmap = new Beatmap<HitObject>
{
Breaks = new List<BreakPeriod>
{
new BreakPeriod(0, 649)
}
};
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBreaks.IssueTemplateTooShort);
}
[Test]
public void TestBreakStartsEarly()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1_200 }
},
Breaks = new List<BreakPeriod>
{
new BreakPeriod(100, 751)
}
};
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBreaks.IssueTemplateEarlyStart);
}
[Test]
public void TestBreakEndsLate()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1_298 }
},
Breaks = new List<BreakPeriod>
{
new BreakPeriod(200, 850)
}
};
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBreaks.IssueTemplateLateEnd);
}
[Test]
public void TestBreakAfterLastObjectStartsEarly()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1200 }
},
Breaks = new List<BreakPeriod>
{
new BreakPeriod(1398, 2300)
}
};
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBreaks.IssueTemplateEarlyStart);
}
[Test]
public void TestBreakBeforeFirstObjectEndsLate()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 1100 },
new HitCircle { StartTime = 1500 }
},
Breaks = new List<BreakPeriod>
{
new BreakPeriod(0, 652)
}
};
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBreaks.IssueTemplateLateEnd);
}
[Test]
public void TestBreakMultipleObjectsEarly()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1_297 },
new HitCircle { StartTime = 1_298 }
},
Breaks = new List<BreakPeriod>
{
new BreakPeriod(200, 850)
}
};
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBreaks.IssueTemplateLateEnd);
}
[Test]
public void TestBreaksCorrect()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1_300 }
},
Breaks = new List<BreakPeriod>
{
new BreakPeriod(200, 850)
}
};
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(context).ToList();
Assert.That(issues, Is.Empty);
}
}
}

View File

@ -14,14 +14,14 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Editing.Checks
{
public class CheckDrainTimeTest
public class CheckDrainLengthTest
{
private CheckDrainTime check = null!;
private CheckDrainLength check = null!;
[SetUp]
public void Setup()
{
check = new CheckDrainTime();
check = new CheckDrainLength();
}
[Test]
@ -40,7 +40,7 @@ namespace osu.Game.Tests.Editing.Checks
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckDrainTime.IssueTemplateTooShort);
Assert.That(issues.Single().Template is CheckDrainLength.IssueTemplateTooShort);
}
[Test]
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Editing.Checks
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckDrainTime.IssueTemplateTooShort);
Assert.That(issues.Single().Template is CheckDrainLength.IssueTemplateTooShort);
}
[Test]

View File

@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
@ -29,7 +30,7 @@ namespace osu.Game.Tests.Editing
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
protected override Container<Drawable> Content { get; } = new PopoverContainer { RelativeSizeAxes = Axes.Both };
public TestSceneHitObjectComposerDistanceSnapping()
{

View File

@ -13,7 +13,7 @@ layout(location = 4) out mediump vec2 v_BlendRange;
void main(void)
{
// Transform from screen space to masking space.
highp vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0);
highp vec3 maskingPos = g_MaskingInfo.ToMaskingSpace * vec3(m_Position, 1.0);
v_MaskingPosition = maskingPos.xy / maskingPos.z;
v_Colour = m_Colour;

View File

@ -125,13 +125,13 @@ namespace osu.Game.Tests.Visual.Background
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
AddUntilStep("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
AddUntilStep("Background is black, storyboard is visible", () => songSelect.IsBackgroundVisible() && songSelect.IsBackgroundBlack() && player.IsStoryboardVisible);
AddStep("Disable Storyboard", () =>
{
player.ReplacesBackground.Value = false;
player.StoryboardReplacesBackground.Value = false;
player.StoryboardEnabled.Value = false;
});
AddUntilStep("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
@ -173,7 +173,7 @@ namespace osu.Game.Tests.Visual.Background
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
AddStep("Enable user dim", () => player.DimmableStoryboard.IgnoreUserSettings.Value = false);
@ -188,7 +188,7 @@ namespace osu.Game.Tests.Visual.Background
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable replacing background", () => player.ReplacesBackground.Value = true);
AddStep("Enable replacing background", () => player.StoryboardReplacesBackground.Value = true);
AddUntilStep("Storyboard is invisible", () => !player.IsStoryboardVisible);
AddUntilStep("Background is visible", () => songSelect.IsBackgroundVisible());
@ -199,11 +199,11 @@ namespace osu.Game.Tests.Visual.Background
player.DimmableStoryboard.IgnoreUserSettings.Value = true;
});
AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible);
AddUntilStep("Background is invisible", () => songSelect.IsBackgroundInvisible());
AddUntilStep("Background is dimmed", () => songSelect.IsBackgroundVisible() && songSelect.IsBackgroundBlack());
AddStep("Disable background replacement", () => player.ReplacesBackground.Value = false);
AddStep("Disable background replacement", () => player.StoryboardReplacesBackground.Value = false);
AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible);
AddUntilStep("Background is visible", () => songSelect.IsBackgroundVisible());
AddUntilStep("Background is visible", () => songSelect.IsBackgroundVisible() && !songSelect.IsBackgroundBlack());
}
/// <summary>
@ -257,7 +257,7 @@ namespace osu.Game.Tests.Visual.Background
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
{
player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false;
player.StoryboardReplacesBackground.Value = false;
player.DimmableStoryboard.Add(new OsuSpriteText
{
Size = new Vector2(500, 50),
@ -323,6 +323,8 @@ namespace osu.Game.Tests.Visual.Background
config.BindWith(OsuSetting.BlurLevel, BlurLevel);
}
public bool IsBackgroundBlack() => background.CurrentColour == OsuColour.Gray(0);
public bool IsBackgroundDimmed() => background.CurrentColour == OsuColour.Gray(1f - background.CurrentDim);
public bool IsBackgroundUndimmed() => background.CurrentColour == Color4.White;
@ -331,8 +333,6 @@ namespace osu.Game.Tests.Visual.Background
public bool IsUserBlurDisabled() => background.CurrentBlur == new Vector2(0);
public bool IsBackgroundInvisible() => background.CurrentAlpha == 0;
public bool IsBackgroundVisible() => background.CurrentAlpha == 1;
public bool IsBackgroundBlur() => Precision.AlmostEquals(background.CurrentBlur, new Vector2(BACKGROUND_BLUR), 0.1f);
@ -367,7 +367,7 @@ namespace osu.Game.Tests.Visual.Background
{
base.OnEntering(e);
ApplyToBackground(b => ReplacesBackground.BindTo(b.StoryboardReplacesBackground));
ApplyToBackground(b => StoryboardReplacesBackground.BindTo(b.StoryboardReplacesBackground));
}
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
@ -376,7 +376,7 @@ namespace osu.Game.Tests.Visual.Background
public bool BlockLoad;
public Bindable<bool> StoryboardEnabled;
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
public LoadBlockingTestPlayer(bool allowPause = true)

