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Fix sliders not always being the correct length
This is another similar case where stable floating point precision comes
into play due to use of `hitObjectManager.Beatmap.BpmMultiplierAt` (see
1531237b63/osu
!/GameplayElements/HitObjects/Osu/SliderOsu.cs#L680)
Closes #24708.
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@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * SliderVelocityMultiplier;
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double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * ((IHasSliderVelocity)this).GetPrecisionAdjustedSliderVelocityMultiplier(OsuRuleset.SHORT_NAME);
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Velocity = scoringDistance / timingPoint.BeatLength;
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TickDistance = GenerateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
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