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"TotalScoreV1" -> "LegacyTotalScore"
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@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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{
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StarRating = starRating,
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Mods = mods,
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TotalScoreV1 = new OsuScoreV1Processor(workingBeatmap.Beatmap, beatmap, mods).TotalScore,
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LegacyTotalScore = new OsuScoreV1Processor(workingBeatmap.Beatmap, beatmap, mods).TotalScore,
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AimDifficulty = aimRating,
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SpeedDifficulty = speedRating,
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SpeedNoteCount = speedNotes,
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Difficulty
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protected const int ATTRIB_ID_FLASHLIGHT = 17;
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protected const int ATTRIB_ID_SLIDER_FACTOR = 19;
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protected const int ATTRIB_ID_SPEED_NOTE_COUNT = 21;
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protected const int ATTRIB_ID_TOTAL_SCORE_V1 = 23;
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protected const int ATTRIB_ID_LEGACY_TOTAL_SCORE = 23;
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/// <summary>
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/// The mods which were applied to the beatmap.
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@ -46,10 +46,10 @@ namespace osu.Game.Rulesets.Difficulty
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public int MaxCombo { get; set; }
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/// <summary>
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/// The total score achievable in ScoreV1.
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/// The maximum achievable legacy total score.
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/// </summary>
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[JsonProperty("total_score_v1", Order = -2)]
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public int TotalScoreV1 { get; set; }
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[JsonProperty("legacy_total_score", Order = -2)]
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public int LegacyTotalScore { get; set; }
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/// <summary>
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/// Creates new <see cref="DifficultyAttributes"/>.
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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Difficulty
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public virtual IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
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{
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yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
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yield return (ATTRIB_ID_TOTAL_SCORE_V1, TotalScoreV1);
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yield return (ATTRIB_ID_LEGACY_TOTAL_SCORE, LegacyTotalScore);
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}
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/// <summary>
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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Difficulty
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public virtual void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
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{
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MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
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TotalScoreV1 = (int)values[ATTRIB_ID_TOTAL_SCORE_V1];
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LegacyTotalScore = (int)values[ATTRIB_ID_LEGACY_TOTAL_SCORE];
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}
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}
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}
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