View File

@ -22,7 +22,6 @@ namespace osu.Game.Tests.Visual.Editing
public partial class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
{
private BeatDivisorControl beatDivisorControl = null!;
private BindableBeatDivisor bindableBeatDivisor = null!;
private SliderBar<int> tickSliderBar => beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
private Triangle tickMarkerHead => tickSliderBar.ChildrenOfType<Triangle>().Single();
@ -30,13 +29,19 @@ namespace osu.Game.Tests.Visual.Editing
[Cached]
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Cached]
private readonly BindableBeatDivisor bindableBeatDivisor = new BindableBeatDivisor(16);
[SetUp]
public void SetUp() => Schedule(() =>
{
bindableBeatDivisor.ValidDivisors.SetDefault();
bindableBeatDivisor.SetDefault();
Child = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor(16))
Child = beatDivisorControl = new BeatDivisorControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -3,8 +3,11 @@
#nullable disable
using System;
using System.Linq;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
@ -20,6 +23,14 @@ namespace osu.Game.Tests.Visual.Editing
private Container selectionArea;
private SelectionBox selectionBox;
[Cached(typeof(SelectionRotationHandler))]
private TestSelectionRotationHandler rotationHandler;
public TestSceneComposeSelectBox()
{
rotationHandler = new TestSelectionRotationHandler(() => selectionArea);
}
[SetUp]
public void SetUp() => Schedule(() =>
{
@ -34,13 +45,11 @@ namespace osu.Game.Tests.Visual.Editing
{
RelativeSizeAxes = Axes.Both,
CanRotate = true,
CanScaleX = true,
CanScaleY = true,
CanFlipX = true,
CanFlipY = true,
OnRotation = handleRotation,
OnScale = handleScale
}
}
@ -71,11 +80,48 @@ namespace osu.Game.Tests.Visual.Editing
return true;
}
private bool handleRotation(float angle)
private partial class TestSelectionRotationHandler : SelectionRotationHandler
{
// kinda silly and wrong, but just showing that the drag handles work.
selectionArea.Rotation += angle;
return true;
private readonly Func<Container> getTargetContainer;
public TestSelectionRotationHandler(Func<Container> getTargetContainer)
{
this.getTargetContainer = getTargetContainer;
CanRotate.Value = true;
}
[CanBeNull]
private Container targetContainer;
private float? initialRotation;
public override void Begin()
{
if (targetContainer != null)
throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!");
targetContainer = getTargetContainer();
initialRotation = targetContainer!.Rotation;
}
public override void Update(float rotation, Vector2? origin = null)
{
if (targetContainer == null)
throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!");
// kinda silly and wrong, but just showing that the drag handles work.
targetContainer.Rotation = initialRotation!.Value + rotation;
}
public override void Commit()
{
if (targetContainer == null)
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
targetContainer = null;
initialRotation = null;
}
}
[Test]

View File

@ -1,26 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
@ -82,7 +80,7 @@ namespace osu.Game.Tests.Visual.Editing
[Test]
public void TestNudgeSelection()
{
HitCircle[] addedObjects = null;
HitCircle[] addedObjects = null!;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{
@ -104,7 +102,7 @@ namespace osu.Game.Tests.Visual.Editing
[Test]
public void TestRotateHotkeys()
{
HitCircle[] addedObjects = null;
HitCircle[] addedObjects = null!;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{
@ -136,7 +134,7 @@ namespace osu.Game.Tests.Visual.Editing
[Test]
public void TestGlobalFlipHotkeys()
{
HitCircle addedObject = null;
HitCircle addedObject = null!;
AddStep("add hitobjects", () => EditorBeatmap.Add(addedObject = new HitCircle { StartTime = 100 }));
@ -217,11 +215,173 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
}
[Test]
public void TestNearestSelection()
{
var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject }));
moveMouseToObject(() => firstObject);
AddStep("seek near first", () => EditorClock.Seek(100));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
AddStep("seek near second", () => EditorClock.Seek(500));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
AddStep("seek halfway", () => EditorClock.Seek(300));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
}
[Test]
public void TestNearestSelectionWithEndTime()
{
var firstObject = new Slider
{
Position = new Vector2(256, 192),
StartTime = 0,
Path = new SliderPath(new[]
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50, 0)),
})
};
var secondObject = new HitCircle
{
Position = new Vector2(256, 192),
StartTime = 600
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new HitObject[] { firstObject, secondObject }));
moveMouseToObject(() => firstObject);
AddStep("seek near first", () => EditorClock.Seek(100));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
AddStep("seek near second", () => EditorClock.Seek(500));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
AddStep("seek roughly halfway", () => EditorClock.Seek(350));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
// Slider gets priority due to end time.
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
}
[Test]
public void TestCyclicSelection()
{
var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 };
var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject }));
moveMouseToObject(() => firstObject);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
// cycle around
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
}
[Test]
public void TestCyclicSelectionOutwards()
{
var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 };
var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject }));
moveMouseToObject(() => firstObject);
AddStep("seek near second", () => EditorClock.Seek(320));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
// cycle around
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
}
[Test]
public void TestCyclicSelectionBackwards()
{
var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 200 };
var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 400 };
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject }));
moveMouseToObject(() => firstObject);
AddStep("seek to third", () => EditorClock.Seek(350));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("second selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondObject));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("first selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(firstObject));
// cycle around
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));
}
[Test]
public void TestDoubleClickToSeek()
{
var hitCircle = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { hitCircle }));
moveMouseToObject(() => hitCircle);
AddRepeatStep("double click", () => InputManager.Click(MouseButton.Left), 2);
AddUntilStep("seeked to circle", () => EditorClock.CurrentTime, () => Is.EqualTo(600));
}
[TestCase(false)]
[TestCase(true)]
public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag)
{
HitCircle[] addedObjects = null;
HitCircle[] addedObjects = null!;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{
@ -320,7 +480,7 @@ namespace osu.Game.Tests.Visual.Editing
[Test]
public void TestQuickDeleteRemovesSliderControlPoint()
{
Slider slider = null;
Slider slider = null!;
PathControlPoint[] points =
{

