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Merge branch 'master' into editor-cyclic-selection
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commit
708dd355cd
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vendored
1
.gitignore
vendored
@ -339,6 +339,5 @@ inspectcode
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# Fody (pulled in by Realm) - schema file
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FodyWeavers.xsd
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**/FodyWeavers.xml
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.idea/.idea.osu.Desktop/.idea/misc.xml
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@ -10,7 +10,7 @@
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2023.716.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2023.720.0" />
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</ItemGroup>
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<PropertyGroup>
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<!-- Fody does not handle Android build well, and warns when unchanged.
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private HUDOverlay hudOverlay = null!;
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[Cached(typeof(ScoreProcessor))]
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private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
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private ScoreProcessor scoreProcessor { get; set; }
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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@ -47,6 +47,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
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private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
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public TestSceneHUDOverlay()
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{
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scoreProcessor = gameplayState.ScoreProcessor;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public partial class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
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{
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[Cached(typeof(ScoreProcessor))]
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private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
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private ScoreProcessor scoreProcessor { get; set; }
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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@ -37,6 +37,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached]
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public readonly EditorClipboard Clipboard = new EditorClipboard();
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public TestSceneSkinEditorMultipleSkins()
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{
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scoreProcessor = gameplayState.ScoreProcessor;
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private HUDOverlay hudOverlay;
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[Cached(typeof(ScoreProcessor))]
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private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor;
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private ScoreProcessor scoreProcessor { get; set; }
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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@ -47,6 +47,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
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private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
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public TestSceneSkinnableHUDOverlay()
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{
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scoreProcessor = gameplayState.ScoreProcessor;
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}
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[Test]
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public void TestComboCounterIncrementing()
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{
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3
osu.Game/FodyWeavers.xml
Normal file
3
osu.Game/FodyWeavers.xml
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@ -0,0 +1,3 @@
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<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
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<Realm DisableAnalytics="true" />
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</Weavers>
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@ -379,6 +379,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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private bool selectedBlueprintAlreadySelectedOnMouseDown;
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/// <summary>
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/// Sorts the supplied <paramref name="blueprints"/> by the order of preference when making a selection.
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/// Blueprints at the start of the list will be prioritised over later items if the selection requested is ambiguous due to spatial overlap.
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/// </summary>
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protected virtual IEnumerable<SelectionBlueprint<T>> ApplySelectionOrder(IEnumerable<SelectionBlueprint<T>> blueprints) => blueprints.Reverse();
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/// <summary>
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@ -23,6 +23,7 @@ using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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@ -76,6 +77,9 @@ namespace osu.Game.Screens.OnlinePlay.Match
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[Resolved]
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private RulesetStore rulesets { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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[Resolved(canBeNull: true)]
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protected OnlinePlayScreen ParentScreen { get; private set; }
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@ -284,6 +288,8 @@ namespace osu.Game.Screens.OnlinePlay.Match
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[Resolved(canBeNull: true)]
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private IDialogOverlay dialogOverlay { get; set; }
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protected virtual bool IsConnected => api.State.Value == APIState.Online;
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public override bool OnBackButton()
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{
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if (Room.RoomID.Value == null)
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@ -356,7 +362,12 @@ namespace osu.Game.Screens.OnlinePlay.Match
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if (ExitConfirmed)
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return true;
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if (dialogOverlay == null || Room.RoomID.Value != null || Room.Playlist.Count == 0)
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if (!IsConnected)
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return true;
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bool hasUnsavedChanges = Room.RoomID.Value == null && Room.Playlist.Count > 0;
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if (dialogOverlay == null || !hasUnsavedChanges)
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return true;
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// if the dialog is already displayed, block exiting until the user explicitly makes a decision.
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@ -41,7 +41,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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// To work around this, temporarily remove the room and trigger an immediate listing poll.
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if (e.Last is MultiplayerMatchSubScreen match)
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{
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RoomManager.RemoveRoom(match.Room);
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RoomManager?.RemoveRoom(match.Room);
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ListingPollingComponent.PollImmediately();
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}
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}
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@ -17,7 +17,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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@ -50,9 +49,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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[Resolved]
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private MultiplayerClient client { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved(canBeNull: true)]
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private OsuGame game { get; set; }
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@ -79,6 +75,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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handleRoomLost();
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}
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protected override bool IsConnected => base.IsConnected && client.IsConnected.Value;
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protected override Drawable CreateMainContent() => new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -254,13 +252,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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public override bool OnExiting(ScreenExitEvent e)
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{
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// the room may not be left immediately after a disconnection due to async flow,
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// so checking the MultiplayerClient / IAPIAccess statuses is also required.
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if (client.Room == null || !client.IsConnected.Value || api.State.Value != APIState.Online)
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{
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// room has not been created yet or we're offline; exit immediately.
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// room has not been created yet or we're offline; exit immediately.
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if (client.Room == null || !IsConnected)
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return base.OnExiting(e);
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}
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if (!exitConfirmed && dialogOverlay != null)
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{
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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@ -15,8 +13,8 @@ namespace osu.Game.Screens.OnlinePlay
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public virtual string ShortTitle => Title;
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[Resolved(CanBeNull = true)]
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protected IRoomManager RoomManager { get; private set; }
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[Resolved]
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protected IRoomManager? RoomManager { get; private set; }
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protected OnlinePlaySubScreen()
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{
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@ -162,17 +162,20 @@ namespace osu.Game.Screens.Play.PlayerSettings
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realmWriteTask = realm.WriteAsync(r =>
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{
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var settings = r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings;
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var setInfo = r.Find<BeatmapSetInfo>(beatmap.Value.BeatmapSetInfo.ID);
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if (settings == null) // only the case for tests.
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if (setInfo == null) // only the case for tests.
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return;
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double val = Current.Value;
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// Apply to all difficulties in a beatmap set for now (they generally always share timing).
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foreach (var b in setInfo.Beatmaps)
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{
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BeatmapUserSettings settings = b.UserSettings;
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double val = Current.Value;
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if (settings.Offset == val)
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return;
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settings.Offset = val;
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if (settings.Offset != val)
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settings.Offset = val;
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}
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});
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}
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}
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Realm" Version="11.1.2" />
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<PackageReference Include="ppy.osu.Framework" Version="2023.716.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2023.720.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2023.707.0" />
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<PackageReference Include="Sentry" Version="3.28.1" />
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<PackageReference Include="SharpCompress" Version="0.32.2" />
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<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.716.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.720.0" />
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</ItemGroup>
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</Project>
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@ -140,6 +140,8 @@
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterHidesMember/@EntryIndexedValue">HINT</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002EGlobal/@EntryIndexedValue">HINT</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002ELocal/@EntryIndexedValue">HINT</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PartialMethodWithSinglePart/@EntryIndexedValue">HINT</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PartialTypeWithSinglePart/@EntryIndexedValue">HINT</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PatternAlwaysOfType/@EntryIndexedValue">DO_NOT_SHOW</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleInterfaceMemberAmbiguity/@EntryIndexedValue">HINT</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
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