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Merge pull request #24053 from bdach/fix-skip-when-ready-2
Fix skip not always triggering in multiplayer
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commit
c84a75406c
@ -378,9 +378,6 @@ namespace osu.Game.Screens.Play
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IsBreakTime.BindTo(breakTracker.IsBreakTime);
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IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
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if (Configuration.AutomaticallySkipIntro)
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skipIntroOverlay.SkipWhenReady();
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loadLeaderboard();
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}
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@ -1087,6 +1084,9 @@ namespace osu.Game.Screens.Play
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throw new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running");
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GameplayClockContainer.Reset(startClock: true);
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if (Configuration.AutomaticallySkipIntro)
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skipIntroOverlay.SkipWhenReady();
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}
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public override void OnSuspending(ScreenTransitionEvent e)
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