View File

@ -18,6 +18,7 @@ using osu.Game.Database;
using osu.Game.Overlays.Dialog;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
@ -91,25 +92,6 @@ namespace osu.Game.Tests.Visual.Editing
}
[Test]
[FlakyTest]
/*
* Fail rate around 1.2%.
*
* Failing with realm refetch occasionally being null.
* My only guess is that the WorkingBeatmap at SetupScreen is dummy instead of the true one.
* If it's something else, we have larger issues with realm, but I don't think that's the case.
*
* at osu.Framework.Logging.ThrowingTraceListener.Fail(String message1, String message2)
* at System.Diagnostics.TraceInternal.Fail(String message, String detailMessage)
* at System.Diagnostics.TraceInternal.TraceProvider.Fail(String message, String detailMessage)
* at System.Diagnostics.Debug.Fail(String message, String detailMessage)
* at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) ModelManager.cs:line 50
* at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) RealmExtensions.cs:line 14
* at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) ModelManager.cs:line 47
* at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) ModelManager.cs:line 37
* at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) ResourcesSection.cs:line 115
* at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__11_0() TestSceneEditorBeatmapCreation.cs:line 101
*/
public void TestAddAudioTrack()
{
AddAssert("track is virtual", () => Beatmap.Value.Track is TrackVirtual);
@ -453,6 +435,51 @@ namespace osu.Game.Tests.Visual.Editing
});
}
[Test]
public void TestExitBlockedWhenSavingBeatmapWithSameNamedDifficulties()
{
Guid setId = Guid.Empty;
const string duplicate_difficulty_name = "duplicate";
AddStep("retrieve set ID", () => setId = EditorBeatmap.BeatmapInfo.BeatmapSet!.ID);
AddStep("set difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = duplicate_difficulty_name);
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap persisted", () =>
{
var set = beatmapManager.QueryBeatmapSet(s => s.ID == setId);
return set != null && set.PerformRead(s => s.Beatmaps.Count == 1 && s.Files.Count == 1);
});
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new CatchRuleset().RulesetInfo));
AddUntilStep("wait for created", () =>
{
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != duplicate_difficulty_name;
});
AddUntilStep("wait for editor load", () => Editor.IsLoaded && DialogOverlay.IsLoaded);
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
{
new Fruit
{
StartTime = 0
},
new Fruit
{
StartTime = 1000
}
}));
AddStep("set difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = duplicate_difficulty_name);
AddUntilStep("wait for has unsaved changes", () => Editor.HasUnsavedChanges);
AddStep("exit", () => Editor.Exit());
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is PromptForSaveDialog);
AddStep("attempt to save", () => DialogOverlay.CurrentDialog.PerformOkAction());
AddAssert("editor is still current", () => Editor.IsCurrentScreen());
}
[Test]
public void TestCreateNewDifficultyForInconvertibleRuleset()
{

View File

@ -8,7 +8,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -117,9 +117,9 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("move mouse to overlapping toggle button", () =>
{
var playfield = hitObjectComposer.Playfield.ScreenSpaceDrawQuad;
var button = toolboxContainer.ChildrenOfType<DrawableTernaryButton>().First(b => playfield.Contains(b.ScreenSpaceDrawQuad.Centre));
var button = toolboxContainer.ChildrenOfType<DrawableTernaryButton>().First(b => playfield.Contains(getOverlapPoint(b)));
InputManager.MoveMouseTo(button);
InputManager.MoveMouseTo(getOverlapPoint(button));
});
AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0);
@ -127,6 +127,12 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("attempt place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0);
Vector2 getOverlapPoint(DrawableTernaryButton ternaryButton)
{
var quad = ternaryButton.ScreenSpaceDrawQuad;
return quad.TopLeft + new Vector2(quad.Width * 9 / 10, quad.Height / 2);
}
}
[Test]
@ -172,7 +178,7 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5);
}
public partial class EditorBeatmapContainer : Container
public partial class EditorBeatmapContainer : PopoverContainer
{
private readonly IWorkingBeatmap working;

View File

@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Editing
{
BeatDivisor.Value = 4;
Add(new BeatDivisorControl(BeatDivisor)
Add(new BeatDivisorControl
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,

View File

@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private HUDOverlay hudOverlay = null!;
[Cached(typeof(ScoreProcessor))]
private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
private ScoreProcessor scoreProcessor { get; set; }
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
@ -47,6 +47,11 @@ namespace osu.Game.Tests.Visual.Gameplay
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
public TestSceneHUDOverlay()
{
scoreProcessor = gameplayState.ScoreProcessor;
}
[BackgroundDependencyLoader]
private void load()
{

View File

@ -69,13 +69,13 @@ namespace osu.Game.Tests.Visual.Gameplay
spewer.Clock = new FramedClock(testClock);
});
AddStep("start spewer", () => spewer.Active.Value = true);
AddAssert("spawned first particle", () => spewer.TotalCreatedParticles == 1);
AddAssert("spawned first particle", () => spewer.TotalCreatedParticles, () => Is.EqualTo(1));
AddStep("move clock forward", () => testClock.CurrentTime = TestParticleSpewer.MAX_DURATION * 3);
AddAssert("spawned second particle", () => spewer.TotalCreatedParticles == 2);
AddAssert("spawned second particle", () => spewer.TotalCreatedParticles, () => Is.EqualTo(2));
AddStep("move clock backwards", () => testClock.CurrentTime = TestParticleSpewer.MAX_DURATION * -1);
AddAssert("spawned third particle", () => spewer.TotalCreatedParticles == 3);
AddAssert("spawned third particle", () => spewer.TotalCreatedParticles, () => Is.EqualTo(3));
}
private TestParticleSpewer createSpewer() =>

View File

@ -21,9 +21,11 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -147,6 +149,38 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
}
[Test]
public void TestReplayExport()
{
CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => (Player.GetChildScreen() as ResultsScreen)?.IsLoaded == true);
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
AddUntilStep("wait for button clickable", () => ((OsuScreen)Player.GetChildScreen())
.ChildrenOfType<ReplayDownloadButton>().FirstOrDefault()?
.ChildrenOfType<OsuClickableContainer>().FirstOrDefault()?
.Enabled.Value == true);
AddAssert("no export files", () => !LocalStorage.GetFiles("exports").Any());
AddStep("Export replay", () => InputManager.PressKey(Key.F2));
string? filePath = null;
// Files starting with _ are temporary, created by CreateFileSafely call.
AddUntilStep("wait for export file", () => filePath = LocalStorage.GetFiles("exports").SingleOrDefault(f => !f.StartsWith("_", StringComparison.Ordinal)), () => Is.Not.Null);
AddAssert("filesize is non-zero", () =>
{
using (var stream = LocalStorage.GetStream(filePath))
return stream.Length;
}, () => Is.Not.Zero);
}
[Test]
public void TestScoreStoredLocallyCustomRuleset()
{

View File

@ -138,24 +138,28 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestCyclicSelection()
{
SkinBlueprint[] blueprints = null!;
List<SkinBlueprint> blueprints = new List<SkinBlueprint>();
AddStep("Add big black boxes", () =>
AddStep("clear list", () => blueprints.Clear());
for (int i = 0; i < 3; i++)
{
InputManager.MoveMouseTo(skinEditor.ChildrenOfType<BigBlackBox>().First());
InputManager.Click(MouseButton.Left);
InputManager.Click(MouseButton.Left);
InputManager.Click(MouseButton.Left);
});
AddStep("Add big black box", () =>
{
InputManager.MoveMouseTo(skinEditor.ChildrenOfType<BigBlackBox>().First());
InputManager.Click(MouseButton.Left);
});
AddStep("store box", () =>
{
// Add blueprints one-by-one so we have a stable order for testing reverse cyclic selection against.
blueprints.Add(skinEditor.ChildrenOfType<SkinBlueprint>().Single(s => s.IsSelected));
});
}
AddAssert("Three black boxes added", () => targetContainer.Components.OfType<BigBlackBox>().Count(), () => Is.EqualTo(3));
AddStep("Store black box blueprints", () =>
{
blueprints = skinEditor.ChildrenOfType<SkinBlueprint>().Where(b => b.Item is BigBlackBox).ToArray();
});
AddAssert("Selection is black box 1", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
AddAssert("Selection is last", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item));
AddStep("move cursor to black box", () =>
{
@ -164,13 +168,13 @@ namespace osu.Game.Tests.Visual.Gameplay
});
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
AddAssert("Selection is black box 2", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[1].Item));
AddAssert("Selection is second last", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[1].Item));
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
AddAssert("Selection is black box 3", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item));
AddAssert("Selection is last", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
AddAssert("Selection is black box 1", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
AddAssert("Selection is first", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item));
AddStep("select all boxes", () =>
{

