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Move stardifficulty logic to main BeatmapInfoWedge class instead of text subclass ( for use by background star rating colour bar )
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@ -37,10 +37,16 @@ namespace osu.Game.Screens.Select
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; }
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protected Container DisplayedContent { get; private set; }
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protected WedgeInfoText Info { get; private set; }
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private IBindable<StarDifficulty?> starDifficulty;
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private CancellationTokenSource cancellationSource;
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public BeatmapInfoWedgeV2()
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{
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Shear = wedged_container_shear;
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@ -98,6 +104,19 @@ namespace osu.Game.Screens.Select
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private Container loadingInfo;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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starDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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cancellationSource?.Cancel();
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}
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private void updateDisplay()
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{
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Scheduler.AddOnce(perform);
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@ -127,7 +146,7 @@ namespace osu.Game.Screens.Select
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Children = new Drawable[]
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{
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new BeatmapInfoWedgeBackground(beatmap),
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Info = new WedgeInfoText(beatmap),
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Info = new WedgeInfoText(beatmap, starDifficulty),
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}
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}, loaded =>
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{
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@ -154,26 +173,22 @@ namespace osu.Game.Screens.Select
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private ILocalisedBindableString artistBinding;
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private readonly WorkingBeatmap working;
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private readonly IBindable<StarDifficulty?> starDifficulty;
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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private ModSettingChangeTracker settingChangeTracker;
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public WedgeInfoText(WorkingBeatmap working)
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public WedgeInfoText(WorkingBeatmap working, IBindable<StarDifficulty?> starDifficulty)
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{
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this.working = working;
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this.starDifficulty = starDifficulty;
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}
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private CancellationTokenSource cancellationSource;
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private IBindable<StarDifficulty?> starDifficulty;
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[BackgroundDependencyLoader]
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private void load(LocalisationManager localisation)
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{
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@ -309,7 +324,6 @@ namespace osu.Game.Screens.Select
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difficultyColourBar.Colour = colours.ForStarDifficulty(s.NewValue);
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}, true);
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starDifficulty = difficultyCache.GetBindableDifficulty(working.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
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starDifficulty.BindValueChanged(s =>
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{
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starRatingDisplay.Current.Value = s.NewValue ?? default;
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@ -349,7 +363,6 @@ namespace osu.Game.Screens.Select
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{
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base.Dispose(isDisposing);
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settingChangeTracker?.Dispose();
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cancellationSource?.Cancel();
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}
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}
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}
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