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mirror of https://github.com/ppy/osu.git synced 2024-12-15 01:02:55 +08:00

Add coloured star counter

This commit is contained in:
mk56-spn 2023-01-08 01:47:22 +01:00
parent 0199c19f74
commit 61caabaa8e
2 changed files with 46 additions and 11 deletions

View File

@ -32,6 +32,11 @@ namespace osu.Game.Graphics.UserInterface
private const float star_spacing = 4;
public virtual FillDirection Direction
{
set => stars.Direction = value;
}
private float current;
/// <summary>
@ -66,7 +71,6 @@ namespace osu.Game.Graphics.UserInterface
stars = new FillFlowContainer<Star>
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(star_spacing),
ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(_ => CreateStar())
}

View File

@ -3,7 +3,9 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osuTK;
using osu.Framework.Allocation;
@ -17,6 +19,7 @@ using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -25,11 +28,12 @@ namespace osu.Game.Screens.Select
[Cached]
public partial class BeatmapInfoWedgeV2 : VisibilityContainer
{
private const float shear_width = 36.75f;
private const float shear_width = 21;
private const int wedge_height = 120;
private const float transition_duration = 250;
private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGE_HEIGHT, 0);
private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / wedge_height, 0);
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
@ -45,6 +49,7 @@ namespace osu.Game.Screens.Select
private CancellationTokenSource cancellationSource;
private readonly Container difficultyColourBar;
private readonly StarCounter starCounter;
public BeatmapInfoWedgeV2()
{
@ -52,14 +57,27 @@ namespace osu.Game.Screens.Select
Shear = wedged_container_shear;
Masking = true;
Alpha = 0;
Child = difficultyColourBar = new Container
Children = new Drawable[]
{
Depth = float.MaxValue,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 40,
Child = new Box { RelativeSizeAxes = Axes.Both }
difficultyColourBar = new Container
{
Depth = float.MaxValue,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 40,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
starCounter = new StarCounter
{
Anchor = Anchor.CentreRight,
Origin = Anchor.Centre,
Scale = new Vector2(0.4f),
Shear = -wedged_container_shear,
X = -15,
Direction = FillDirection.Vertical
}
};
}
@ -67,6 +85,15 @@ namespace osu.Game.Screens.Select
private void load()
{
ruleset.BindValueChanged(_ => updateDisplay());
float starAngle = (float)(Math.Atan(shear_width / wedge_height) * (180 / Math.PI));
//Applying the rotation directly to the StarCounter distorts the stars, hence it is applied to the child container
starCounter.Children.First().Rotation = starAngle;
//Makes sure the stars center themselves properly in the colour bar
starCounter.Children.First().Anchor = Anchor.Centre;
starCounter.Children.First().Origin = Anchor.Centre;
}
private const double animation_duration = 800;
@ -267,8 +294,12 @@ namespace osu.Game.Screens.Select
starRatingDisplay.DisplayedStars.BindValueChanged(s =>
{
wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue));
wedge.starCounter.Colour = s.NewValue >= 6.5 ? colours.Orange1 : Colour4.Black.Opacity(0.75f);
wedge.starCounter.Current = (float)s.NewValue;
wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue), 750, Easing.OutQuint);
}, true);
starDifficulty.BindValueChanged(s =>
{
starRatingDisplay.Current.Value = s.NewValue ?? default;