View File

@ -8,6 +8,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -19,7 +20,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestToggleEditor()
{
AddStep("show available components", () => SetContents(_ => new SkinComponentToolbox
var skinComponentsContainer = new SkinComponentsContainer(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.SongSelect));
AddStep("show available components", () => SetContents(_ => new SkinComponentToolbox(skinComponentsContainer, null)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,

View File

@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public partial class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
{
[Cached(typeof(ScoreProcessor))]
private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
private ScoreProcessor scoreProcessor { get; set; }
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
@ -37,6 +37,11 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached]
public readonly EditorClipboard Clipboard = new EditorClipboard();
public TestSceneSkinEditorMultipleSkins()
{
scoreProcessor = gameplayState.ScoreProcessor;
}
[SetUpSteps]
public void SetUpSteps()
{

View File

@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private HUDOverlay hudOverlay;
[Cached(typeof(ScoreProcessor))]
private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
private ScoreProcessor scoreProcessor { get; set; }
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
@ -47,6 +47,11 @@ namespace osu.Game.Tests.Visual.Gameplay
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
public TestSceneSkinnableHUDOverlay()
{
scoreProcessor = gameplayState.ScoreProcessor;
}
[Test]
public void TestComboCounterIncrementing()
{

View File

@ -185,6 +185,37 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("shorten to -10 length", () => path.ExpectedDistance.Value = -10);
}
[Test]
public void TestGetSegmentEnds()
{
var positions = new[]
{
Vector2.Zero,
new Vector2(100, 0),
new Vector2(100),
new Vector2(200, 100),
};
double[] distances = { 100d, 200d, 300d };
AddStep("create path", () => path.ControlPoints.AddRange(positions.Select(p => new PathControlPoint(p, PathType.Linear))));
AddAssert("segment ends are correct", () => path.GetSegmentEnds(), () => Is.EqualTo(distances.Select(d => d / 300)));
AddAssert("segment end positions recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)), () => Is.EqualTo(positions.Skip(1)));
AddStep("lengthen last segment", () => path.ExpectedDistance.Value = 400);
AddAssert("segment ends are correct", () => path.GetSegmentEnds(), () => Is.EqualTo(distances.Select(d => d / 400)));
AddAssert("segment end positions recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)), () => Is.EqualTo(positions.Skip(1)));
AddStep("shorten last segment", () => path.ExpectedDistance.Value = 150);
AddAssert("segment ends are correct", () => path.GetSegmentEnds(), () => Is.EqualTo(distances.Select(d => d / 150)));
// see remarks in `GetSegmentEnds()` xmldoc (`SliderPath.PositionAt()` clamps progress to [0,1]).
AddAssert("segment end positions not recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)), () => Is.EqualTo(new[]
{
positions[1],
new Vector2(100, 50),
new Vector2(100, 50),
}));
}
private List<PathControlPoint> createSegment(PathType type, params Vector2[] controlPoints)
{
var points = controlPoints.Select(p => new PathControlPoint { Position = p }).ToList();

View File

@ -20,7 +20,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
CreateModTest(new ModTestData
{
Beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).Beatmap,
Mod = new UnknownMod("WNG"),
PassCondition = () => Player.IsLoaded && !Player.LoadedBeatmapSuccessfully
});

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public partial class TestSceneStarFountain : OsuTestScene
{
[SetUpSteps]
public void SetUpSteps()
{
AddStep("make fountains", () =>
{
Children = new[]
{
new StarFountain
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
X = 200,
},
new StarFountain
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
X = -200,
},
};
});
}
[Test]
public void TestPew()
{
AddRepeatStep("activate fountains sometimes", () =>
{
foreach (var fountain in Children.OfType<StarFountain>())
{
if (RNG.NextSingle() > 0.8f)
fountain.Shoot(RNG.Next(-1, 2));
}
}, 150);
}
}
}

View File

@ -84,12 +84,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
public void TestFocusOnTabKeyWhenExpanded()
public void TestFocusOnEnterKeyWhenExpanded()
{
setLocalUserPlaying(true);
assertChatFocused(false);
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddStep("press enter", () => InputManager.Key(Key.Enter));
assertChatFocused(true);
}
@ -99,19 +99,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
setLocalUserPlaying(true);
assertChatFocused(false);
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddStep("press enter", () => InputManager.Key(Key.Enter));
assertChatFocused(true);
AddStep("press escape", () => InputManager.Key(Key.Escape));
assertChatFocused(false);
}
[Test]
public void TestFocusOnTabKeyWhenNotExpanded()
public void TestFocusOnEnterKeyWhenNotExpanded()
{
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
AddStep("press tab", () => InputManager.Key(Key.Tab));
AddStep("press enter", () => InputManager.Key(Key.Enter));
assertChatFocused(true);
AddUntilStep("is visible", () => chatDisplay.IsPresent);
@ -120,21 +120,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
}
[Test]
public void TestFocusToggleViaAction()
{
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(true);
AddUntilStep("is visible", () => chatDisplay.IsPresent);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
}
private void assertChatFocused(bool isFocused) =>
AddAssert($"chat {(isFocused ? "focused" : "not focused")}", () => textBox.HasFocus == isFocused);

View File

@ -49,6 +49,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Expanded = { Value = true }
}, Add);
});

View File

@ -65,6 +65,47 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("clear playing users", () => playingUsers.Clear());
}
[TestCase(1)]
[TestCase(4)]
[TestCase(9)]
public void TestGeneral(int count)
{
int[] userIds = getPlayerIds(count);
start(userIds);
loadSpectateScreen();
sendFrames(userIds, 1000);
AddWaitStep("wait a bit", 20);
}
[TestCase(2)]
[TestCase(16)]
public void TestTeams(int count)
{
int[] userIds = getPlayerIds(count);
start(userIds, teams: true);
loadSpectateScreen();
sendFrames(userIds, 1000);
AddWaitStep("wait a bit", 20);
}
[Test]
public void TestMultipleStartRequests()
{
int[] userIds = getPlayerIds(2);
start(userIds);
loadSpectateScreen();
sendFrames(userIds, 1000);
AddWaitStep("wait a bit", 20);
start(userIds);
}
[Test]
public void TestDelayedStart()
{
@ -88,18 +129,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 2);
}
[Test]
public void TestGeneral()
{
int[] userIds = getPlayerIds(4);
start(userIds);
loadSpectateScreen();
sendFrames(userIds, 1000);
AddWaitStep("wait a bit", 20);
}
[Test]
public void TestSpectatorPlayerInteractiveElementsHidden()
{
@ -434,16 +463,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId);
private void start(int[] userIds, int? beatmapId = null, APIMod[]? mods = null)
private void start(int[] userIds, int? beatmapId = null, APIMod[]? mods = null, bool teams = false)
{
AddStep("start play", () =>
{
foreach (int id in userIds)
for (int i = 0; i < userIds.Length; i++)
{
int id = userIds[i];
var user = new MultiplayerRoomUser(id)
{
User = new APIUser { Id = id },
Mods = mods ?? Array.Empty<APIMod>(),
MatchState = teams ? new TeamVersusUserState { TeamID = i % 2 } : null,
};
OnlinePlayDependencies.MultiplayerClient.AddUser(user, true);

