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use two separate buttons for posting / login
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8460873e61
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@ -31,6 +31,7 @@ namespace osu.Game.Overlays.Comments
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protected readonly Bindable<string> Current = new Bindable<string>(string.Empty);
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private RoundedButton commitButton = null!;
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private RoundedButton logInButton = null!;
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private LoadingSpinner loadingSpinner = null!;
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protected TextBox TextBox { get; private set; } = null!;
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@ -122,9 +123,19 @@ namespace osu.Game.Overlays.Comments
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5, 0),
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Child = commitButton = new EditorButton
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Children = new Drawable[]
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{
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Action = () => commitOrLogIn(Current.Value)
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commitButton = new EditorButton
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{
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Action = () => OnCommit(Current.Value),
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Text = GetCommitButtonText(true)
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},
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logInButton = new EditorButton
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{
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Width = 100,
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Action = () => loginOverlay?.Show(),
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Text = GetCommitButtonText(false)
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}
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}
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},
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loadingSpinner = new LoadingSpinner
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@ -154,29 +165,24 @@ namespace osu.Game.Overlays.Comments
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protected abstract void OnCommit(string text);
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private void commitOrLogIn(string text)
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{
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if (!API.IsLoggedIn)
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{
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loginOverlay?.Show();
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return;
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}
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OnCommit(text);
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}
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private void updateCommitButtonState()
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{
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bool textBoxValid = loadingSpinner.State.Value == Visibility.Hidden && !string.IsNullOrEmpty(Current.Value);
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commitButton.Enabled.Value = textBoxValid || !API.IsLoggedIn;
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commitButton.Text = GetCommitButtonText(API.IsLoggedIn);
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}
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private void updateCommitButtonState() =>
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commitButton.Enabled.Value = loadingSpinner.State.Value == Visibility.Hidden && !string.IsNullOrEmpty(Current.Value);
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private void updateStateForLoggedIn()
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{
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TextBox.PlaceholderText = GetPlaceholderText(API.IsLoggedIn);
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TextBox.ReadOnly = !API.IsLoggedIn;
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updateCommitButtonState();
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if (API.IsLoggedIn)
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{
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commitButton.Show();
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logInButton.Hide();
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}
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else
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{
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commitButton.Hide();
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logInButton.Show();
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}
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}
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private partial class EditorTextBox : OsuTextBox
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