View File

@ -67,6 +67,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
}
[Test]
public void TestSelectFreeMods()
{
AddStep("set some freemods", () => songSelect.FreeMods.Value = new OsuRuleset().GetModsFor(ModType.Fun).ToArray());
AddStep("set all freemods", () => songSelect.FreeMods.Value = new OsuRuleset().CreateAllMods().ToArray());
AddStep("set no freemods", () => songSelect.FreeMods.Value = Array.Empty<Mod>());
}
[Test]
public void TestBeatmapConfirmed()
{

View File

@ -170,6 +170,39 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("time is correct", () => getEditor().ChildrenOfType<EditorClock>().First().CurrentTime, () => Is.EqualTo(1234));
}
[Test]
public void TestAttemptGlobalMusicOperationFromEditor()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddUntilStep("wait for music playing", () => Game.MusicController.IsPlaying);
AddStep("user request stop", () => Game.MusicController.Stop(requestedByUser: true));
AddUntilStep("wait for music stopped", () => !Game.MusicController.IsPlaying);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddUntilStep("music still stopped", () => !Game.MusicController.IsPlaying);
AddStep("user request play", () => Game.MusicController.Play(requestedByUser: true));
AddUntilStep("music still stopped", () => !Game.MusicController.IsPlaying);
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
AddUntilStep("wait for music playing", () => Game.MusicController.IsPlaying);
AddStep("user request stop", () => Game.MusicController.Stop(requestedByUser: true));
AddUntilStep("wait for music stopped", () => !Game.MusicController.IsPlaying);
}
private EditorBeatmap getEditorBeatmap() => getEditor().ChildrenOfType<EditorBeatmap>().Single();
private Editor getEditor() => (Editor)Game.ScreenStack.CurrentScreen;

View File

@ -13,6 +13,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
@ -86,6 +87,29 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("did perform", () => actionPerformed);
}
[Test]
public void TestPerformAtMenuFromPlayerLoaderWithAutoplayShortcut()
{
importAndWaitForSongSelect();
AddStep("press ctrl+enter", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Enter);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen is PlayerLoader);
AddAssert("Mods include autoplay", () => Game.SelectedMods.Value.Any(m => m is ModAutoplay));
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
AddUntilStep("returned to main menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddAssert("did perform", () => actionPerformed);
AddAssert("Mods don't include autoplay", () => !Game.SelectedMods.Value.Any(m => m is ModAutoplay));
}
[Test]
public void TestPerformEnsuresScreenIsLoaded()
{

View File

@ -154,7 +154,14 @@ namespace osu.Game.Tests.Visual.Online
Type = ChangelogEntryType.Misc,
Category = "Code quality",
Title = "Clean up another thing"
}
},
new APIChangelogEntry
{
Type = ChangelogEntryType.Add,
Category = "osu!",
Title = "Add entry with news url",
Url = "https://osu.ppy.sh/home/news/2023-07-27-summer-splash"
},
}
});

View File

@ -56,38 +56,38 @@ namespace osu.Game.Tests.Visual
public void AllowTrackAdjustmentsTest()
{
AddStep("push allowing screen", () => stack.Push(loadNewScreen<AllowScreen>()));
AddAssert("allows adjustments 1", () => musicController.AllowTrackAdjustments);
AddAssert("allows adjustments 1", () => musicController.ApplyModTrackAdjustments);
AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
AddAssert("allows adjustments 2", () => musicController.AllowTrackAdjustments);
AddAssert("allows adjustments 2", () => musicController.ApplyModTrackAdjustments);
AddStep("push disallowing screen", () => stack.Push(loadNewScreen<DisallowScreen>()));
AddAssert("disallows adjustments 3", () => !musicController.AllowTrackAdjustments);
AddAssert("disallows adjustments 3", () => !musicController.ApplyModTrackAdjustments);
AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
AddAssert("disallows adjustments 4", () => !musicController.AllowTrackAdjustments);
AddAssert("disallows adjustments 4", () => !musicController.ApplyModTrackAdjustments);
AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
AddAssert("disallows adjustments 5", () => !musicController.AllowTrackAdjustments);
AddAssert("disallows adjustments 5", () => !musicController.ApplyModTrackAdjustments);
AddStep("push allowing screen", () => stack.Push(loadNewScreen<AllowScreen>()));
AddAssert("allows adjustments 6", () => musicController.AllowTrackAdjustments);
AddAssert("allows adjustments 6", () => musicController.ApplyModTrackAdjustments);
// Now start exiting from screens
AddStep("exit screen", () => stack.Exit());
AddAssert("disallows adjustments 7", () => !musicController.AllowTrackAdjustments);
AddAssert("disallows adjustments 7", () => !musicController.ApplyModTrackAdjustments);
AddStep("exit screen", () => stack.Exit());
AddAssert("disallows adjustments 8", () => !musicController.AllowTrackAdjustments);
AddAssert("disallows adjustments 8", () => !musicController.ApplyModTrackAdjustments);
AddStep("exit screen", () => stack.Exit());
AddAssert("disallows adjustments 9", () => !musicController.AllowTrackAdjustments);
AddAssert("disallows adjustments 9", () => !musicController.ApplyModTrackAdjustments);
AddStep("exit screen", () => stack.Exit());
AddAssert("allows adjustments 10", () => musicController.AllowTrackAdjustments);
AddAssert("allows adjustments 10", () => musicController.ApplyModTrackAdjustments);
AddStep("exit screen", () => stack.Exit());
AddAssert("allows adjustments 11", () => musicController.AllowTrackAdjustments);
AddAssert("allows adjustments 11", () => musicController.ApplyModTrackAdjustments);
}
public partial class TestScreen : ScreenWithBeatmapBackground
@ -129,12 +129,12 @@ namespace osu.Game.Tests.Visual
private partial class AllowScreen : OsuScreen
{
public override bool? AllowTrackAdjustments => true;
public override bool? ApplyModTrackAdjustments => true;
}
public partial class DisallowScreen : OsuScreen
{
public override bool? AllowTrackAdjustments => false;
public override bool? ApplyModTrackAdjustments => false;
}
private partial class InheritScreen : OsuScreen

View File

@ -5,7 +5,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Audio.Track;
@ -283,8 +282,6 @@ namespace osu.Game.Tests.Visual.UserInterface
if (ReferenceEquals(timingPoints[^1], current))
{
Debug.Assert(BeatSyncSource.Clock != null);
return (int)Math.Ceiling((BeatSyncSource.Clock.CurrentTime - current.Time) / current.BeatLength);
}
@ -295,8 +292,6 @@ namespace osu.Game.Tests.Visual.UserInterface
{
base.Update();
Debug.Assert(BeatSyncSource.Clock != null);
timeUntilNextBeat.Value = TimeUntilNextBeat;
timeSinceLastBeat.Value = TimeSinceLastBeat;
currentTime.Value = BeatSyncSource.Clock.CurrentTime;

View File

@ -542,7 +542,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("clear search", () => modSelectOverlay.SearchTerm = string.Empty);
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddAssert("mod select still visible", () => modSelectOverlay.State.Value == Visibility.Visible);
AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden);
}
[Test]

View File

@ -0,0 +1,130 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneSliderWithTextBoxInput : OsuManualInputManagerTestScene
{
private SliderWithTextBoxInput<float> sliderWithTextBoxInput = null!;
private OsuSliderBar<float> slider => sliderWithTextBoxInput.ChildrenOfType<OsuSliderBar<float>>().Single();
private Nub nub => sliderWithTextBoxInput.ChildrenOfType<Nub>().Single();
private OsuTextBox textBox => sliderWithTextBoxInput.ChildrenOfType<OsuTextBox>().Single();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create slider", () => Child = sliderWithTextBoxInput = new SliderWithTextBoxInput<float>("Test Slider")
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
Current = new BindableFloat
{
MinValue = -5,
MaxValue = 5,
Precision = 0.2f
}
});
}
[Test]
public void TestNonInstantaneousMode()
{
AddStep("set instantaneous to false", () => sliderWithTextBoxInput.Instantaneous = false);
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("change text", () => textBox.Text = "3");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.Zero);
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.Zero);
AddStep("commit text", () => InputManager.Key(Key.Enter));
AddAssert("slider moved", () => slider.Current.Value, () => Is.EqualTo(3));
AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
AddStep("move mouse to nub", () => InputManager.MoveMouseTo(nub));
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
AddStep("move mouse to minimum", () => InputManager.MoveMouseTo(sliderWithTextBoxInput.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("textbox not changed", () => textBox.Current.Value, () => Is.EqualTo("3"));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("textbox changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("commit text", () => InputManager.Key(Key.Enter));
AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("lose focus", () => InputManager.ChangeFocus(null));
AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
}
[Test]
public void TestInstantaneousMode()
{
AddStep("set instantaneous to true", () => sliderWithTextBoxInput.Instantaneous = true);
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("change text", () => textBox.Text = "3");
AddAssert("slider moved", () => slider.Current.Value, () => Is.EqualTo(3));
AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
AddStep("commit text", () => InputManager.Key(Key.Enter));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(3));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
AddStep("move mouse to nub", () => InputManager.MoveMouseTo(nub));
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
AddStep("move mouse to minimum", () => InputManager.MoveMouseTo(sliderWithTextBoxInput.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("textbox changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("textbox not changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("commit text", () => InputManager.Key(Key.Enter));
AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
AddStep("set text to invalid", () => textBox.Text = "garbage");
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
AddStep("lose focus", () => InputManager.ChangeFocus(null));
AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
}
}
}

View File

@ -99,16 +99,18 @@ namespace osu.Game.Tests.Visual.UserInterface
{
TestUpdateableOnlineBeatmapSetCover updateableCover = null;
AddStep("setup cover", () => Child = updateableCover = new TestUpdateableOnlineBeatmapSetCover
AddStep("setup cover", () => Child = updateableCover = new TestUpdateableOnlineBeatmapSetCover(400)
{
OnlineInfo = CreateAPIBeatmapSet(),
RelativeSizeAxes = Axes.Both,
Masking = true,
});
AddStep("change model", () => updateableCover.OnlineInfo = null);
AddWaitStep("wait some", 5);
AddAssert("no cover added", () => !updateableCover.ChildrenOfType<DelayedLoadUnloadWrapper>().Any());
AddStep("change model to null", () => updateableCover.OnlineInfo = null);
AddUntilStep("wait for load", () => updateableCover.DelayedLoadFinished);
AddAssert("no cover added", () => !updateableCover.ChildrenOfType<TestOnlineBeatmapSetCover>().Any());
}
[Test]
@ -143,11 +145,19 @@ namespace osu.Game.Tests.Visual.UserInterface
{
private readonly int loadDelay;
public bool DelayedLoadFinished;
public TestUpdateableOnlineBeatmapSetCover(int loadDelay = 10000)
{
this.loadDelay = loadDelay;
}
protected override void OnLoadFinished()
{
base.OnLoadFinished();
DelayedLoadFinished = true;
}
protected override Drawable CreateDrawable(IBeatmapSetOnlineInfo model)
{
if (model == null)

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
@ -13,7 +11,7 @@ namespace osu.Game.Tournament.Tests.Components
{
public partial class TestSceneDateTextBox : OsuManualInputManagerTestScene
{
private DateTextBox textBox;
private DateTextBox textBox = null!;
[SetUp]
public void Setup() => Schedule(() =>

View File

@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Ladder.Components;
@ -10,60 +13,67 @@ namespace osu.Game.Tournament.Tests.Components
{
public partial class TestSceneDrawableTournamentMatch : TournamentTestScene
{
public TestSceneDrawableTournamentMatch()
[Test]
public void TestBasic()
{
Container<DrawableTournamentMatch> level1;
Container<DrawableTournamentMatch> level2;
Container<DrawableTournamentMatch> level1 = null!;
Container<DrawableTournamentMatch> level2 = null!;
var match1 = new TournamentMatch(
new TournamentTeam { FlagName = { Value = "AU" }, FullName = { Value = "Australia" }, },
new TournamentTeam { FlagName = { Value = "JP" }, FullName = { Value = "Japan" }, Acronym = { Value = "JPN" } })
TournamentMatch match1 = null!;
TournamentMatch match2 = null!;
AddStep("setup test", () =>
{
Team1Score = { Value = 4 },
Team2Score = { Value = 1 },
};
var match2 = new TournamentMatch(
new TournamentTeam
match1 = new TournamentMatch(
new TournamentTeam { FlagName = { Value = "AU" }, FullName = { Value = "Australia" }, },
new TournamentTeam { FlagName = { Value = "JP" }, FullName = { Value = "Japan" }, Acronym = { Value = "JPN" } })
{
FlagName = { Value = "RO" },
FullName = { Value = "Romania" },
}
);
Team1Score = { Value = 4 },
Team2Score = { Value = 1 },
};
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
match2 = new TournamentMatch(
new TournamentTeam
{
FlagName = { Value = "RO" },
FullName = { Value = "Romania" },
}
);
Child = new FillFlowContainer
{
level1 = new FillFlowContainer<DrawableTournamentMatch>
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
AutoSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new[]
level1 = new FillFlowContainer<DrawableTournamentMatch>
{
new DrawableTournamentMatch(match1),
new DrawableTournamentMatch(match2),
new DrawableTournamentMatch(new TournamentMatch()),
}
},
level2 = new FillFlowContainer<DrawableTournamentMatch>
{
AutoSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Margin = new MarginPadding(20),
Children = new[]
AutoSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new[]
{
new DrawableTournamentMatch(match1),
new DrawableTournamentMatch(match2),
new DrawableTournamentMatch(new TournamentMatch()),
}
},
level2 = new FillFlowContainer<DrawableTournamentMatch>
{
new DrawableTournamentMatch(new TournamentMatch()),
new DrawableTournamentMatch(new TournamentMatch())
AutoSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Margin = new MarginPadding(20),
Children = new[]
{
new DrawableTournamentMatch(new TournamentMatch()),
new DrawableTournamentMatch(new TournamentMatch())
}
}
}
}
};
};
level1.Children[0].Match.Progression.Value = level2.Children[0].Match;
level1.Children[1].Match.Progression.Value = level2.Children[0].Match;
level1.Children[0].Match.Progression.Value = level2.Children[0].Match;
level1.Children[1].Match.Progression.Value = level2.Children[0].Match;
});
AddRepeatStep("change scores", () => match1.Team2Score.Value++, 4);
AddStep("add new team", () => match2.Team2.Value = new TournamentTeam { FlagName = { Value = "PT" }, FullName = { Value = "Portugal" } });
@ -78,6 +88,9 @@ namespace osu.Game.Tournament.Tests.Components
AddRepeatStep("change scores", () => level2.Children[0].Match.Team1Score.Value++, 5);
AddRepeatStep("change scores", () => level2.Children[0].Match.Team2Score.Value++, 4);
AddStep("select as current", () => match1.Current.Value = true);
AddStep("select as editing", () => this.ChildrenOfType<DrawableTournamentMatch>().Last().Selected = true);
}
}
}

View File

@ -1,28 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Tests.Components
{
[TestFixture]
public partial class TestSceneSongBar : OsuTestScene
public partial class TestSceneSongBar : TournamentTestScene
{
[Cached]
private readonly LadderInfo ladder = new LadderInfo();
private SongBar songBar = null!;
private TournamentBeatmap ladderBeatmap = null!;
[Test]
public void TestSongBar()
[SetUpSteps]
public override void SetUpSteps()
{
SongBar songBar = null;
base.SetUpSteps();
AddStep("setup picks bans", () =>
{
ladderBeatmap = CreateSampleBeatmap();
Ladder.CurrentMatch.Value!.PicksBans.Add(new BeatmapChoice
{
BeatmapID = ladderBeatmap.OnlineID,
Team = TeamColour.Red,
Type = ChoiceType.Pick,
});
});
AddStep("create bar", () => Child = songBar = new SongBar
{
@ -31,16 +39,22 @@ namespace osu.Game.Tournament.Tests.Components
Origin = Anchor.Centre
});
AddUntilStep("wait for loaded", () => songBar.IsLoaded);
}
[Test]
public void TestSongBar()
{
AddStep("set beatmap", () =>
{
var beatmap = CreateAPIBeatmap(Ruleset.Value);
beatmap.CircleSize = 3.4f;
beatmap.ApproachRate = 6.8f;
beatmap.OverallDifficulty = 5.5f;
beatmap.StarRating = 4.56f;
beatmap.Length = 123456;
beatmap.BPM = 133;
beatmap.OnlineID = ladderBeatmap.OnlineID;
songBar.Beatmap = new TournamentBeatmap(beatmap);
});

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -19,12 +17,12 @@ namespace osu.Game.Tournament.Tests.Components
public partial class TestSceneTournamentModDisplay : TournamentTestScene
{
[Resolved]
private IAPIProvider api { get; set; }
private IAPIProvider api { get; set; } = null!;
[Resolved]
private IRulesetStore rulesets { get; set; }
private IRulesetStore rulesets { get; set; } = null!;
private FillFlowContainer<TournamentBeatmapPanel> fillFlow;
private FillFlowContainer<TournamentBeatmapPanel> fillFlow = null!;
[BackgroundDependencyLoader]
private void load()
@ -45,7 +43,7 @@ namespace osu.Game.Tournament.Tests.Components
private void success(APIBeatmap beatmap)
{
var ruleset = rulesets.GetRuleset(Ladder.Ruleset.Value.OnlineID);
var ruleset = rulesets.GetRuleset(Ladder.Ruleset.Value?.OnlineID ?? -1);
if (ruleset == null)
return;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.IO;
using System.Threading.Tasks;
@ -81,11 +79,11 @@ namespace osu.Game.Tournament.Tests.NonVisual
public partial class TestTournament : TournamentGameBase
{
private readonly bool resetRuleset;
private readonly Action runOnLoadComplete;
private readonly Action? runOnLoadComplete;
public new Task BracketLoadTask => base.BracketLoadTask;
public TestTournament(bool resetRuleset = false, [InstantHandle] Action runOnLoadComplete = null)
public TestTournament(bool resetRuleset = false, [InstantHandle] Action? runOnLoadComplete = null)
{
this.resetRuleset = resetRuleset;
this.runOnLoadComplete = runOnLoadComplete;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.IO;
using System.Linq;
using NUnit.Framework;
@ -36,11 +34,11 @@ namespace osu.Game.Tournament.Tests.NonVisual
{
var osu = LoadTournament(host);
TournamentStorage storage = (TournamentStorage)osu.Dependencies.Get<Storage>();
FileBasedIPC ipc = null;
FileBasedIPC? ipc = null;
WaitForOrAssert(() => (ipc = osu.Dependencies.Get<MatchIPCInfo>() as FileBasedIPC)?.IsLoaded == true, @"ipc could not be populated in a reasonable amount of time");
Assert.True(ipc.SetIPCLocation(testStableInstallDirectory));
Assert.True(ipc!.SetIPCLocation(testStableInstallDirectory));
Assert.True(storage.AllTournaments.Exists("stable.json"));
}
finally

View File

@ -35,8 +35,8 @@ namespace osu.Game.Tournament.Tests.NonVisual
PlayersPerTeam = { Value = 4 },
Teams =
{
match.Team1.Value,
match.Team2.Value,
match.Team1.Value!,
match.Team2.Value!,
},
Rounds =
{

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Threading;
using System.Threading.Tasks;
@ -13,7 +11,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
{
public abstract class TournamentHostTest
{
public static TournamentGameBase LoadTournament(GameHost host, TournamentGameBase tournament = null)
public static TournamentGameBase LoadTournament(GameHost host, TournamentGameBase? tournament = null)
{
tournament ??= new TournamentGameBase();
Task.Factory.StartNew(() => host.Run(tournament), TaskCreationOptions.LongRunning)

View File

@ -10,7 +10,7 @@ using osu.Game.Tournament.Screens.Drawings;
namespace osu.Game.Tournament.Tests.Screens
{
public partial class TestSceneDrawingsScreen : TournamentTestScene
public partial class TestSceneDrawingsScreen : TournamentScreenTestScene
{
[BackgroundDependencyLoader]
private void load(Storage storage)

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -15,11 +13,25 @@ using osu.Game.Tournament.Screens.Gameplay.Components;
namespace osu.Game.Tournament.Tests.Screens
{
public partial class TestSceneGameplayScreen : TournamentTestScene
public partial class TestSceneGameplayScreen : TournamentScreenTestScene
{
[Cached]
private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay { Width = 0.5f };
[Test]
public void TestWarmup()
{
createScreen();
checkScoreVisibility(false);
toggleWarmup();
checkScoreVisibility(true);
toggleWarmup();
checkScoreVisibility(false);
}
[Test]
public void TestStartupState([Values] TourneyState state)
{
@ -35,20 +47,6 @@ namespace osu.Game.Tournament.Tests.Screens
createScreen();
}
[Test]
public void TestWarmup()
{
createScreen();
checkScoreVisibility(false);
toggleWarmup();
checkScoreVisibility(true);
toggleWarmup();
checkScoreVisibility(false);
}
private void createScreen()
{
AddStep("setup screen", () =>

View File

@ -1,23 +1,100 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using System;
using System.Linq;
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Tournament.Screens.Editors;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Dialog;
using osu.Game.Tournament.Screens.Editors.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tournament.Tests.Screens
{
public partial class TestSceneLadderEditorScreen : TournamentTestScene
public partial class TestSceneLadderEditorScreen : TournamentScreenTestScene
{
[BackgroundDependencyLoader]
private void load()
private LadderEditorScreen ladderEditorScreen = null!;
private OsuContextMenuContainer? osuContextMenuContainer;
[SetUp]
public void Setup() => Schedule(() =>
{
Add(new OsuContextMenuContainer
ladderEditorScreen = new LadderEditorScreen();
Add(osuContextMenuContainer = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Child = new LadderEditorScreen()
Child = ladderEditorScreen = new LadderEditorScreen()
});
});
[Test]
public void TestResetBracketTeamsCancelled()
{
Bindable<string> matchBeforeReset = new Bindable<string>();
AddStep("save current match state", () =>
{
matchBeforeReset.Value = JsonConvert.SerializeObject(Ladder.CurrentMatch.Value);
});
AddStep("pull up context menu", () =>
{
InputManager.MoveMouseTo(ladderEditorScreen);
InputManager.Click(MouseButton.Right);
});
AddStep("click Reset teams button", () =>
{
InputManager.MoveMouseTo(osuContextMenuContainer.ChildrenOfType<DrawableOsuMenuItem>().Last(p =>
((OsuMenuItem)p.Item).Type == MenuItemType.Destructive), new Vector2(5, 0));
InputManager.Click(MouseButton.Left);
});
AddAssert("dialog displayed", () => DialogOverlay.CurrentDialog is LadderResetTeamsDialog);
AddStep("click cancel", () =>
{
InputManager.MoveMouseTo(DialogOverlay.CurrentDialog.ChildrenOfType<PopupDialogButton>().Last());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("dialog dismissed", () => DialogOverlay.CurrentDialog is not LadderResetTeamsDialog);
AddAssert("assert ladder teams unchanged", () => string.Equals(matchBeforeReset.Value, JsonConvert.SerializeObject(Ladder.CurrentMatch.Value), StringComparison.Ordinal));
}
[Test]
public void TestResetBracketTeams()
{
AddStep("pull up context menu", () =>
{
InputManager.MoveMouseTo(ladderEditorScreen);
InputManager.Click(MouseButton.Right);
});
AddStep("click Reset teams button", () =>
{
InputManager.MoveMouseTo(osuContextMenuContainer.ChildrenOfType<DrawableOsuMenuItem>().Last(p =>
((OsuMenuItem)p.Item).Type == MenuItemType.Destructive), new Vector2(5, 0));
InputManager.Click(MouseButton.Left);
});
AddAssert("dialog displayed", () => DialogOverlay.CurrentDialog is LadderResetTeamsDialog);
AddStep("click confirmation", () =>
{
InputManager.MoveMouseTo(DialogOverlay.CurrentDialog.ChildrenOfType<PopupDialogButton>().First());
InputManager.PressButton(MouseButton.Left);
});
AddUntilStep("dialog dismissed", () => DialogOverlay.CurrentDialog is not LadderResetTeamsDialog);
AddStep("release mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("assert ladder teams reset", () => Ladder.CurrentMatch.Value?.Team1.Value == null && Ladder.CurrentMatch.Value?.Team2.Value == null);
}
}
}

View File

@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Ladder;
namespace osu.Game.Tournament.Tests.Screens
{
public partial class TestSceneLadderScreen : TournamentTestScene
public partial class TestSceneLadderScreen : TournamentScreenTestScene
{
[BackgroundDependencyLoader]
private void load()

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -14,9 +12,9 @@ using osu.Game.Tournament.Screens.MapPool;
namespace osu.Game.Tournament.Tests.Screens
{
public partial class TestSceneMapPoolScreen : TournamentTestScene
public partial class TestSceneMapPoolScreen : TournamentScreenTestScene
{
private MapPoolScreen screen;
private MapPoolScreen screen = null!;
[BackgroundDependencyLoader]
private void load()
@ -32,7 +30,7 @@ namespace osu.Game.Tournament.Tests.Screens
{
AddStep("load few maps", () =>
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
for (int i = 0; i < 8; i++)
addBeatmap();
@ -52,7 +50,7 @@ namespace osu.Game.Tournament.Tests.Screens
{
AddStep("load just enough maps", () =>
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
for (int i = 0; i < 18; i++)
addBeatmap();
@ -72,7 +70,7 @@ namespace osu.Game.Tournament.Tests.Screens
{
AddStep("load many maps", () =>
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
for (int i = 0; i < 19; i++)
addBeatmap();
@ -92,7 +90,7 @@ namespace osu.Game.Tournament.Tests.Screens
{
AddStep("load many maps", () =>
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
for (int i = 0; i < 11; i++)
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
@ -118,7 +116,7 @@ namespace osu.Game.Tournament.Tests.Screens
{
AddStep("load many maps", () =>
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
for (int i = 0; i < 12; i++)
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
@ -138,7 +136,7 @@ namespace osu.Game.Tournament.Tests.Screens
{
AddStep("load many maps", () =>
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
for (int i = 0; i < 12; i++)
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
@ -155,7 +153,7 @@ namespace osu.Game.Tournament.Tests.Screens
private void addBeatmap(string mods = "NM")
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Add(new RoundBeatmap
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Add(new RoundBeatmap
{
Beatmap = CreateSampleBeatmap(),
Mods = mods

View File

@ -1,13 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Tournament.Screens.Editors;
namespace osu.Game.Tournament.Tests.Screens
{
public partial class TestSceneRoundEditorScreen : TournamentTestScene
public partial class TestSceneRoundEditorScreen : TournamentScreenTestScene
{
public TestSceneRoundEditorScreen()
[BackgroundDependencyLoader]
private void load()
{
Add(new RoundEditorScreen
{

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -12,7 +10,7 @@ using osu.Game.Tournament.Screens.Schedule;
namespace osu.Game.Tournament.Tests.Screens
{
public partial class TestSceneScheduleScreen : TournamentTestScene
public partial class TestSceneScheduleScreen : TournamentScreenTestScene
{
[BackgroundDependencyLoader]
private void load()

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